Can someone remind me why we are back to fapping cautiously again?
It was mainly due to either misconstrued or even completely false information in those derped-up "previews". The possibility of the entire game being on a non-explorable rail (mostly, hopefully, debunked at this point) and the concept of cities and villages being nothing but static screens (more reliably debunked) being the worst two offenders.
There's also the unanswered questions of number of hours of gameplay, which has dropped from an early quoting of around 25 hours down to 15 (!). This last one I don't believe, either, and would probably require the former two to be true as well for it to be a fact.
On the two french previews, they say its 15 hours for the main quest and 25 hours with side quests. Wich is quite miserable in my opinion, those games, and most old school rpgs were on a few 720ko floppy disks and lasting double than that easily. Nowaday i get hard drives of tera-octets , i wish rpgs had evolved and really use all the new hardware we have now. I suppose its incline, but really small incline, it pains me that we should consider ourselves happy when you can find games from 20 years ago like fate requiring a good 80 hours to finish with similar gameplay, maybe even better gameplay.
Also the "VIP" comments are sickingly postive :
http://might-and-magic.ubi.com/migh...s.aspx?c=tcm:154-93317-16&ct=tcm:148-76770-32
is there a codexer admitted there yet ? i highly doubt they will fit in.