How long was this first act...?
Same: I have an older rig (2-3 years old, not even near top of the line) and can play most modern games acceptably. I seriously get about 10fps in MMX. I mean, I can play Skyrim even at near max settings at full framerate, so something is up here.
@Luzur, do you have any inside info on the US ban on boxed copies? Also, anyone know if they will still be selling the boxed version at release? Meaning I don't need to ask VD to purchase one now to ensure I can get one?
Been reading a few pages, and thus far the Codex' judgement of this game is , but it's a resource hog?
Been reading a few pages, and thus far the Codex' judgement of this game is , but it's a resource hog?
Right now it is, yes. I imagine it is the main contributing factor to the game not being released on schedule (was to be released in September, but has been pushed to 'Early 2014').
Been reading a few pages, and thus far the Codex' judgement of this game is , but it's a resource hog?
Right now it is, yes. I imagine it is the main contributing factor to the game not being released on schedule (was to be released in September, but has been pushed to 'Early 2014').
Eh, I don't think they need 4 months just to sort out performance issues. The game just isn't done yet. They need to do that fan-designed dungeon, too.
The play is turn-based, where you launch your attacks across a hexagon map, moving within range of enemies and attacking them one by one. Your jobs is to defeat creatures, smash through the bosses, and fulfill quests. You can level up your group and gain powerful new artifacts. We played through a couple of levels of combat. It’s not bad, but I didn’t see enough of the game to see why it stands out in a very crowded field.
"The horse glances at your group placidly. He doesn't look impressed. At all."
Yep, it's Andyman alright.
Crowded field? How many comparable games have been released in the last year? One?Dean Takahashi is as derpy as usual: http://venturebeat.com/2013/08/21/u...ght-magic-role-playing-game-hands-on-preview/
The play is turn-based, where you launch your attacks across a hexagon map, moving within range of enemies and attacking them one by one. Your jobs is to defeat creatures, smash through the bosses, and fulfill quests. You can level up your group and gain powerful new artifacts. We played through a couple of levels of combat. It’s not bad, but I didn’t see enough of the game to see why it stands out in a very crowded field.
Dean Takahashi is as derpy as usual: http://venturebeat.com/2013/08/21/u...ght-magic-role-playing-game-hands-on-preview/
The play is turn-based, where you launch your attacks across a hexagon map, moving within range of enemies and attacking them one by one. Your jobs is to defeat creatures, smash through the bosses, and fulfill quests. You can level up your group and gain powerful new artifacts. We played through a couple of levels of combat. It’s not bad, but I didn’t see enough of the game to see why it stands out in a very crowded field.
Been reading a few pages, and thus far the Codex' judgement of this game is , but it's a resource hog?
Right now it is, yes. I imagine it is the main contributing factor to the game not being released on schedule (was to be released in September, but has been pushed to 'Early 2014').
Eh, I don't think they need 4 months just to sort out performance issues. The game just isn't done yet. They need to do that fan-designed dungeon, too.
Agreed with pretty much all of that. Given that the game will be released with an editor maybe it will be robust enough to give the game the Elder Scrolls treatment.I looked at a HD gameplay stream.
First off, I must offer kind of an apology to the developers. Who knows, they might possibly read this thread. Many of my concerns still remain, but I must say that it's clear that they're trying hard to make a good Might and Magic game within the confines that they are given.
What I was less enchanted about:
-Generic character portraits that look like they could have been taken out of World of Warcraft
-Looks like it will have little enemy variety
-Too much emphasis on enemy animations... it makes the gameplay longer, and ultimately gets tiring after you've seen it once
-Looks like you will not often face more than just a few enemies
-Music is not very good, they should have hired Paul Romero
-Looks like there are only very few character one-liners
On the other hand, towns look very good, the little character shop animations and backgrounds are well made and a decent replacement for the exquisite animated 2D backgrounds of VI-VIII, and it looks like they understand the humor (although not as much as I'd like).
Agreed with pretty much all of that. Given that the game will be released with an editor maybe it will be robust enough to give the game the Elder Scrolls treatment.I looked at a HD gameplay stream.
First off, I must offer kind of an apology to the developers. Who knows, they might possibly read this thread. Many of my concerns still remain, but I must say that it's clear that they're trying hard to make a good Might and Magic game within the confines that they are given.
What I was less enchanted about:
-Generic character portraits that look like they could have been taken out of World of Warcraft
-Looks like it will have little enemy variety
-Too much emphasis on enemy animations... it makes the gameplay longer, and ultimately gets tiring after you've seen it once
-Looks like you will not often face more than just a few enemies
-Music is not very good, they should have hired Paul Romero
-Looks like there are only very few character one-liners
On the other hand, towns look very good, the little character shop animations and backgrounds are well made and a decent replacement for the exquisite animated 2D backgrounds of VI-VIII, and it looks like they understand the humor (although not as much as I'd like).
Also the outcry on the enemy animations is pretty deafening and I am holding out hope that they either speed it up or allow us to skip animations altogether.