When I came here years ago and until recently, I thought I shared a sort of gaming ideal with the bros of this place. I thought what united us - storyfags, C&C-fags, mondblut-fags, oldfags, whatever - was that we were critical that RPGs and games in general had moved their focus from integrating complex and deep game mechanics and shifted the focus to the stories these games wanted to tell. In other words, no matter who you were, no matter which crowd you belonged to, at least you agreed that the move away from gameplay-focus and onto other things was bad. C&C-fags might disagree with the stat-guys, but their concern was telling stories and roleplaying through consequences to your actions - i.e. game mechanics. Dungeon crawlers might disagree with people who just wanted Morrowind exploration back, but both wanted a certain type of gameplay back that had disappeared. The withering of mechanics concerned these people more than the rape of some lame fantasy story.
With the Fallout-thread and now your comment, it seems I was wrong at a very fundamental level. Codexian bros do not share a universal aggreeance that games are first and foremost about the way they play. In some way, that's fine, I suppose, and it's my own fault for thinking this without having it confirmed.
That doesn't make my "doubting my allegiance" comment less true however. Of course I feel less part of a whole when it turns out I don't share this core ideal with everyone. The fact of the matter is that I believed back when I joined - and still do - that games are first and foremost about their mechanics and their systems, and everything else gains value from how they tie into that. How mechanics play off of setting and vice versa, for instance. Until recently, I thought this was pretty much an accepted fact here.