narupley
Scholar
- Joined
- Apr 12, 2013
- Messages
- 102
I don't think that means what you think it means.
+1
I don't think that means what you think it means.
I can't see anything in this game, this is my biggest complaint. It took a long time to find the spiders cave.
Also the graphics optimization is really ridiculous, I have a beastly PC with some of the most powerful CPU and GPU on the market and it lags all the time outside.
Also, I have noticed the pro-secularity slant of the game, I have encountered a few characters who told me how fantastic it was to separate the church from the state, even though secularity is the reverse.
Wizardry 8 was not tile-based, so it's pretty pointless to compare it to MM X. A better comparison would be Wizardry 7. Not sure how it worked there. Were you able to just run past enemies?
TIMINGS OF THE PATCH
We plan to deliver this first unofficial patch this week! If all goes well tomorrow, but most definitely before Thursday!
WHERE AND HOW WILL YOU BE ABLE TO GET THE PATCH
As already mentioned, it was important to us to provide you this patch as quickly as possible, therefore it did not go through all the different “greenlight channels” it normally needs to go through, in order to be an “official patch”. So this patch is labelled as an “unofficial patch” and will therefore probably be available through the beta section at steam and through a download link for everyone else, which we’ll provide to you guys on the blog.
If we’ll use the beta section on steam, you guys will receive a password and a small guide so that you get your patch asap. We’ll let you know the outcome and the exact details on the day of the patch.
Also, I have noticed the pro-secularity slant of the game, I have encountered a few characters who told me how fantastic it was to separate the church from the state, even though secularity is the reverse. I know this is a French game, but I never expected to see something so blatant rubbed in my face.
These are my biggest issues with the early access so far. Limbic, game is super fun already. Can't wait for full release.Item break chance is now applied as designed (break chance is not checked on each fight action anymore)
- Resting and conditions: The following conditions are now removed by simple resting:
- Weak
- Paralyzed
- Feebleminded
- Asleep
- Unconscious
- Cure in temple is also resetting the resting timer, so that the party cannot get weak directly after cure again (player feedback implemented).
- Time management in MMX has been changed according to player feedback to see how it feels like (still WIP).
- Time spent per turn has been updated as follows:
- City: 1 minute per turn
- Dungeon: 2 minutes per turn
- Outdoor: 5 minutes per turn
Looking at the bug fix list... on the hand I think "awesome how they fix everything", on the other hand the whole Open Dev thing feels like: "eww... players are beta testing a product and must pay money for it".
How far has it come? Ubisoft doesn't even invest money to Beta-test their own games. And everything under the cover of "open development community integration". If they wanted the community integration so much why did they not integrate the community right from the beginning? At the time where features could still be changed and requested?
Promoting a broken product, and letting the community fix it (with enough feedback)... It's not that any new features are added, or changed greatly, just bugfixing issues. If you look at the things being reviewed by the developers, (devchat, forums) they say that most things people issued as bug were already planned to fix. This makes the whole thing pointless and a farce. Leaves a bad taste for the whole setup...
I'll never buy a PC game before it's severely discounted and before it's released again, except if the developer takes his time to come to the Codex to talk about this to prove he's serious and not running a con.
Keep on trolling.