negator2vc
Scholar
all their games were 3D by the way.at the end of the day the people buying your 2D hardcore stealth game are straight male autists.
all their games were 3D by the way.at the end of the day the people buying your 2D hardcore stealth game are straight male autists.
Wtf, I love Jörg Langer now?I never played any of their games, but the more I learn about the company, the happier I am that they're gone. I recently learned that they almost went out of business after Shadow Tactics because they didn't have a follow up project lined up. They only survived because THQ Nordic quickly gave them the task to build Desperados 3. It seems that they learned nothing from this near miss as they decided to gamble everything on Shadow Gambit's success without any follow up projects. Also, they refused to work together with one of Germany's more well-known game journalists because he had put pictures of game-show-babes on his website in this past and they felt that he didn't do enough penance for this heinous act. Don't get me wrong, I hate journalists, but I hate this kind of virtue signaling more. If you want to know more, here's a translation of the journalist's rant on the topic:
The most annoying rejection, however, was that of Mimimi: During the triggersensitive, ideologically-correct preliminary research, this lighthouse studio for inclusion had noticed our babes galleries. I summarize below reading between the lines, but halfway making sense. Mimimi: "If you dumb Neanderthals don't do this woman-discriminating criminal filth any more, we'll be happy to work with you, because we really appreciate your work, hihi, we'll just write that down now, then it sounds friendlier." Me: "We haven't done Babes galleries in four years, so the documentary works out then?" Mimimi: "Uh, well, but no, you haven't distanced yourselves from the galleries or deleted them or publicly whipped yourselves or best of all all three, so we still don't want to work with you, and that we appreciate your work very much, we already wrote, even if we didn't mean it that way."
As evidence Z then still the following link was pasted reproachfully. If you follow this link and click the "Next" arrow three times, you might realize that the imputed misogyny behind the Babes galleries may not be as clear-cut as the self-important missionary mind wants to make it feel.What annoyed me even more: From the multitude of controversial user comments arguing for and against the Babes galleries, the Munich know-it-alls picked out two very unpalatable ones indeed. Two from, I don't know, 2000, over the years of the Babes galleries. But not as outliers, of course, but exemplary.
What I found most pulse-pounding, however, was the schoolmasterly from-up-down tone in communications, here as an example:
"We lack a clear statement on ending the galleries or at least cleaning up the offensive content. We couldn't really tell that you communicated your changed attitude to the outside world."
This is the self-aggrandizing intolerance of the know-it-all, who accepts nothing but an unconditional surrender of the other person, who doesn't care about nuance or explanation, and who, precisely by doing so, does a disservice to the very cause of equality (which I support!). And no, we don't delete comment threads with hundreds of expressions of opinion (because that would be a consequence of "cleaning up" the galleries after the fact). And we generally stand by our content, even if we wouldn't publish it today.
Remember how they changed the protagonist from a redhead to a black woman? These were the people telling them to do it. The devs went full retard, they were a small studio in a niche genre with a small budget and they decided to spend part of it on 'diversity consultations'.We are saddened to learn that Shadow Gambit: The Cursed Crew is Mimimi’s last game.
We're incredibly proud to have helped bring this final voyage to shore by collaborating on the game’s protagonist, Afia, with Matthias Kraut, Moritz Wagner, and the rest of the crew at Mimimi Games GmbH. Our collaboration helped make the world of the Cursed Caribbean feel more inclusive and representative. Very happy to see that players have resonated the game, as evidenced by its incredible reception.
The Mimimi team is amazing and deserves to land on their feet. We would be happy to connect folks in our network who are looking for talented developers with the studio - send us a DM if you are interested.
They could have went with something like Belit from Queen of the Black Coast, but of course they had to pick and ugly she-boon for esg points.archetypes exist for a reason. ninja, geisha, samurai,sake, fujiyama. cowboys, banditos, injun braves. and then suddenly ugly dead negro wommyn pirates... who would be interested in this shit?
and that's actually could be pretty cool stealth game. conan was a thief half of the time after all.They could have went with something like Belit from Queen of the Black Coast, but of course they had to pick and ugly she-boon for esg points.archetypes exist for a reason. ninja, geisha, samurai,sake, fujiyama. cowboys, banditos, injun braves. and then suddenly ugly dead negro wommyn pirates... who would be interested in this shit?
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They could have went with something like Belit from Queen of the Black Coast, but of course they had to pick and ugly she-boon for esg points.archetypes exist for a reason. ninja, geisha, samurai,sake, fujiyama. cowboys, banditos, injun braves. and then suddenly ugly dead negro wommyn pirates... who would be interested in this shit?
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To be honest, with that mentality they would butcher it.They could have went with something like Belit from Queen of the Black Coast, but of course they had to pick and ugly she-boon for esg points.archetypes exist for a reason. ninja, geisha, samurai,sake, fujiyama. cowboys, banditos, injun braves. and then suddenly ugly dead negro wommyn pirates... who would be interested in this shit?
Or Sinbad or Al Quadim. All these are more exotic and not overused like Pirates of the Carribean setting.
That's the main reason beside the introduction of those stupid "open world" like mechanics.And now they've managed to turn off a significant portion of that core audience with their DEI obsessions and an odd shovelware mobile game aesthetics.
Even that is kind of debatable. Is "stealth" really what one would associate with pirates, let alone Pirates of the Carribean?You can kind of imagine a Pirates of the Caribbean stealth game could work
Same thing one can say about a Western game with those mechanics but it works great in DesperadosEven that is kind of debatable. Is "stealth" really what one would associate with pirates, let alone Pirates of the Carribean?You can kind of imagine a Pirates of the Caribbean stealth game could work
Hmm, for me as a German having read Karl May as a kid, there was always a connection between the Wild West setting and stealth. I even remember reading a critique of one of the later Karl May movies, in which it said that the series had drifted into too much shooting and explosions and too little stealth.Same thing one can say about a Western game with those mechanics but it works great in DesperadosEven that is kind of debatable. Is "stealth" really what one would associate with pirates, let alone Pirates of the Carribean?You can kind of imagine a Pirates of the Caribbean stealth game could work
Even that is kind of debatable. Is "stealth" really what one would associate with pirates, let alone Pirates of the Carribean?You can kind of imagine a Pirates of the Caribbean stealth game could work
I recall plenty of stories about sneaking on a ship or fort to set fire to the powder storage.And as for Pirates of the Carribean?