spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,625
Not sure if we're entirely on the same page here, but this rings as quite similar to what's been a concern for me as well.just seemed to steer even further away from what I wanted, a hardcore tactical stealth game
If there's one thing mimimi shat the bed with was getting more and more lenient with the alarms.
Coming back from Commandos, I've always had it imprinted that alarm = game over.
The way they seem to be designing their newer games is that an alarm can be more about shaking things up so you can loosen some of the moving pieces in the puzzle.
I never played any of their games like that. Silent takedowns all the way.