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Incline Mods that you'd like to exist, but they never will

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,858
Arcanum with real dungeons instead of trash mob corridors.
Black Mountain Mines.
The Bangellian Deeps.
The Dredge in The Wheel Clan.
The Sewers in Tarant.
 
Joined
Sep 1, 2020
Messages
1,461
Arcanum with real dungeons instead of trash mob corridors.
Black Mountain Mines.
The Bangellian Deeps.
The Dredge in The Wheel Clan.
The Sewers in Tarant.

Weren't the BMM and the Dredge filled with repetitive encounters in narrow corridors? You're probably right about the sewers. I don't remember specific examples, but I found most of Arcanum's dungeons a slog to get through.
 

Orange Clock

Novice
Joined
Jun 5, 2022
Messages
41
1. Not a mod per se, but I would like to have a FNV made with RDR2 production values
2. Skyrim but in Mount&Blade
3. VTMB in RedEngine(Cyberpunk 2077)
Ps. Aren’t there already VTM:Redemption mod for Skyrim(in early stages but still)?
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,947
Location
Small but great planet of Potatohole
Weren't the BMM and the Dredge filled with repetitive encounters in narrow corridors?
Ore golems, Rock and Granite rats, Brute fangs...
All simple melee IIRC. Like >95% of enemies in Arcanum. This game required a lot more work than just more balancing of stats or slightly better AI. Enemies were for the most part boring and encounter design was almost non-existent for majority of the game.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,858
Weren't the BMM and the Dredge filled with repetitive encounters in narrow corridors?
Ore golems, Rock and Granite rats, Brute fangs...
All simple melee IIRC. Like >95% of enemies in Arcanum. This game required a lot more work than just more balancing of stats or slightly better AI. Enemies were for the most part boring and encounter design was almost non-existent for majority of the game.
Yeah.
The AI could've used some improvements.
Little to no enemies use spells, for example.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,428
16265680-zaxxon-sg-1000-boss.png

Sega SG-1000 version is uh ??? More like a spacecraft than the robot. And this is why I look at variant platforms. They all usually look different.

maxresdefault.jpg

Coleco Zaxxon really needs more firepower. And here's the Coleco Super game version of zaxxon (not the same as Super zaxxon the dragon bot)
zaxxon_sg_2.png


Atari2600 Zaxxon
maxresdefault.jpg


C64 zaxxon
zaxxon_04.png


zaxxon-strategy-jp103.jpg

Zaxxon_screen4.png

Zaxxon_robot.png

a916bb71db696af471ddd70362d93d33.jpg


Super Zaxxon
1181242177215.png

maxresdefault.jpg


Nude mod for zaxxon. Just double its rocket launchers. Why doesn't it have two rockets? Bah! Now I have to watch a video.
 
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Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,524
Many classic genres untouched and now forgotten. Remember vehicular combat games for instance?

There is a mod team that is porting Jak 1-3 games from PS2 to PC. After they are done, they could go for Jak X Combat Racing since it uses the same engine and language. Then will just need to wait for another mod that would add ray tracing and upscaled car models.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,725
There is a mod team that is porting Jak 1-3 games from PS2 to PC. After they are done, they could go for Jak X Combat Racing since it uses the same engine and language. Then will just need to wait for another mod that would add ray tracing and upscaled car models.
Slighly offtopic but did you know someone was nostalgic enough for Jak 2 to be making a spiritual succesor to it?


There really should be some new vehicle combat games.
There is this cute little game made on GZDoom engine about riding a boat.
https://khodoque.itch.io/rough-waves
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,524
did you know someone was nostalgic enough for Jak 2 to be making a spiritual succesor to it?
Nope, didn't think there was such a need. Between Ratchet and Jak series I played enough of these. Combat Racing games are rare though and Jak X was fun.
 

Starner

Learned
Patron
Joined
Apr 28, 2023
Messages
35
Enjoy the Revolution! Another revolution around the sun that is.
If someone could port Wizardry 1-3 to a newer engine like UE or Unity, and add an easy party transfer system that would be great. I guess the Digital Eclipse remake exists and ostensibly they will do 2-3 as well in the future. I still stand by the idea of a fan made port that is also open source so anything could be tweaked internally.
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
476
Location
Moonglow, Britannia
Bards Tale Trilogy: A mod to replace the redrawn portraits with those from the Amiga port.
Fallout 1/2: I have been playing through Underrail recently and love that games RPG systems. Fallout 1 and 2 with Underrails combat mechanics, action-point/movement-point, and character build options would be an interesting mess to play. I can't imagine it would work out great but it might be fun for a little bit.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,858
There was a mod which allowed you to play Icewind Dale in the Temple of Elemental Evil Engine.

15412_500.jpg

I do not know if it was fully completed.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
a baldurs gate 1 mod where I can wear all the helmets at once. it will never happen
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,117
There was a mod which allowed you to play Icewind Dale in the Temple of Elemental Evil Engine.

15412_500.jpg

I do not know if it was fully completed.
Just the first chapter then it was abandoned.

Edit: someone should make a thread about cool mods that never materialized or only got halfway finished.
 
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mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,407
Location
Italy
I don't really much care after all this time, but it was a big disappointment back then that the Return to Windspear mod for BG2 was never finished and released.
I really, really wanted that one to come out.
 

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