RatTower
Arcane
- Joined
- Apr 24, 2017
- Messages
- 476
For blocking out blender is probably fine. You can use "level buddy" for that, which is a great doom/quake style editor plugin.
The main problem there is generating the collision for the final level mesh.
You can either use convex shapes for simple collision, which you would have to create for your entire level or you use the mesh's complex collision, which tends to bug out and drop objects through the floor.
Naturally, you don't want that, so in the end, you will probably have to replace major portions of the geometry with modular assets.
It also depends on the environment I guess.
I can also recommend the book "Preproduction Blueprint" for the planning process.
The main problem there is generating the collision for the final level mesh.
You can either use convex shapes for simple collision, which you would have to create for your entire level or you use the mesh's complex collision, which tends to bug out and drop objects through the floor.
Naturally, you don't want that, so in the end, you will probably have to replace major portions of the geometry with modular assets.
It also depends on the environment I guess.
I can also recommend the book "Preproduction Blueprint" for the planning process.