Try executing some degree of self-control next time.
and you've never shown any interest in the game and are just here to stir shit up and be infinitron's lapdogTry executing some degree of self-control next time.
"You've never shown any interest".Added to my Steam Wish List.
Looks great.
Quick Update: The new demo is now live!
Hi, dungeon-crawling fans!
Just a short update:
The new demo is now live!
You can find it on the game's Steam page:
https://store.steampowered.com/app/908360/Monomyth/
A few known issues:
* Atoning for sins is fairly expensive
* There is a rare bug that will stop your stamina from recharging until you take damage
* All characters currently have the standard voice
* Getting off a ladder with a bow will make a water arrow visible on the bow
* In some very rare cases Alvy will return to his spot in the doorway
* Trying to emerge from the water at a certain angle will push you back down
* Looting documents without reading them, and instead directly opening them in the notes menu, may freeze you in menu mode when you try closing your inventory
If you find any other issues, please feel free to share your feedback in the dedicated Steam forums thread:
https://steamcommunity.com/app/908360/discussions/0/4201364142752857503/
I hope you will enjoy the demo and best wishes,
Michael
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I'm a big fan of what you're doing but i think it's time to stop with these teases and demos and just announce the release date and then actually release the game.UE4 generates those logs. I have never selected any logging, so I'd assume it's a standard configuration.RatTower, I was digging through my AppData folder the other day and noticed a CrashReportClient folder I wasn't familiar with. Checking through it, it's a bunch of logs that were generated by the Monomyth demo, they contain the OS username, user path and the computer name, though seemingly no other personal info. I don't know whether you're actively using this data for debugging or it's just UE4 doing its thing, but I thought I'd mention it.
Yes, Monomyth uses the distance between the player and light sources to calculate the player's visibility.RatTower For stealth: is there light and shadow gameplay (Thief/Splinter Cell style)?
Oh yeah, that's an old animation. I'll polish archery together with stealth.RatTower, minor quibble, but the bow aiming animation seems to obscure a lot of the centre screen with the arm, your actual target, maybe bring it down a wee bit?
I took a small detour this week, reworking the spell acquisition. Once I'm done with spells I'll tackle stealth.
I know some or even many people will disagree with me, but here is my rationale: I want to discover the game on my own, and for me to want to do that, the game should evoke a sense of mystery and wonder.
You've shown so much with these demos and teases that the sense of wonder is fading. I feel like I already know the game and there's nothing more to be discovered. Peripetia is another game that has done this to me, to a far larger degree. I'm not even sure I want to play the game on launch, because I've already seen so much (though I will buy the game as soon as it's available to support you).
I understand the need for doings this from a marketing perspective, but I think there should be a finer balance.
Of course, the counter-argument would be for me to just ignore the marketing material, which I have been doing, but that honestly creates a negative feeling in me when I realize there's new marketing material that I should now go out of my way to avoid. I dunno, maybe all this is just a "me issue", but it's genuinely how I see things with these guerilla indie-game marketing campaigns.
I'll play it when the mouse bug is fixed, right now the faster you move your mouse the slower it moves, highly annoying.
The old demo had a female option. What happened to that?
RatTower I'm enjoying the new demo for the most part, but for the love of God please increase equipment durability! Weapons breaking after 8-10 swings is way overdoing that mechanic.
how do I kill these fishmen
Will there be a boob slider?Pending due to the visible player body. Armor meshes still need adjustments.
We'll need a knob slider too RatTower . I play as self-inserts in these kinds of games and for immersion reasons my in-game manhood needs to be just as enormous as it is in real life.Will there be a boob slider?Pending due to the visible player body. Armor meshes still need adjustments.
We'll need a knob slider too RatTower . I play as self-inserts in these kinds of games and for immersion reasons my in-game manhood needs to be just as enormous as it is in real life.Will there be a boob slider?Pending due to the visible player body. Armor meshes still need adjustments.
Sounds a lot like Dark Messiah of Might and Magic.Btw: The kick feels overpowered. I don't think we should be able to knock over human enemies with it every time. It makes some fights too easy.
And that's a good thing.Sounds a lot like Dark Messiah of Might and Magic.