GentlemanCthulhu
Liturgist
- Joined
- Aug 10, 2019
- Messages
- 1,479
I'm a big fan of what you're doing but i think it's time to stop with these teases and demos and just announce the release date and then actually release the game.UE4 generates those logs. I have never selected any logging, so I'd assume it's a standard configuration.RatTower, I was digging through my AppData folder the other day and noticed a CrashReportClient folder I wasn't familiar with. Checking through it, it's a bunch of logs that were generated by the Monomyth demo, they contain the OS username, user path and the computer name, though seemingly no other personal info. I don't know whether you're actively using this data for debugging or it's just UE4 doing its thing, but I thought I'd mention it.
Yes, Monomyth uses the distance between the player and light sources to calculate the player's visibility.RatTower For stealth: is there light and shadow gameplay (Thief/Splinter Cell style)?
Oh yeah, that's an old animation. I'll polish archery together with stealth.RatTower, minor quibble, but the bow aiming animation seems to obscure a lot of the centre screen with the arm, your actual target, maybe bring it down a wee bit?
I took a small detour this week, reworking the spell acquisition. Once I'm done with spells I'll tackle stealth.
I know some or even many people will disagree with me, but here is my rationale: I want to discover the game on my own, and for me to want to do that, the game should evoke a sense of mystery and wonder.
You've shown so much with these demos and teases that the sense of wonder is fading. I feel like I already know the game and there's nothing more to be discovered. Peripetia is another game that has done this to me, to a far larger degree. I'm not even sure I want to play the game on launch, because I've already seen so much (though I will buy the game as soon as it's available to support you).
I understand the need for doings this from a marketing perspective, but I think there should be a finer balance.
Of course, the counter-argument would be for me to just ignore the marketing material, which I have been doing, but that honestly creates a negative feeling in me when I realize there's new marketing material that I should now go out of my way to avoid. I dunno, maybe all this is just a "me issue", but it's genuinely how I see things with these guerilla indie-game marketing campaigns.