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Game News Monomyth now available on Early Access

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
424
Location
Fourth Rome
I've just finished the first area (I think), and if the full game is like 5 or 6 of the same quality locations, then this game is a steal for it's price and absolutely justifies whatever time it took to develop it.

That's really high praise but I'll add the caveat that it's mostly an exploration game with good interconnected level design. Combat is actually kind of painful and you are basically incentivized into cheesing it by one of a few ways. Also balance is super wonky and I'm assuming will be smoothed through the EA process.
The other areas I've seen so far are nowhere near as good. The main city is half-finished at best and the royal crypt has an annoying gimmick where you're randomly teleported to different parts of it. But by far the worst are the sewers under the city. They're full of very tanky frog people whose screams slow you down by 80% for 10-15 seconds and slimes who spam acidic projectiles at you at mid-range that also slow you down by 80% for 10-15 seconds (on top of slowly draining your health), so you're basically moving at a snail's pace half the time. If you want to experience it yourself, just follow the river to the westernmost part of the map. Once you've reached the waterfall, you'll find an underwater passage to the north that will lead you right to the sewer entrance.

Given everything I've experienced so far, I expect this game to remain in Early Access for at least two years.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,047
The other areas I've seen so far are nowhere near as good. The main city is half-finished at best and the royal crypt has an annoying gimmick where you're randomly teleported to different parts of it. But by far the worst are the sewers under the city. They're full of very tanky frog people whose screams slow you down by 80% for 10-15 seconds and slimes who spam acidic projectiles at you at mid-range that also slow you down by 80% for 10-15 seconds (on top of slowly draining your health), so you're basically moving at a snail's pace half the time. If you want to experience it yourself, just follow the river to the westernmost part of the map. Once you've reached the waterfall, you'll find an underwater passage to the north that will lead you right to the sewer entrance.

Given everything I've experienced so far, I expect this game to remain in Early Access for at least two years.
Well, that's disappointing but maybe it just needs to cook. Hopefully it's not a case of the first level being bait.

I've been to sewers and promptly left because it was a death trap. Maybe I'm just bad at handling the slimes, but you can't lead them out of that small room, so you have to fight them in there and they're all individually OP as hell much less fight them as a group.

I threw two bombs in there and tried to get them with arrows but it's just not worth the resource dump, especially when the frogmen are right behind them. Edit: Going in from the city entrance is much more manageable.

All the non-human enemies are almost obnoxiously tough. They hit like a truck and are tanks. But they're also easily kited.

There's a small skirmish towards the end of the first area. If you want to clear it with minimal casualties on your side (not that I think it matters), you can just go in first, draw out the mobs which will perma aggro on you, and run around in a circle until your allies kill them.
 
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Rincewind

Magister
Patron
Joined
Feb 8, 2020
Messages
2,765
Location
down under
Codex+ Now Streaming!
This reminds me of my dislike for albums that only have like two great songs and the remaining 80% are fillers. I'm hopeful that won't be the case with this game.
 
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CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,767
Location
Fortress of Solitude
Combat is actually kind of painful and you are basically incentivized into cheesing it by one of a few ways
Doubt it is gonna improve. Played the demo a couple of years ago and it was in pretty terrible condition back then as well. I personally prefer high quality design over mechanics, but it is a false dichotomy and not something we should have to choose between, especially nowadays after decades of the medium existing.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,179
Location
デゼニランド
Played the pre-alpha (?) years ago, nice to see that the project is still alive and coming together.

Bought it, and will play it on full release since I don't want to burn myself out on it. :salute:
 

Star Citizen

Learned
Joined
Oct 29, 2020
Messages
420
Location
South Africa
is this actually good? kinda expensive in banana dollars...
It seriously is good but also it really is an early access title. At this point in buying you'd be primarily supporting the dev's vision (which is solid af), so if you're just looking for something to play and price is of concern to you I'd rather wait a bit till it gets more fleshed out/balanced etc. It is p. basic in its current state but nothing at all here which can't be ironed out.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
651
King's Field font on logo is such a cockblocking tease when the game actually has nothing to do with King's Field
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,256
Codex loves nothing more than its overambitious solo dev "spiritual successors" to games they played when they were 6
When solo dev kickstarter (!) game has more to offer in early access than Underworld Ascendant with it's all star Warren Spector studio ever had, I'd say it's justified.
I'll believe it when I see a fully finished game.
 

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