Hobo Elf
Arcane
20+ Rathalos runs = no ruby, 1 Zinogre run = plates and a jasper.
When will Capcom stop using desire sensors?
When will Capcom stop using desire sensors?
20+ Rathalos runs = no ruby, 1 Zinogre run = plates and a jasper.
When will Capcom stop using desire sensors?
No Poogie in Rise, but we do get a pettable owl.Just pet Poogie!
Yeah, I don't think it's ever gonna hit MHGU levels of content. That game was just crazy, but it was also done in the old engine that they had been using for years, and Rise is on the RE engine, so that's gonna cause some downsizing on content. They didn't even add Lagiacrus to World or Rise because they couldn't get it working, although they've apparently gotten it now so maybe, hopefully, one day we'll see Lagi again. And bring back Gigginox ffs.The game does feel a bit light on content, though, especially coming from MHGU. 30-odd monsters and a couple alternate moves for each weapon seems to leave a ton of room for expansion.
Lance is fundamentally flawed anyway since guarding with a shield isn't all that effective in MH, especially in G-Rank. Lance has always been at its peak when evade lancing has been an option, such as in MH4U with its hilariously strong Evade +3. If evade lancing isn't an option then you have counter lancing which is less effective, but still OK, until you try to play it online, which is where the entire thing falls apart. In the older games it felt like less of an issue since other weapons had their own limitations as well, but with each release every other weapon seems to get more mobility and attack options, while the Lance has yet to make any significant leaps in its play style. At this point I'd say that Lance needs to be reworked from the ground up.More like 6 years, but the point still stands that I rather play that weapon than the super buffed up version in Rise.
You do have a point about homogenizing tho, specialy when everyone and their mother end up having point guards and such. Makes lances and such feel less special
evade lancing was only better than guard lancing (defensively) because Guard lancing requires more skill commitment than evade, and evade window gave you ridiculous iframes. It was an issue of skill design (which only got worse in rise with the expansion of guard up to be a 3 level skill), not the weapon itself . Counter lancing had better DPS if you could use the charged counters.Lance is fundamentally flawed anyway since guarding with a shield isn't all that effective in MH, especially in G-Rank. Lance has always been at its peak when evade lancing has been an option, such as in MH4U with its hilariously strong Evade +3. If evade lancing isn't an option then you have counter lancing which is less effective, but still OK, until you try to play it online, which is where the entire thing falls apart. In the older games it felt like less of an issue since other weapons had their own limitations as well, but with each release every other weapon seems to get more mobility and attack options, while the Lance has yet to make any significant leaps in its play style. At this point I'd say that Lance needs to be reworked from the ground up.More like 6 years, but the point still stands that I rather play that weapon than the super buffed up version in Rise.
You do have a point about homogenizing tho, specialy when everyone and their mother end up having point guards and such. Makes lances and such feel less special
As a side note I've been replaying DMC5 recently and one thing that stuck with me is how neat it might be if they tried to reimagine Lancing as Royalguarding.
I just noticed they removed smoke bombs. What the fuck.
They hid you from monsters you weren't engaged with (useful for arena quests) and in World they served as ghillie mantle and allowed you to sharpen or do other stuff while the smoke effect was happening.I just noticed they removed smoke bombs. What the fuck.
Anyone ever used them ? Everytime i tried to use one it never did anything in basically every mh game i played.
In older MH, you can get tigrex's jaw stuck against certain walls. Rahtalos can get his talons stuck in walls and cobwebs if you manage to lure his annoying aerial poison claw. Royal ludroth sometimes leaves the area and goes find some waterfall to load his sponge mane.game monsters usually don't have environment interaction at all.
What about the pyramid in the swamp map?. Regardless. if that's the case there's actually not much higher grounds or plateau. design wise the map sounds pretty uninspired.they are boring with nothing in them. There is almost no verticality, there are no fun details to look usually they are just flat spaces with huge ass mountains between them because they had to do something with climbing mechanic.
Back to former MH games. I recall monsters such as Tigrex or Deviljho climbing the tallest ledges to give chase, or Barioth that sometimes perform a slick wall bouncing as attack.Here if you get up nothing happens. You can free to take you bowgun and just gun them down, sharpen yoru weapons and so on, recover you wirebugs etc..