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Monster Hunter Wilds (aka MH6) - speculations, launches early 2025

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
285
The IGN preview was legitimately good, I'm now excited. The new mechanics don't look nearly as gimmicky as the clutch claw or wirebugs, which is good, and it was nice to see that the girl playing (who has way more hours than I do) carted on the octopus. The environments look fantastic and they apparently kept the fun part of hunt prep (I need these items for this monster) without the shitty slew of gathering quests.

We're never going back to old MH, where gitting gud felt like being able to see the matrix for the first time after hours of carting, but I like what I see from the game.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,432
They released benchmarking tool. I also noticed that they added raytracing to options (it seems to be only for reflections, lighting is still poor in many places). REframework guys should unlock path tracing on release but i doubt it will look great as game doesn't have much lights in camps etc. which means it would look just black.

no framegen used. With framegen it's 120fps (duh)
everything on max at 4k.

This is new build with optimizations that won't be in incoming beta.

3G04sSr.png
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
501
The game is CPU bound to a point where DLSS gives me an uplift of less than 10% in the zone traversal segment of the bench. A lot of people with older gen CPUs are going to have a rough time.
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
377
Location
Florida
70997173DC8EE055FD27746216917045826DCB14


No framegen, no upscaling, no AI garbage that causes more problems than it fixes. I put the important stuff on High and brought everything else down to around Medium. What specific settings you pick really depends on what you notice and what you don't. I noticed the pop-in and the low-res textures of World on console. Everything else is just negotiable. In a series carried by superb art direction, there's really no point with finagling with the graphics for 10 hours. For example, with ray-tracing off, you're given the option for screen space reflections on water, which looks just as good for something you're only going to briefly glance at once or twice in 100 hours of gameplay.


GOTY. Possibly even Game Of The Decade.

I'm thinking Game Of The Century personally. We can finally put a worldwide, indefinite moratorium of all game development going forward, effective immediately. We've peaked as a species, and thus there's no reason to make any more video games, as most of them were going to be shit anyway. I have it on good authority that Trump is going to declare world peace a week after release.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
195
Tested the benchmark on Linux, Proton Experimental, Intel i7-14700KF, AMD 7900 XT. Everything ran surprisingly fine on High, solid 60 FPS.

With Frame Generation on it actually ran insanely well, was getting 140~ FPS on Ultra. That setting was consistently causing crashes though, hope they get that worked out.
 

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