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Monster Hunter Wilds (aka MH6) - speculations, launches early 2025

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
I'm playing the beta on my fat ass PS5. Performance mode looks worse than PS3 games. Last week, I was playing the Demon's Souls remake and Monster Hunter World, both of which look awesome on PS5. It took a while for me to adjust to this 720p dog shit quality (probably upscaling from native 480p). But after 5 hours, I don't mind the bad graphics anymore, and the combat is fun, as usual, for Monster Hunter. The hammer is a winner; you can dodge while keeping your charge level, and they added two new charge levels after your third charge. So, basically, the hammer now has five charge levels.

:philosoraptor:

Two on top of three... is five. This is good wisdom. You must enjoy flailing a hammer about in real life as well for this sort of insight!

Out of curiosity, have you ever accidentally domed yourself?
Yeah I do enjoy hammering your mom fat pussy.
BROS WEER NEED A NO COCK BLOCK RULE CAUSE I WANNA SEE PICTURES OF THE MOM PUSSY
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
BROS WEER NEED A NO COCK BLOCK RULE CAUSE I WANNA SEE PICTURES OF THE MOM PUSSY

The guy needed to work out that 3 + 2 = 5 and felt that it was a great insight that should be explained at length. You think he knows how to take a picture?

I'm surprised he could log in tbh.

You'd be better off waiting for porn mods for the handler.
 

Old Bald Bad

Literate
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Aug 28, 2024
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26
My PC can't handle the new game. The old Monster Hunter game still looks good. RTX 2060.
HIoAjqV.png

V2ILspx.png
 

Old Bald Bad

Literate
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Joined
Aug 28, 2024
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Here are my settings: Window mode, 720p resolution. I capped the frame rate at 60. Standing in the middle of the desert, it reaches 60fps, but everywhere else it fluctuates between 30-45 fps.
Should I cap the FPS at 30? I can live with it
D5Vki4G.png

KxsWvGO.png

mdmsmb9.png
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,603
Its pretty clear they are making liberal use of frame gen and upscaling to make up for the bad performance. I tried the beta on my pc (which is pretty old and ran like shit) and a borrowed PS5. I'll wait for some patches/master rank and a PC upgrade before I play this.
 

Yuber

Educated
Joined
Aug 17, 2023
Messages
230
So how is the game compared to Worlds? Is it as good/fun?
I spent hundreds of hours in World but hated Rise.
 

sebas

Am I the baddie?
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Dec 20, 2015
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506
Strap Yourselves In Codex Year of the Donut
Hopefully they do something about optimization, I don't know what's going on with these recent titles releasing with muddy graphics that run like shit. This runs better than DD2 but that's not saying a lot. I can get stable 60fps with mediumish settings on a 6900XT, which wouldn't be a problem if the game looked gorgeous.
 

somerandomdude

Learned
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May 26, 2022
Messages
744
The beta demo ran like dogshit and it looked like dogshit if I used frame gen, and I got a pretty solid PC. Ryzen 7 7800X3D, 64GBs DDR5 ram, 2TB SSD, RTX 4070ti. I had to use DLSS to even hit a 60fps+ target at 1440p, and the even crazier part is I was CPU bound in many scenarios even when the frame rates were around 60. I'd hate to see how bad the game murders lower tier CPUs. My FPS dipped to 56 walking around the main hub area, even a 7800X3D got choked down to sub 60 from a CPU bottleneck. If they would make frame gen not look like dog shit, I might use it, in some games it's serviceable, but not on this game. Frame gen is only decent IF you can get 60fps+ without it, and it might push you into the 150-200fps range, if you need it to hit 60fps, that's going to be a terrible gaming experience.

Weapons I tried out: Bow, LBG, HBG, Lance, CB, GS, GL. I'm mostly indifferent to the changes, or simply don't have enough information about how the weapons will actually pan out once you get into the game further, but early impressions of the bowguns and bow were pretty good. The others felt alright, I don't feel strongly one way or another about them, nothing felt bad to play, which is good I suppose. Some weapons *need* focus mode on pretty much always. The MV for HBG slicing ammo is crazy high, a dedicated slicing gun with decent mag size and recoil with slicing ammo at that MV would be a WMD.

I suspect there will be additional systems in the full game that we didn't have access to in the demo. They let us bring 2 weapons, but I'm guessing we'll be able to run 2 separate loadouts at some point in the full game. That would make weapon combos more versatile, and fit specifically to the user. Like, LS and Lance probably wouldn't use the same skill loadout, therefore combining those 2 weapons would have zero upsides, but if skill loadouts changed when you swap the weapons, there would be no downsides, and which 2 weapons you bring would be a matter of preference.

I hope nobody here carted out to a Rey Dau, you give up any claims to being a MH veteran if you lost to this thing. It's a freaking rath with lightning, it's slow and predictable, I soloed it with every weapon type I tried out above with no issues. In the MH Rise demo, the Magnamalo was actually a pretty tough fight because you were massively under geared, we didn't get a comparable fight in the Wilds demo.
 
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Cheesedragon117

Educated
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Sep 13, 2023
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373
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Florida
We'll have to wait until the artbook before we get an in-depth look at what their design philosophy was for this entry.
 

Old Bald Bad

Literate
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Joined
Aug 28, 2024
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26
We saw that some of you were concerned as to whether your rig would be powerful enough to run Monster Hunter Wilds when it launches, so we are currently considering releasing a benchmark tool to hopefully help those of you with questions out. We'll keep you looped in on any further details here.
So that means no demo.
 

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