Like I've got the game on a mirrored 6tb hdd, and it loads super fucking quick. Was expecting that kind of loading for ssd only, but was pleasantly surprised.
Yeah it is sooo fucking fast on SSD. I was used to getting quest, going to my box to prepare and by time i got off from my box i would here ping that quest is ready and off you go 20-30second loading and i am in quest.
On SSD you take quest, ping is like half second later, you fly off, 2-3 second later you are on quest. It is even faster on comeback after quest. Like it used to be good 40 second loading to get back to village while on PC it is like 2 seconds or less.
Maybe you did, but did the people who gave you the key?
From what i understand seller bought MHW and it is sharing it via family sharing or something like that on steam. I get login to account from which i download game and play but i can't play online because main account is used probably by seller so i need to go offline.
Either way Capcom got from me 60$ + 2$ and probably will get another 40-50$ once G-expansion will come because i will want to play that shit online with dexers on PC for lols.
I think the extended and heavy-handed tutorial (and really, the campaign as a whole) was designed with new players in mind - together with other additions like the trail wisp.
Yes, basically whole low rank is one big tutorial for new people. Which is why you don't get jewels until high rank something that was in MH given you at 2 star quests. Imho i don't mind it, the more people they get the better game will be considering heads and designers behind it. One prime fear people had with MHW was that it would sell not a lot and they would back to handhelds and shitty graphics, this is also probably reason why they didn't make much content as they didn't want to go over budget because they were not sure they will sell a lot.
I fully expect them for G/Ultimate expansion go crazy and basically double amount of monsters + rework of every weapon art design + 2-3 new maps.
I would fucking kill for MHW Tigrex. Tigrex with MHW mechanics would be fucking amazing thing to see because his whole shittick is that Tigrex is always in rage and always pursues you, so it would be hilarious to watch people die left and right because they couldn't get away from it.
So far I'm weirded out by the toned down hit feedback: hitting monsters doesn't feel satisfying, it's like there's little impact. In past games, when your attack connected, there was a small hitlag, as if your weapon was slowly cutting through; the effect was even more pronounced when hitting a weakspot. In World it seems to hold little weight, feels off. I could make a case if it was a light weapon like DS or SNS but the goddamn Hammer? A solid slab of metal/bone in high velocity to the nearest monster head feeling like nothing? Something is amiss.
You should play more. MHW DOES have those animation stops but unlike before they are now situational, meaning that you get longer stop upon hit depending on if you hit weak part or not and amount of damage. For example Great sword horizontal swipe does not produce this effect but charged attack does and depending on which charged attack it increases.
So unlike before it is more situational to put more emphasis on that "feeling" when you actually do something great like hitting with hard attack weak part of monster. I think it also vary pert attacking part, so if you will hit tail of Jaggras i don't think it will produce this effect but hit it in head or body and it will.
edit: video of it: