Things I'd improve in Monster Hunter: World
Technical stuff: Oddly there are two loading screens before doing any mission. You have the preparation you have to wait for before doing a mission and then the actual loading screen before entering the map. I would think the former exists because of online settings being loaded, but online settings still get loaded once you've entered an area.
I played on PS4 Pro but loading times can be quite long and a few framerate drops and what seems to be some input delay can be annoying.
It's really odd because if you've already entered an area and then you choose to start a mission in the same area, the game has to enter another loading screen to do so. The monster is usually already spawned in that same area and you can still hunt the monster so it's odd that this has to be done. Destiny, a similar game, doesn't do this.
Wishlist: Simple; Having only 6 items in your wishlist is too small for a game with such a large list of weapons. You should be able to have an unlimited amount of items.
Too Many Flying Wyverns. This is something that became apparent to me the further in I played the game (around 40 hours). A lot of the more powerful Monsters are flying Wyverns with some rather similar moves, it's not as repetitive as MH: Freedom, but so many of these divebombs do get tiring and the constant flying in the air (Legiana, Kushala Daora, Bazelgeuse) is less than optimal for melee users.
Multiplayer: I'd prefer if there wasn't a shared revive & money pool. I understand that it makes the game "harder" when you only have limited revives amongst your entire party and you are penalized in terms of how much money you earn as a group, but multiplayer is really harmed if you end up playing with a player or group of players far worse than everyone. Said player fainting in combat immediately cuts the monetary gain for defeating the monster (the amount you gain for defeating a monster is already split depending on how many players join the hunt and doesn't get changed if a player leaves) giving even fewer rewards than playing solo.
Having a revive mechanic would alleviate this problem, or giving each player one or two chances to faint and then fail the mission would mean other players aren't ridiculously penalized for it.
Monster health should be scaled depending on how many players join. Right now playing solo has Monsters with regular health. Playing with 2 - 4 players has monsters with twice their health bar, you have little reason to play multiplayer with only 2 people because the monster will have as much health as if you're playing with 3 or 4 people. Health should scale accordingly if there are less players than the full 4 players joining a hunt or if a player drops from a hunt.
If a quest had a full party of 4 and someone withdraws, no one else can join this quest. This should be rectified.
Increase Variety - This is one that will or should be coming in Iceborne, but this is called Monster Hunter not Dragon Hunter. These Monsters tend to be based on real life and fictional creatures and objects, it would be great if we have other type of animals like giant crabs, snakes, bears, etc. like the previous games.
All the limited time event quests should also be eventually part of the base game.
Best Monsters: Monster Hunter: World
- Anjanath
- Bazelgeuse
- Deviljho
- Lunastra
- Nergigante
- Odogaron
- Rathalos
- Teostra
- Tobi-Kadachi
- Xeno'jiiva