Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,272
The hammer isn't anything like Dark Souls. Nor is any weapon in the whole game. Dark Souls combat is just normal attacks, (which use meter) and you get more normal attacks by pressing different directions in conjunction with the light or heavy attack button. Dark Souls combat is like Elder Scrolls combat if Elder Scrolls combat was actually good. In Monster Hunter World it works totally different, moves are all combo based, and you don't get different attacks for each direction you press while hitting the attack button; it's a control scheme more along the lines of those other Capcom games than Dark Souls.
Fighting monsters in the beta didn't feel all that different from fighting big monsters in Dragon's Dogma outside of this having a deeper combo system due to being a player skill based game where that's how you do your special moves, and DD being a character skill based Hack & Slash game where special moves are on hotkeys.
If you're a combatfag that goes into Monster Hunter World expecting it to play anything at all like Dark Souls you're probably going to be disappointed because the two have completely different gameplay systems.
You are talking about weapon controls and not the combat. Yes weapons are different. True. But that doesn't mean combat is different. It isn't. Like i said before MH combat is even more "souls" like because it even more ephatizes on core values of "souls like" combat. If you start argue about weapon controls you can just as well argue Bloodborne combat isn't souls like which would be untrue.
Secondly DEMO for every monster hunter game is usually VERY EASY. You get overpowered gear for what you are about to hunt. Which is probably why you think combat is like DD. Because even diablos Charge attack did like max 1/3 hp while in normal game that charge attack in not overpowered gear should absolutely pummel you like rag doll.