Hobo Elf
Arcane
Whut, MH is like 75% RPG. Just because there's technically no XP doesn't mean it's seriously different from the RPG power-uppah structure. What do you think, "Use loot to get more loot to get more loot" is about? And the (extremely) different weapons are analogous to classes or builds in an ARPG; instead of committing to them via XP you're doing it by burning your loot to upgrade them.
I dunno man. Monster Hunter is about as much an jRPG as something like Devil May Cry is. Just because you can upgrade your shit to get stronger doesn't make the game an RPG. Capcom themselves classify Monster Hunter as an Action game rather than an RPG.