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Monster Train

Discussion in 'General Gaming' started by tripedal, May 22, 2020.

  1. Jasede Prestigious Gentleman Arcane Patron

    Jasede
    Joined:
    Jan 4, 2005
    Messages:
    23,307
    Ah just keep at it, I am lucky in that I played a ton of Slay the Spire so I kind of have a general idea on what a deck should have, though you can't translate the skill 1 to 1.
     
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  2. rado907 Savant

    rado907
    Joined:
    Apr 23, 2015
    Messages:
    245
    This game is awesome, been playing it the last couple of weeks. Straight up StS clone. Delivers.

    I like Umbra. One of the morsel spamming guys plus the one that doubles morsels plus a good toon to feed and you're golden, can play hands off.

    The train bonuses after Daedalus & Fel seem uneven. Ascend/descend skills make floor room weak. And I often have more energy than cards to spend it on. Usually I default to +1 draw.

    The x5 event is cute but broken. The duplication over world event is strong as it is.

    Overall spectacular game. A few rounds of balancing and it'll be ready for a DLC.

    Can't believe how fun these deck builders are.
     
    Last edited: Jun 8, 2020
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  3. Reality Learned

    Reality
    Joined:
    Dec 6, 2019
    Messages:
    171
    Board games had been hoarding the fun stuff for years tbh, we are lucky to finally get some videogames in the genre.
     
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  4. Silentstorm Learned

    Silentstorm
    Joined:
    Apr 29, 2019
    Messages:
    473
    I remember hearing about this game as it was coming out, didn't even look deeply into it as it just looked like a Slay The Spire clone, but kept seeing it being recommended by Steam, saw the reviews and decided to buy it, and it's amazing, much much better than i was expecting, i now want to go back in time and slap myself in the face for not buying this game day 1.

    So far, the Umbras are my favorite clan, just love their champion so much and they have an interesting gimmick, gotta love a clan that specializes in tasty morsels.
     
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  5. Thac0 Hopeless Optimist Patron

    Thac0
    Joined:
    Apr 30, 2020
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    Location:
    Between Elysium and Limbo
    For me this is just better than Slay the Spire already, and I liked STS quite a bit. Launching with 5 classes instead of 2, and allowing multiclassing lets the game have much more depth. I am completely in love with the awoken Legion, 70 thorns and 70 regen on a character locked into a boss battle is so satisfying.
     
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  6. tripedal Savant

    tripedal
    Joined:
    Feb 22, 2015
    Messages:
    375
    Location:
    Ultima Thule
    Any tips on the Umbra/Remnant combo? I feel like every aspect of those two is a hard anti-synergy, can't even get remotely close to winning with them...
     
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  7. Jasede Prestigious Gentleman Arcane Patron

    Jasede
    Joined:
    Jan 4, 2005
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    Try harvest minions. The morsels trigger harvest when they are eaten.
     
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  8. Silentstorm Learned

    Silentstorm
    Joined:
    Apr 29, 2019
    Messages:
    473
    After a few days, found time to play it again, beat Covenant 1(really only started recently) with Remnant/Umbra, and with the Burnout champion at that, having those maids that give extra burnout after being hit really helps.

    Also, it was just Seraph The Chosen and beat it with Memento Mori, spells like that really are useful when it comes to clans that have monsters that die a lot, poor Seraph didn't know the fuck hit him at the end, and yep, the game continues to be great.
     
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  9. Jasede Prestigious Gentleman Arcane Patron

    Jasede
    Joined:
    Jan 4, 2005
    Messages:
    23,307
    I am free! I am free!!

    [​IMG]

    Legion of Wax MVP
     
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  10. Silentstorm Learned

    Silentstorm
    Joined:
    Apr 29, 2019
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    473
    Wonder if this game could get mods like Slay The Spire, after a while, it was fun playing with custom cards and characters, also getting new artifacts and enemies, sure, you could get some overpowered or badly done mods, but they were fun.
     
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  11. Multi-headed Cow Cipher

    Multi-headed Cow
    Joined:
    Oct 1, 2018
    Messages:
    1,422
    Location:
    Illinois
    Picked this up because a shady key seller opened his grubby coat in front of me and made me an offer I couldn't refuse. Impressions thus far are really good. Does seem kind of easy, but I'm on no ascension (Seems to be a running theme, with Griftlands being mighty easy too) so that could change. One really nice thing is almost everything feels really impactful and "Swingy" in it. Cards feel big, upgrades feel big, relics feel big, you tear through fights quickly, very punchy feeling game. Which is almost the exact opposite of one of my complaints about Griftlands, where the cards and upgrades felt unexciting and slight. Strangely enough this doesn't feel as compelling as Griftlands though, and I wonder if that might be because of the story. I haven't gone on a replay bender on Griftlands since I want to wait until release (Or closer to it) in case they wipe progress and because they're still adding chunks of content into the main game, but after playing my few full Griftlands runs I felt (And still feel) a decent pull to load it up again. Had fun with my first Monster Train run but it's not eating at me in the same way. May take more play for me to zero in on why that is, if I had to guess right now I'd theorize it's the pseudo tower-defense angle. Monster Train feels a tiny bit more passive (At least with creature decks, which is what I've played so far) since you're mostly setting stuff and forgetting it other than supporting with spells, so maybe that scratches a mental itch less than playing CARD to target THING.

    Rambling aside though, lookin' good. Happy to get games like STS/Griftlands/Monster Train.
    :greatjob:
     
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  12. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
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    inside ur mom ᕦ( ▀̿ Ĺ̯ ▀̿ )ᕤ
    ew disgusting mobile aesthetic [​IMG]
     
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  13. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
    Joined:
    Feb 28, 2011
    Messages:
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    Location:
    Chicago, IL, Kwa
    I've been playing this (Steam says 12 hours). Haven't gotten too far into Covenant ranks yet (4 is highest), but it definitely feels overall too easy at the beginning with some clan combos. Just finished my first stab at Melting Remnant after unlocking them and I straight-up steamrolled it (Umbra as ally). Seraph went down in 5 turns flat, and the only time mobs got above the middle level was when I wanted them to. Didn't even get crazy lucky with events/relics. I like how unique each faction plays and the different playstyles with each faction is even better, plus the synergy on offer from allied clans is awesome, BUT... the game just doesn't feel well balanced right now. Maybe this is just my own playstyle misinforming me, but Umbra and Melting both seem overpowered as fuck compared to the other 3. Umbra is also just... kind of boring. Winning strategies seem to delve heavily into automation and it's just not very interesting. Melting at least seems fun to play, even if it is overpowered, but thus far my favorite primary is definitely Stygian. Only clan I haven't won with as a primary is Awoken, and I haven't really spent too much time on them.

    And maybe I'm having trouble with some 4D thinking (or maybe I just haven't gotten high enough into the covenant system), but it seems like there's also a general problem with parity among some of the cards and relics; some of them seem absolutely fucking useless, and some can outright win you the game. Getting that relic that lets you add an extra upgrade slot to units or spells can outright demolish any challenge level depending on your deck. By contrast, the relic that deals 2 damage to enemies when they change floors is just bafflingly bad as far as I can see. I also think most of the "X" cards are shit, with a a few that are outright broken no-brainers.

    I'm going to keep playing. I like the game, but it doesn't seem like it will have the longevity of STS.
     
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