Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Monsters & Memories - Old School Style MMO by Niche Worlds Cult

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I am pretty sure more than 800 people played Evercrack, though.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
I am pretty sure more than 800 people played Evercrack, though.
Not in a single zone. You do realize that a single server in an MMO is multiple computers strung together running different zones, right? You generally did not have more than 100 people in a zone at a time in EQ. If MnM can handle more people in a zone then it can handle a higher total population too. They just didn't have a bunch of zones to spread the players across. Everyone was in Night Harbor pounding a single cpu.

The test showed them where the bottlenecks were and cpu usage has already been reduced drastically since then. They could have reduced it more during the test too, but that would have required patching the client.
 
Last edited:

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
qxopag.png


Full findings from the test, as well as the server specs and some other stuff can be found in this pdf: https://files.catbox.moe/qt4zfs.pdf
 

fuzz

Liturgist
Joined
Aug 26, 2011
Messages
161
Location
Bakersfield
So, it's primitive and basic, and yet somehow, the performance is horrific as even the basic test population is melting a 2023 server, whereas Evercrap was able to host larger populations on a 1999 server.
They could, not at the start though. Things stabilize after the population spreads out of the various race starting zones.
Project 1999 launch was a great sight to behold but even when the zones were stable, it was tricky to progress - every fuckin' Decaying Skeleton's spawn-point camped.

(...) When EverQuest's servers first went live, they quickly crashed. To keep EverQuest online, three employees would sit in that freezing cold network room wearing parkas and manually reboot the servers. "Keeping that game up when you didn't know what you were doing, which we didn't, was very hard," Smedley says. "Back then there was no one with launch experience. We were just making it up as we went along."

Few, if anyone, could reliably play EverQuest that day. Smedley, Sites, and the networking team were left scratching their heads until they finally discovered the source of the problem. "One of our network programmers had done his math wrong and it meant we were using eight times more bandwidth than we thought we were," Smedley laughs.

EverQuest was using a network managed by a local service provider called UUnet, also used by several major San Diego corporations. But demand for EverQuest was so much greater than Verant Interactive had planned for that it was exceeding the physical limits of the internet pipeline into San Diego. As a result, not only could thousands of players not explore Norrath, several massive corporations had their networking operations accidentally sabotaged. "Once you go over the limit, it basically boots everyone off the network," Sites explains. (...)
sauce: https://www.pcgamer.com/breaking-th...of-everquest-the-mmo-that-changed-everything/
 

Ol'man

Educated
Joined
Mar 9, 2018
Messages
71
Servers up for the good ol' 4th of July.

Or for whatever reason. They're up.
 

fuzz

Liturgist
Joined
Aug 26, 2011
Messages
161
Location
Bakersfield

Haven't been following this closely, but at this rate they've got like Freeport, Northern Desert of Ro and one dungeon "done"? Cool to see nonetheless.

Map_antonica_zone_connection.jpg

This will take a while. Not even whole vanilla EQ on that map.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000

Haven't been following this closely, but at this rate they've got like Freeport, Northern Desert of Ro and one dungeon "done"? Cool to see nonetheless.

Map_antonica_zone_connection.jpg

This will take a while. Not even whole vanilla EQ on that map.

I don't think they have a single zone completely finished. The first city had huge portions that were still greybox last time I played a few months ago. Sadly this game is going to get launched far earlier than I wanted it to be, but they are a bunch of guys doing this for free in their free time so it's a miracle if they release at all I guess.
 

ThewDev

Novice
Joined
Jun 27, 2021
Messages
15
You wouldn't normally be able to play a game so freely during this stage of development. They're still 18 months out from early access launch, so some grayboxing in the huge city zone doesn't seem concerning.

I've honestly been impressed with the pace of their development. It's been refreshing to see a well-managed classic MMO project, after watching the flaming trash fire that is Pantheon sink into the ocean.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,966
Shawn, Creative Director, has a long-form discussion with small-time, slightly stuttery brit, SuperBitsandBob. It so far, has proven to be an interesting talk.

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom