Late Bloomer
Scholar
- Joined
- Apr 7, 2022
- Messages
- 3,550
https://monstersandmemories.com/
Being helmed by Shawn Lord. He worked on EQ1 as assistant lead desinger of Planes of Power and lead designer on Lost Dungeons of Norrath, The Legacy of Ykesha and writing on Gates of Discord
Classes being worked on / considered
Archerr
Bard
Cleric
Druid
Elementalist
Enchanter
Fighter
Inquisitor
Monk
Necromancer
Paladin
Ranger
Rogue
Shadowknight
Shaman
Spellblade
Warden
Wizard
The are keeping instanced zones to a bare minimum. They are focusing on single group content with larger raids being for world type events. It will have zone lines like old EQ. You can be getting chased by a mob and escape via crossing the zone line. Western high fantasy setting. Being developed with a niche target audience in mind. No micro transactions. Developed for PC. Group focused MMO with simple, deliberate gameplay.
My favorite part about their faq states
They have a plethora of developmental videos on their youtube/twitch site. Showcasing animations, world building, model work etc. Here is a video of some gameplay in a dungeon.
Being helmed by Shawn Lord. He worked on EQ1 as assistant lead desinger of Planes of Power and lead designer on Lost Dungeons of Norrath, The Legacy of Ykesha and writing on Gates of Discord
Classes being worked on / considered
Archerr
Bard
Cleric
Druid
Elementalist
Enchanter
Fighter
Inquisitor
Monk
Necromancer
Paladin
Ranger
Rogue
Shadowknight
Shaman
Spellblade
Warden
Wizard
The are keeping instanced zones to a bare minimum. They are focusing on single group content with larger raids being for world type events. It will have zone lines like old EQ. You can be getting chased by a mob and escape via crossing the zone line. Western high fantasy setting. Being developed with a niche target audience in mind. No micro transactions. Developed for PC. Group focused MMO with simple, deliberate gameplay.
My favorite part about their faq states
Who is your target audience?
Our core target audience are PC gamers who have played MMORPGs during their “classic” eras or have come to them more recently while searching for a greater sense of challenge and free-form exploration.
Within this group, we are targeting individuals that prefer paying for a monthly subscription, over F2P with microtransactions.
They’re looking to figure things out on their own, prefer a slower pace, which allows for time to chat and/or drink an adult beverage or two.
They are looking for a sense of place, rather than a skill-based challenge.
They have a plethora of developmental videos on their youtube/twitch site. Showcasing animations, world building, model work etc. Here is a video of some gameplay in a dungeon.