JarlFrank
I like Thief THIS much
https://www.blankittproductions.com/portfolio-collections/games/monsters-of-mican
I just finished playing through this. At 10 hours, it's a pretty short game, but man was it varied. No filler, never got boring, kept throwing surprises at me.
I wrote a Steam review: https://steamcommunity.com/id/jarlfrank/recommended/2745660?snr=1_5_9__402
If you like Might & Magic style dungeon crawlers, I can HIGHLY recommend it. The tone of this game is a little bit too silly, every monster is a stupid pun (porkchopper - flying pig with helicopter rotors; licked lich - a lich covered in lollipop armor; zebracorn - a zebra unicorn; sandwitch - literally a spellcasting sandwich), but there's a huge variety of them and the game has a resistance system where every monster has different resistance levels to every type of damage, so some might be immune to fire and blades while others take extra damage from acid and blunt. This adds some welcome complexity to the combat. There's a huge variety of items too, most of them are random Diablo style loot drops but there's a couple of unique items too, and those are often found in areas you need them. Like a mining area where you encounter lots of stone golems, and nearby you find a hammer that does extra damage to constructs.
Every dungeon level is different. There's different environments, different types of traps, different enemies, a few puzzles to solve. For example one dungeon level is a grotto with an underground lake and rivers that will sweep you away with their current and toss you into whirlpools that take you elsewhere on the level. There's two different ways of dealing with the current: either get a walk-on-water spell in the archives (different dungeon level) or kill a kraken boss and access the ice machine behind his lair to freeze all the water. There's a lot of cool stuff like that, it never becomes formulaic or boring. For all its silliness, the game knows how to vary its content to keep it from becoming repetitive.
The only issue is that in the late game you'll have so much XP and gold that you can level your entire party to almost level 200 at which point even the final boss is a fucking joke.
A bunch of screenshots:
I just finished playing through this. At 10 hours, it's a pretty short game, but man was it varied. No filler, never got boring, kept throwing surprises at me.
I wrote a Steam review: https://steamcommunity.com/id/jarlfrank/recommended/2745660?snr=1_5_9__402
If you like Might & Magic style dungeon crawlers, I can HIGHLY recommend it. The tone of this game is a little bit too silly, every monster is a stupid pun (porkchopper - flying pig with helicopter rotors; licked lich - a lich covered in lollipop armor; zebracorn - a zebra unicorn; sandwitch - literally a spellcasting sandwich), but there's a huge variety of them and the game has a resistance system where every monster has different resistance levels to every type of damage, so some might be immune to fire and blades while others take extra damage from acid and blunt. This adds some welcome complexity to the combat. There's a huge variety of items too, most of them are random Diablo style loot drops but there's a couple of unique items too, and those are often found in areas you need them. Like a mining area where you encounter lots of stone golems, and nearby you find a hammer that does extra damage to constructs.
Every dungeon level is different. There's different environments, different types of traps, different enemies, a few puzzles to solve. For example one dungeon level is a grotto with an underground lake and rivers that will sweep you away with their current and toss you into whirlpools that take you elsewhere on the level. There's two different ways of dealing with the current: either get a walk-on-water spell in the archives (different dungeon level) or kill a kraken boss and access the ice machine behind his lair to freeze all the water. There's a lot of cool stuff like that, it never becomes formulaic or boring. For all its silliness, the game knows how to vary its content to keep it from becoming repetitive.
The only issue is that in the late game you'll have so much XP and gold that you can level your entire party to almost level 200 at which point even the final boss is a fucking joke.
A bunch of screenshots:
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