Erm, wat? KcD has mostly the same generic combat system like most action\rpg games.Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Erm, wat? KcD has mostly the same generic combat system like most action\rpg games.Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
The only existing "same shit" is Chivalry and Mirage. Dark souls is casual shit compared to this. How can you even compare a game for console peasants to glorious PC game taking full advantage of superior control scheme?
Whats so hard about riposte? Parry enemy attack, click attack button, ???, profit. Also you can use shields if you want unlimited parry window.
It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever.
parry window is too small
riposte is basically impossible in multiplayer.
Everyone goes for the thrust stabbing attacks
but then the biggest enemy is the lag.
Erm, wat? KcD has mostly the same generic combat system like most action\rpg games.
It's the same thing. In KcD you have 5 directional attacks while in Mordhau you haveinfinite4 directional attacks ... but you also have an additional fighting mode. So deep.
First and foremost an apology to all players from our entire team.
The current state of the game is not the one we wanted you to experience at launch. It might sound cliché, but we were not able to keep up with the rapidly growing playerbase in this short amount of time.
On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory. - They should work properly now. We are also currently looking into ways to compensate players for their troubles.
Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end.
Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit.
Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.
In KcD you can't move during attack animation and have to lock on enemy to hit it. So like the only things that matter is timing, range and attack type.Erm, wat? KcD has mostly the same generic combat system like most action\rpg games.Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
It's the same thing. In KcD you have 5 directional attacks while in Mordhau you haveinfinite4 directional attacks ... but you also have an additional fighting mode. So deep.
Here is a dev video. https://www.youtube.com/watch?v=p-B4AwgArwA&t=418sWhats so hard about riposte? Parry enemy attack, click attack button, ???, profit. Also you can use shields if you want unlimited parry window.
Make a video. Show me that shit in multiplayer.
Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Talking about multiplayer - it's completely broken. Everyone goes for the thrust stabbing attacks. Great tactic ... but then the biggest enemy is the lag. You click attack, your sword doesn't move and the enemy gibs you instantly. Rinse and repeat. I've played a couple of games, it was hilarious as in the team with less lag was winning the game. You could simply see who is winning by checking the team's ping ladder: more green - winning, more red - losing. Their network code must be utter garbage and the game is basically in a un-releasable state.
Fuck this shit.
Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Talking about multiplayer - it's completely broken. Everyone goes for the thrust stabbing attacks. Great tactic ... but then the biggest enemy is the lag. You click attack, your sword doesn't move and the enemy gibs you instantly. Rinse and repeat. I've played a couple of games, it was hilarious as in the team with less lag was winning the game. You could simply see who is winning by checking the team's ping ladder: more green - winning, more red - losing. Their network code must be utter garbage and the game is basically in a un-releasable state.
Fuck this shit.
Yeah, many times I left click to attack and my attack simply does not register. I have no idea what the fuck is going on.
Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Talking about multiplayer - it's completely broken. Everyone goes for the thrust stabbing attacks. Great tactic ... but then the biggest enemy is the lag. You click attack, your sword doesn't move and the enemy gibs you instantly. Rinse and repeat. I've played a couple of games, it was hilarious as in the team with less lag was winning the game. You could simply see who is winning by checking the team's ping ladder: more green - winning, more red - losing. Their network code must be utter garbage and the game is basically in a un-releasable state.
Fuck this shit.
Yeah, many times I left click to attack and my attack simply does not register. I have no idea what the fuck is going on.
Apparently I'm a retard and I only learn the hard way therefore I've put 2 more hours into the game (I cannot refund it anyway). I wanted to test exactly what you mentioned: why my hits don't register ... sometimes.
I tried to swing at the same time as my opponents. From 50 tries (more ore less), the swords clanged exactly 2 times and the rest of the time I got rekt. In almost all the cases the opponent had better ping (30ms versus my 60ms ping).
In fact if someone looks at the score ladder then it will notice that first positions are occupied by catapults faggots and low ping players. Great game. GGGGG-gggg-GG-gggggit gud!
Uninstalled. This shit was not ready for release.
Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Talking about multiplayer - it's completely broken. Everyone goes for the thrust stabbing attacks. Great tactic ... but then the biggest enemy is the lag. You click attack, your sword doesn't move and the enemy gibs you instantly. Rinse and repeat. I've played a couple of games, it was hilarious as in the team with less lag was winning the game. You could simply see who is winning by checking the team's ping ladder: more green - winning, more red - losing. Their network code must be utter garbage and the game is basically in a un-releasable state.
Fuck this shit.
Yeah, many times I left click to attack and my attack simply does not register. I have no idea what the fuck is going on.
Apparently I'm a retard and I only learn the hard way therefore I've put 2 more hours into the game (I cannot refund it anyway). I wanted to test exactly what you mentioned: why my hits don't register ... sometimes.
I tried to swing at the same time as my opponents. From 50 tries (more ore less), the swords clanged exactly 2 times and the rest of the time I got rekt. In almost all the cases the opponent had better ping (30ms versus my 60ms ping).
In fact if someone looks at the score ladder then it will notice that first positions are occupied by catapults faggots and low ping players. Great game. GGGGG-gggg-GG-gggggit gud!
Uninstalled. This shit was not ready for release.
hast thou played Chivalry? if yes, can you compare the two?
asking because I already own Chivalry and would like to know if Mordhau is an "upgrade" to Chivalry.
Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Talking about multiplayer - it's completely broken. Everyone goes for the thrust stabbing attacks. Great tactic ... but then the biggest enemy is the lag. You click attack, your sword doesn't move and the enemy gibs you instantly. Rinse and repeat. I've played a couple of games, it was hilarious as in the team with less lag was winning the game. You could simply see who is winning by checking the team's ping ladder: more green - winning, more red - losing. Their network code must be utter garbage and the game is basically in a un-releasable state.
Fuck this shit.
Yeah, many times I left click to attack and my attack simply does not register. I have no idea what the fuck is going on.
Apparently I'm a retard and I only learn the hard way therefore I've put 2 more hours into the game (I cannot refund it anyway). I wanted to test exactly what you mentioned: why my hits don't register ... sometimes.
I tried to swing at the same time as my opponents. From 50 tries (more ore less), the swords clanged exactly 2 times and the rest of the time I got rekt. In almost all the cases the opponent had better ping (30ms versus my 60ms ping).
In fact if someone looks at the score ladder then it will notice that first positions are occupied by catapults faggots and low ping players. Great game. GGGGG-gggg-GG-gggggit gud!
Uninstalled. This shit was not ready for release.
Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Talking about multiplayer - it's completely broken. Everyone goes for the thrust stabbing attacks. Great tactic ... but then the biggest enemy is the lag. You click attack, your sword doesn't move and the enemy gibs you instantly. Rinse and repeat. I've played a couple of games, it was hilarious as in the team with less lag was winning the game. You could simply see who is winning by checking the team's ping ladder: more green - winning, more red - losing. Their network code must be utter garbage and the game is basically in a un-releasable state.
Fuck this shit.
Yeah, many times I left click to attack and my attack simply does not register. I have no idea what the fuck is going on.
Apparently I'm a retard and I only learn the hard way therefore I've put 2 more hours into the game (I cannot refund it anyway). I wanted to test exactly what you mentioned: why my hits don't register ... sometimes.
I tried to swing at the same time as my opponents. From 50 tries (more ore less), the swords clanged exactly 2 times and the rest of the time I got rekt. In almost all the cases the opponent had better ping (30ms versus my 60ms ping).
In fact if someone looks at the score ladder then it will notice that first positions are occupied by catapults faggots and low ping players. Great game. GGGGG-gggg-GG-gggggit gud!
Uninstalled. This shit was not ready for release.
By the way, you should try refunding it anyway. I managed to refund games I have played for 5 hours. Use broken matchmaking and crappy servers as a reason, they will probably refund it for you. I have refunded Mortal Kombat 11 with 4 hours of game time a few days ago.
hast thou played Chivalry? if yes, can you compare the two?
asking because I already own Chivalry and would like to know if Mordhau is an "upgrade" to Chivalry.
I am sorry, but torro sounds like a person who judges the game based on his ignorance to games mechanics (and maybe his unfortunate geographical position / internet quality), not games actual flaws or virtues.
Here's how server list looks for me (notice ping):
Mordhau 1v1 combat is probably an "upgrade" over chivalry, 1vsMany - not so much.Another shit game from another retarded developer (indie or not).
At first glance, I thought that the combat is fine ... except that it doesn't work. It's the same shit from KcD but amped to 11 - using the mouse pointer for directional attacks and looking at the same time is the most retarded idea ever. I don't know who invented this shit but it doesn't work! especially in chaotic fights. In addition the parry window is too small and riposte is basically impossible in multiplayer. You simply cannot implement such a shitty combat system after Dark Souls and Nioh were released.
Talking about multiplayer - it's completely broken. Everyone goes for the thrust stabbing attacks. Great tactic ... but then the biggest enemy is the lag. You click attack, your sword doesn't move and the enemy gibs you instantly. Rinse and repeat. I've played a couple of games, it was hilarious as in the team with less lag was winning the game. You could simply see who is winning by checking the team's ping ladder: more green - winning, more red - losing. Their network code must be utter garbage and the game is basically in a un-releasable state.
Fuck this shit.
Yeah, many times I left click to attack and my attack simply does not register. I have no idea what the fuck is going on.
Apparently I'm a retard and I only learn the hard way therefore I've put 2 more hours into the game (I cannot refund it anyway). I wanted to test exactly what you mentioned: why my hits don't register ... sometimes.
I tried to swing at the same time as my opponents. From 50 tries (more ore less), the swords clanged exactly 2 times and the rest of the time I got rekt. In almost all the cases the opponent had better ping (30ms versus my 60ms ping).
In fact if someone looks at the score ladder then it will notice that first positions are occupied by catapults faggots and low ping players. Great game. GGGGG-gggg-GG-gggggit gud!
Uninstalled. This shit was not ready for release.
hast thou played Chivalry? if yes, can you compare the two?
asking because I already own Chivalry and would like to know if Mordhau is an "upgrade" to Chivalry.
Another thing i don't like is you cant even view scoreboard after the end of the match to see how much ass you kicked, which is kinda strange considering K/D is the only thing that matters in this mode.dit: Played some more Frontline mode and unfortunately it sucks enormous hairy balls compared to Chivalry's TO. Its just a glorified team deathmatch cause it turned out the team with most kills wins, not the team that held objectives longer.
Already got bored of it.