Saark
Arcane
- Joined
- Jun 16, 2010
- Messages
- 2,379
It's hard to design a proper "endgame" though, especially in a game where you can technically grind forever until your entire warband is outfitted with epic items, the best marks and have zero injuries. The act 2 story missions are quite hard though, so I don't really mind right now. The first one already was quite troublesome, the second one was somewhat easy (you got to kill Merga, the dramatis personae for the cult). The third one takes the cake though so far, 4 daemonettes and a respawning daemonette boss that only dies for real once you gathered 5 tainted wyrdstones that are scattered throughout the entire area. The mission has a 2.8k warband rating and I get destroyed, while I can handle 3.2k+ random missions on brutal/deadly difficulty without even losing a single unit.
Since 3 of my units died during my last attempt, I'm just gonna restart and put all my "lessons learned" to good use. I'll even try and make a rat-ogre work.
I think they are planning to implement other warbands at some point, most likely through DLC. Whether new units are on the plan I don't know, I would sure love some more customization though. Especially when it comes to a second option for the leader slot and spells in general, the game has a lot of room to grow.
Since 3 of my units died during my last attempt, I'm just gonna restart and put all my "lessons learned" to good use. I'll even try and make a rat-ogre work.
I think they are planning to implement other warbands at some point, most likely through DLC. Whether new units are on the plan I don't know, I would sure love some more customization though. Especially when it comes to a second option for the leader slot and spells in general, the game has a lot of room to grow.
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