HanoverF
Arcane
- Joined
- Nov 23, 2002
- Messages
- 6,083
Imagine a survival horror-esque version of the Fallout world
Imagine stabbing anyone who thinks this is a good idea in the face repeatedly with an ice pick
Imagine a survival horror-esque version of the Fallout world
Imagine a survival horror-esque version of the Fallout world, with all the things you expect out of the series still intact, but with deeper, more immersive gameplay.
Imagine stabbing anyone who thinks this is a good idea in the face repeatedly with an ice pick
As for waiting and seeing, I think it's a hell of a lot better to voice an opinion now about something than voice it after they post the trailers for the game that shows exactly how it will be because by then, it IS set in stone.
They've also pointed out that that was a comment about the game's setting (it followed a description of how dark and violent the game would be) not the gameplay, and that it was something written by the magazine, not a fallout dev.Saint_Proverbius said:This is the part that suggests to me that it will be first person or third person over the shoulder. Bethesda has always stated that FIRST PERSON IZ TEH IMMERSIVE, and since nearly all survival horror games are first person or third with first person style controls, that's just seems to stink of first person to me.
Hell no. If they're gonna release this on consoles too, they need to leave the dialogue/setting/atmosphere/humour the fuck alone. Guess that's one place where I fall into line with the folks whining about Isometric graphics.FireWolf said:They can get around the Console's avoidance of interesting/lengthy dialogue through voice acting by entertaining the low-attention span of console gamers and introducing depth to the bookish folk.
fnordcircle said:I'm rooting for Vault Dweller because lab tests have proved conclusively that Exitium is, in fact, whiney and not above using his admin powers during a disagreement like Seven said.
jiujitsu said:I just realized something. Just how complex can a console rpg's dialogue system actually be? Or rather, just how complex would any company, in their right mind, MAKE a console rpg's dialogue system? I just lost quite a bit of hope. Console rpg's have suckass dialogue(i.e. Morrowind). What console gamer would want that in a game? In my opinion console gamers don't like that kind of thing and that is DEFINATELY a Fallout thing. It is really something I cannot do without.
We're sitting around arguing about a video game on the internet three or four years before it's released. For the vast majority of people who play videogames (PC and console), that would indeed make us 'hardcore' (that's not actually the word they'd use however). And yes there are always people who are more 'hardcore', but that can be said of just about anything.Exitium said:I wonder what it is with certain PC gamers who have a tendency to belittle console gamers for being 'casual' gamers instead of hardcore gamers. Really, how many of us here at the Codex can consider themselves a truly 'hardcore' gamer?
Pete Hines said:No, like I said, there are no devs for Fallout 3. Todd is the executive producer for both Oblivion and Fallout 3. Knowing who it is that will be in charge of the project is a bit different than having developers on the team to talk about things they've decided to do, or not to do. Again, those people still don't exist.
The stuff hitting the magazines now was all done at the same time as the online interviews that appeared back when we announced we obtained the rights to Fallout 3, except for the Game Informer bit, which was done a few weeks afterwards.
Vault Dweller said:Name-calling? I stated a fact.
I don't care about PR, but I dislike flat-out lies.
When did I ever ask for anyone's respect? It's overrated.
Quite frankly, go fuck yourself.
Learn to read.
Second, that was in response to RP stating that I deserve no respect. That was offensive, and I replied appropriately.
Section8 said:Likewise the goggles. It might be nothing more than visual modification to the existing image of what a typical Vault Dweller looks like. Blue and yellow jumpsuit, now with goggles!
To the west, you can see a natural light. For the first time in your life, you are looking at the outside world.Section8 said:What comment appears in the message box as the player approaches the exit of the V13 caves?
You are right, they don't have to tell us anything, but that's where they open themselves up for speculations and attacks, especially after they tell us "Guys, guys, it's too early to tell anything" and then pieces of very specific info reflecting very specific design concepts start showing up everywhere. So, they lied, and I stated that.Exitium said:Of course they had some clue as to what to do with it, but it doesn't mean they have to tell us all about it
You don't know if that makes sense? Let's see.. almost every game is being hyped as revolutionary, evolutionary, and the best game ever. Almost every one of them turns out to be an overhyped piece of shit. Is it any wonder that many people don't take any official word seriously?In a way this is very similar to what's going on with Dungeon Siege 2. They've since announced that the game will have roleplaying options, more useful skillsets and a strong storyline and since then, some people on the Codex have managed to deduce that the game will be an interactive screensaver that's even simpler than its predecessor, and that they are lying. I don't know how that makes sense.
Rex, I think it's very clear that the game will not be isometric. It's also very clear that the game will have little in common with the first 2 games. I'm not saying that it will be a bad game (that would be jumping to conclusions), but it won't be a Fallout game in the traditions of the first two.It's like everyone who's made up their minds on the subject has already concluded what the game will be without having any grasp of evidence to support their belief.
I'm not sure about that. "Let's wait and see" sounds like another extreme to me.Who said anything about going with the polar opposite of your news post? Life isn't black and white, you know. There's more ways to handle the situation than simply picking one polarized choice over the other.
Really? I think it's exactly the point. I don't care whether the final game is FP, 3rd person, 4th person, or whatever. I only care whether it's isometric or not. The light sensitivity thingy simply wouldn't work in isometric (2D or 3D).No, but that's besides the point.Was it isometric?
And that's what I did (besides calling ol' Pete a liar). I presented the facts, underlined some phrases in the original article, and asked folks a question to stimulate their conclusion-drawing abilities.It's up to you, as a reporter, to present the evidence, and only the evidence, in objective form.
Agree. See above.It's not up to you to made wide sweeping generalizations about the game and present them as facts.
True. However, Bethesda does have a reason to lie. They bought a license without any intentions of following the guidelines established by the first two games.I just think he (VD) needs to stop being so dramatic and cynical about everything. I mean, face it - some times, people just don't have any reason to lie
My comment means that I don't give a shit. I aint going to work myself into frenzy because you called my remarks "rude, stupid crap like that from 13 year old". I'm very passionate about games though.As for his comment, "...if I had any feelings", I'd say that describes a lot about his character. And, noo, iit doesn't describe him as having no feelings. It describes him as someone with a whole lot of angst. Everyone has feelings, whether they like it or not.
Well there you go. Don't pretend to be objective. You have to be objective.And that's what I did (besides calling ol' Pete a liar). I presented the facts, underlined some phrases in the original article, and asked folks a question to stimulate their conclusion-drawing abilities.