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Morrowind vs Neverwinter nights

nwn or morrowind


  • Total voters
    96

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,128
Location
Eastern block
morrowind fans usually need to tell lies about their game

Nah no lies, you are just a beggar of poor taste

Morrowind is OBJECTIVELY a great game, behold

- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
- their only game with deep folklore (instead of going with generic Nordic/European BS)
- no level scaling
- no respawning enemies
- their only game with distinctive/original art direction (not prettier or uglier, just distinctive)
- their last PC game (not a console port like Oblivion/Skyrim)
- great toolset
- cohesive authentic world due to having actual educated artists (before there were videogame courses) on board like MK and Rolston

So yeah, every few years there is some simpleton guy who doesn't get Morrowind. So he is fuming with rage and frustration. Its actually similar in film circles where people dont get Tarkovsky or Kurosawa
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,826
Morrowind's art direction has always reminded me of URU. Even with its flaws, imo it doesn't deserve the hate that it gets.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,063
Location
Swedex
- no level scaling

While enemies in MW don't level scale in usual obnoxious fashion, the game will spawn more higher tier stronger enemies for you depending on your level. Also, if I remember correctly, loot containers that contain randomized loot will actually scale with your level, but the only way you can tell is stuff like gold amount and getting higher tier soul gems more often.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,294
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
The objective superiority of hand-placed vs procedural content proves itself yet again!

Many such cases.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
yes this site really loves Morrowind for some reason.

What is the BETTER game? Mh, that depends on the definition. Which game offers the most fun for a single playthrough? I'm pretty sure that Morrowind wins. But in the long run, I have to give it to NWN simply because of the sheer number of modules.

On that note, I haven't looked into it, but are there any good content/quest mods for Morrowind?
 

Eirinjas

Arcane
Patron
Joined
Dec 8, 2014
Messages
2,521
Location
The Moon
RPG Wokedex
Morrowind is a butt ugly game that runs like shit even on modern hardware. It has shit combat, a broken leveling system, and no balance whatsoever. It has a dull game world populated mostly by crazed wildlife, copy-pasted NPCs, and you either walk everywhere or you decipher the game's retarded traveling system. If it wasn't for the construction set, and mods made with it, this bug-ridden game would be relegated to shit-tier status forever. Bethesda left this barebones game for the fans to fix and improve. Mods provide fixes, flesh out the game and make it enjoyable, but it takes dozens (even hundreds) to get the game up to snuff. However, those same mods also break the shit out of the game. I once installed a simple wildlife mod that created a huge seam in Ebonheart. By that point, I had over a hundred mods installed and I had to go through removing them one by one and playtesting to see which one was the culprit. And when I informed the creator of the mod, he spazzed out and refused to own up to it or fix it. I got so fed up I didn't play the game for years afterwards. Basically, you need a month of free time just to prep the stupid game to put it into an enjoyable AND playable state. And don't forget to clean all your mods of GMSTs. Except for the mods that rely on GMSTs that is! The only thing Morrowind has going for it is the somewhat unique setting, plot, and some of the exploration is fun. Having completed it, it's not a game I would ever return to.

Neverwinter Nights is also a butt ugly game, but it at least has a competent 3D engine that doesn't require a fog 3 inches from your character's face because Bioware programmers understood backface-culling, at least. The OC game has a terrible story with a pretty boring campaign, but the selling point of the game was always fan-created content and DMing networked games, which the game excels at. The two official expansions included new content for making custom modules, and had campaigns with far better writing and gameplay. The fact that mods made for this game rarely break it automatically makes it the winner by comparison. Factor in the numerous official module DLCs, the extensive library of fan-created modules, and the numerous persistent worlds you can play on, and it simply trounces Morrowind. The only thing Morrowind has over it is first-person perspective, which face it, is fucking gay in a game where your can count the number of polys in a scene.
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,283
Location
Borderline
- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
TBH, when I enter yet another cavern named Vxeasdci or Xvsiadii, to fight the same enemies as in the previous 100 caverns and loot some bone dust and a skooma bottle, it warms my heart to know that they were meticulously hand-crafted.

Oh, and the masterful placement of cliff racers. Truly majestic.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,200
I have more respect for the scope of what Morrowind was trying to do but I find myself playing Neverwinter Nights far, far more.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,567
Neverwinter Nights is the worse of the two. Most of the game is wasting my time over waiting for the game to decide it's been six seconds so the character can finally do an action now. Often, if playing a melee character, combat boils down to you just waiting for the enemies to finally be dead while occasionally clicking to drink a potion. The only way to play a character that is somewhat active is to play a shadowdancer/assassin or wizard and even then, you have to put up with the shitty 6 second round timer to do actions. It would have been fine if you actually controlled more than one character like Baldur's Gate or Icewind Dale. But it's just slow boring dogshit for a single character game since it means that combat for anything above 1hd will tend to drag on longer than it ever needed to. Plus the thing where your character will dance around the map during melee, often walking into nearby traps, is retarded.

All the Nostalgia about NWN is in regards to the player made modules and the storyfagging within them as to why one would favor NWN over Morrowind. But the part of the game that matters most, the gameplay, is even worse than in Morrowind.
 

Beans00

Erudite
Possibly Retarded
Joined
Aug 27, 2008
Messages
1,683
morrowind fans usually need to tell lies about their game

Nah no lies, you are just a beggar of poor taste

Morrowind is OBJECTIVELY a great game, behold

- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
- their only game with deep folklore (instead of going with generic Nordic/European BS)
- no level scaling
- no respawning enemies
- their only game with distinctive/original art direction (not prettier or uglier, just distinctive)
- their last PC game (not a console port like Oblivion/Skyrim)
- great toolset
- cohesive authentic world due to having actual educated artists (before there were videogame courses) on board like MK and Rolston

So yeah, every few years there is some simpleton guy who doesn't get Morrowind. So he is fuming with rage and frustration. Its actually similar in film circles where people dont get Tarkovsky or Kurosawa


- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)

I don't care enough about these games to find out but aren't oblivion and skyrim hand made aswell(I've never played skyrim)


- their only game with deep folklore (instead of going with generic Nordic/European BS)

True, but noric/european BS is interesting to most people, you aren't from europe though so I don't expect you to feel the same

- no level scaling

https://elderscrolls.fandom.com/wiki/Leveled_Creatures_(Morrowind) ??? What's that then?

- no respawning enemies

https://help.bethesda.net/#en/answer/17610

- their last PC game (not a console port like Oblivion/Skyrim)
91Vfm6ZgcrL.jpg
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,128
Location
Eastern block
morrowind fans usually need to tell lies about their game

Nah no lies, you are just a beggar of poor taste

Morrowind is OBJECTIVELY a great game, behold

- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
- their only game with deep folklore (instead of going with generic Nordic/European BS)
- no level scaling
- no respawning enemies
- their only game with distinctive/original art direction (not prettier or uglier, just distinctive)
- their last PC game (not a console port like Oblivion/Skyrim)
- great toolset
- cohesive authentic world due to having actual educated artists (before there were videogame courses) on board like MK and Rolston

So yeah, every few years there is some simpleton guy who doesn't get Morrowind. So he is fuming with rage and frustration. Its actually similar in film circles where people dont get Tarkovsky or Kurosawa


- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)

I don't care enough about these games to find out but aren't oblivion and skyrim hand made aswell(I've never played skyrim)


- their only game with deep folklore (instead of going with generic Nordic/European BS)

True, but noric/european BS is interesting to most people, you aren't from europe though so I don't expect you to feel the same

- no level scaling

https://elderscrolls.fandom.com/wiki/Leveled_Creatures_(Morrowind) ??? What's that then?

- no respawning enemies

https://help.bethesda.net/#en/answer/17610

- their last PC game (not a console port like Oblivion/Skyrim)
91Vfm6ZgcrL.jpg


wow youre dumb, my friend

the fact Morrowind had a console release isnt the same as being a console port

you can clearly see the UI was designed for mouse and keyboard
 

Beans00

Erudite
Possibly Retarded
Joined
Aug 27, 2008
Messages
1,683
morrowind fans usually need to tell lies about their game

Nah no lies, you are just a beggar of poor taste

Morrowind is OBJECTIVELY a great game, behold

- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
- their only game with deep folklore (instead of going with generic Nordic/European BS)
- no level scaling
- no respawning enemies
- their only game with distinctive/original art direction (not prettier or uglier, just distinctive)
- their last PC game (not a console port like Oblivion/Skyrim)
- great toolset
- cohesive authentic world due to having actual educated artists (before there were videogame courses) on board like MK and Rolston

So yeah, every few years there is some simpleton guy who doesn't get Morrowind. So he is fuming with rage and frustration. Its actually similar in film circles where people dont get Tarkovsky or Kurosawa


- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)

I don't care enough about these games to find out but aren't oblivion and skyrim hand made aswell(I've never played skyrim)


- their only game with deep folklore (instead of going with generic Nordic/European BS)

True, but noric/european BS is interesting to most people, you aren't from europe though so I don't expect you to feel the same

- no level scaling

https://elderscrolls.fandom.com/wiki/Leveled_Creatures_(Morrowind) ??? What's that then?

- no respawning enemies

https://help.bethesda.net/#en/answer/17610

- their last PC game (not a console port like Oblivion/Skyrim)
91Vfm6ZgcrL.jpg


wow youre dumb, my friend

the fact Morrowind had a console release isnt the same as being a console port

you can clearly see the UI was designed for mouse and keyboard


Ok so why was it released on xbox then?

FzLN0zqX0AEHJZr.png
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,294
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Neverwinter Nights is also a butt ugly game, but it at least has a competent 3D engine that doesn't require a fog 3 inches from your character's face because Bioware programmers understood backface-culling, at least.
>NWN
>competent 3D engine

Bro the engine is barely 3D in practice, it's extremely blocky in layout and doesn't even support slanted floors and walls. Every angle is 90 degrees, hills are always separated from the lower level by a cliff rather than having smooth transitions, etc.

It's really, really bad for a 3D engine.
 

vitellus

the irascible
Patron
Joined
Jan 10, 2023
Messages
425
Location
fuck you
Codex+ Now Streaming!
Neverwinter Nights is also a butt ugly game, but it at least has a competent 3D engine that doesn't require a fog 3 inches from your character's face because Bioware programmers understood backface-culling, at least.
>NWN
>competent 3D engine

Bro the engine is barely 3D in practice, it's extremely blocky in layout and doesn't even support slanted floors and walls. Every angle is 90 degrees, hills are always separated from the lower level by a cliff rather than having smooth transitions, etc.

It's really, really bad for a 3D engine.
even with nostalgia goggles, it's pretty goddamned bad. while i understand the limitations, especially back two decades ago, the fact that the entire game of cells that you walk around in takes place in a black void i can't see past and is getting harder to forgive as i get older.
 

Calthaer

Educated
Patron
Joined
Jan 29, 2021
Messages
86
Strap Yourselves In
I don't remember much about Neverwinter Nights. But I sure do remember going to the Temple of Vivec and praying at the altar and then getting to fly over half the island-continent. Way better than fast-travel or horses (with their corresponding expensive armor).
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,567
morrowind fans usually need to tell lies about their game

Nah no lies, you are just a beggar of poor taste

Morrowind is OBJECTIVELY a great game, behold

- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
- their only game with deep folklore (instead of going with generic Nordic/European BS)
- no level scaling
- no respawning enemies
- their only game with distinctive/original art direction (not prettier or uglier, just distinctive)
- their last PC game (not a console port like Oblivion/Skyrim)
- great toolset
- cohesive authentic world due to having actual educated artists (before there were videogame courses) on board like MK and Rolston

So yeah, every few years there is some simpleton guy who doesn't get Morrowind. So he is fuming with rage and frustration. Its actually similar in film circles where people dont get Tarkovsky or Kurosawa


- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)

I don't care enough about these games to find out but aren't oblivion and skyrim hand made aswell(I've never played skyrim)


- their only game with deep folklore (instead of going with generic Nordic/European BS)

True, but noric/european BS is interesting to most people, you aren't from europe though so I don't expect you to feel the same

- no level scaling

https://elderscrolls.fandom.com/wiki/Leveled_Creatures_(Morrowind) ??? What's that then?

- no respawning enemies

https://help.bethesda.net/#en/answer/17610

- their last PC game (not a console port like Oblivion/Skyrim)
91Vfm6ZgcrL.jpg


wow youre dumb, my friend

the fact Morrowind had a console release isnt the same as being a console port

you can clearly see the UI was designed for mouse and keyboard
Plus it's absolutely not optimized for Xbox. Whereas with a good PC at the time, the game would run relatively smooth, the performance on Xbox was atrocious. Development for Xbox probably wouldn't have begun until some time Jan 2001 after the release of the Xbox was first announced whereas Morrowind began development as a PC game just after Daggerfall's release. The Xbox wasn't even a whisper in anyone's ears until 1999 and it's questionable as to whether or not Bethesda would have even had access to it's hardware at the time. I would suspect based on Bethesda's reputation that the entire year since getting the go-ahead from Microsoft to develop for the Xbox was spent on trying to get the game to work on the system. That's why I'd favor the idea that Morrowind for Xbox was an Xbox port, not developed for Xbox.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
366
It would be theoretically possible (if a lot of work) to remake Morrowind or a Morrowind-like campaign in the NWN toolset, including most of what made it interesting, and adding on combat that is actually somewhat good as a bonus. Among countless other things that could be done with the NWN toolset. By contrast any mod made for Morrowind is still going to have horrible Morrowind combat.
 

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