This is one major reason I can't stand playing NWN. Super slow combat (one action every 6 secs lmao) and no companion control makes for an endlessly boring slog.I'd rather compare Neverwinter Nights to other party-based cRPGs
Literally any party-based cRPG: You can have more than one party member at a time. You can control your party members.
NWN: You can only have one party member at a time and he or she is retarded with no ability to mitigate it.
They are not companions. They are temporary NPCs. Not NPCs designed for the purpose of being in your party.not permanent but you get a lot of them during quests like that khajit who has moon sugar up her butt.
True. I should've said real-time, instead of action.It might the be the case that every CRPG with action-based combat is real-time, but there are a vast number of real-time CRPGs that do not have action-based combat; real-time necessarily requires a bit of dependence on the player's physical abilities but this can be quite minimal, while still permitting the usual RPG mechanics based on randomness and the character's abilities. There is a vast difference between combat in actual action-based CRPGs, such as Demon's/Dark Souls and Dragon's Dogma, and real-time CRPGs in other subgenres, such as Dungeon Master, Ultima Underworld: The Stygian Abyss, Final Fantasy VI, or The Elder Scrolls III: Morrowind.
Yeah Swordflight would be really, really good if it had been made for a game that isn't terrible to play.swordflight
But MOOOM it's ugly.Play Knights of the Chalice 2.Nwn was the last DnD game I tolerated and it castrated DnD ruleset the most.
If only Bioware had implemented Gygaxian one-minute combat rounds for Baldur's Gate, it would have saved CRPGs from the baleful influence of the Infinity Engine and its successors.This is one major reason I can't stand playing NWN. Super slow combat (one action every 6 secs lmao) and no companion control makes for an endlessly boring slog.
Bullshit. The XBOX version plays astoundingly better than the PC version. No surprise there, because it was designed for the console according to this press release from Bethesda themselves:Plus it's absolutely not optimized for Xbox. Whereas with a good PC at the time, the game would run relatively smooth, the performance on Xbox was atrocious. Development for Xbox probably wouldn't have begun until some time Jan 2001 after the release of the Xbox was first announced whereas Morrowind began development as a PC game just after Daggerfall's release. The Xbox wasn't even a whisper in anyone's ears until 1999 and it's questionable as to whether or not Bethesda would have even had access to it's hardware at the time. I would suspect based on Bethesda's reputation that the entire year since getting the go-ahead from Microsoft to develop for the Xbox was spent on trying to get the game to work on the system. That's why I'd favor the idea that Morrowind for Xbox was an Xbox port, not developed for Xbox.morrowind fans usually need to tell lies about their game
Nah no lies, you are just a beggar of poor taste
Morrowind is OBJECTIVELY a great game, behold
- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
- their only game with deep folklore (instead of going with generic Nordic/European BS)
- no level scaling
- no respawning enemies
- their only game with distinctive/original art direction (not prettier or uglier, just distinctive)
- their last PC game (not a console port like Oblivion/Skyrim)
- great toolset
- cohesive authentic world due to having actual educated artists (before there were videogame courses) on board like MK and Rolston
So yeah, every few years there is some simpleton guy who doesn't get Morrowind. So he is fuming with rage and frustration. Its actually similar in film circles where people dont get Tarkovsky or Kurosawa
- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
I don't care enough about these games to find out but aren't oblivion and skyrim hand made aswell(I've never played skyrim)
- their only game with deep folklore (instead of going with generic Nordic/European BS)
True, but noric/european BS is interesting to most people, you aren't from europe though so I don't expect you to feel the same
- no level scaling
https://elderscrolls.fandom.com/wiki/Leveled_Creatures_(Morrowind) ??? What's that then?
- no respawning enemies
https://help.bethesda.net/#en/answer/17610
- their last PC game (not a console port like Oblivion/Skyrim)
wow youre dumb, my friend
the fact Morrowind had a console release isnt the same as being a console port
you can clearly see the UI was designed for mouse and keyboard
You're drawing a lot of conclusions from a bunch of nothing and hype from the marketing department as Bethesda is sucking up to Microsoft. Every time a console comes out, there's always "performance" being used to sell that console (yes, this article is nothing but marketing for the Xbox and nothing substantial has been provided). If it's not for improved performance over other consoles or a previous model, there's no reason to buy a console other than games released on it.Bullshit. The XBOX version plays astoundingly better than the PC version. No surprise there, because it was designed for the console according to this press release from Bethesda themselves:Plus it's absolutely not optimized for Xbox. Whereas with a good PC at the time, the game would run relatively smooth, the performance on Xbox was atrocious. Development for Xbox probably wouldn't have begun until some time Jan 2001 after the release of the Xbox was first announced whereas Morrowind began development as a PC game just after Daggerfall's release. The Xbox wasn't even a whisper in anyone's ears until 1999 and it's questionable as to whether or not Bethesda would have even had access to it's hardware at the time. I would suspect based on Bethesda's reputation that the entire year since getting the go-ahead from Microsoft to develop for the Xbox was spent on trying to get the game to work on the system. That's why I'd favor the idea that Morrowind for Xbox was an Xbox port, not developed for Xbox.morrowind fans usually need to tell lies about their game
Nah no lies, you are just a beggar of poor taste
Morrowind is OBJECTIVELY a great game, behold
- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
- instead everything is hand-placed. you literally have toothpicks and countless manually placed statics which make the world seem real
- their only game with deep folklore (instead of going with generic Nordic/European BS)
- no level scaling
- no respawning enemies
- their only game with distinctive/original art direction (not prettier or uglier, just distinctive)
- their last PC game (not a console port like Oblivion/Skyrim)
- great toolset
- cohesive authentic world due to having actual educated artists (before there were videogame courses) on board like MK and Rolston
So yeah, every few years there is some simpleton guy who doesn't get Morrowind. So he is fuming with rage and frustration. Its actually similar in film circles where people dont get Tarkovsky or Kurosawa
- Bethesda's only game produced without help of autogenerating algorithms (terrain, vegetation, etc.)
I don't care enough about these games to find out but aren't oblivion and skyrim hand made aswell(I've never played skyrim)
- their only game with deep folklore (instead of going with generic Nordic/European BS)
True, but noric/european BS is interesting to most people, you aren't from europe though so I don't expect you to feel the same
- no level scaling
https://elderscrolls.fandom.com/wiki/Leveled_Creatures_(Morrowind) ??? What's that then?
- no respawning enemies
https://help.bethesda.net/#en/answer/17610
- their last PC game (not a console port like Oblivion/Skyrim)
wow youre dumb, my friend
the fact Morrowind had a console release isnt the same as being a console port
you can clearly see the UI was designed for mouse and keyboard
May 5, 2001 (Rockville, MD) -- Bethesda Softworks Inc., a ZeniMax Media company, today announced that it is developing The Elder Scrolls III: Morrowind for the Xbox video game system from Microsoft. Morrowind is the next title in Bethesda's epic, award-winning RPG series and a game destined to redefine the genre by presenting one of the most detailed virtual worlds ever created. Morrowind is being created to utilize the awesome graphics capabilities of the Xbox and is scheduled to be among the first wave of launch titles on the system.
Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. The end result is the most open-ended RPG possible - one with an infinite number of possible paths through the game.
"We've been working with Microsoft since we first heard about Xbox," said Todd Howard, project leader for Morrowind. "They've done a great job on Xbox. It's the fastest system we've seen and it's easy to develop for. Morrowind is going to be something really unique, and we finally have a system that can do it justice."
With Morrowind, the unparalleled Elder Scrolls character system is coupled with an exponential increase in the world's richness of detail and level of visual splendor. Utilizing the graphic power of Xbox, Morrowind will feature hyper-realistic textures and polygon counts, real-time shadows, vast landscapes, skeletal based animation, and a dynamic weather system.
"When Bethesda showed us Morrowind last year, we were tremendously impressed," said J Allard, General Manager, Xbox Platform. "We believe this will be the only RPG of its kind on any future-generation video game systems."
"We've been working with Microsoft since we first heard about Xbox," said Todd Howard, project leader for Morrowind. "They've done a great job on Xbox. It's the fastest system we've seen and it's easy to develop for. Morrowind is going to be something really unique, and we finally have a system that can do it justice."
Ah yes. Todd the Liar.said Todd Howard
Bullshit. The XBOX version plays astoundingly better than the PC version.
Morrowind was designed as a PC game first. Erik Parker, the programmer, said pretty it much: "Originally, we were going to be a PC-only title, but Todd wanted really, really badly to get Morrowind on the Xbox". You can compare PC version to Xbox and the number of shortcomings that appears on the console should be proof enough to show which version was the original one. Below I provided a timestamped video that lists the advantages of PC versus console version of the game:
It's Oblivion that became a true console game first and a PC game second.
Bullshit. The XBOX version plays astoundingly better than the PC version.
Morrowind was designed as a PC game first. Erik Parker, the programmer, said pretty it much: "Originally, we were going to be a PC-only title, but Todd wanted really, really badly to get Morrowind on the Xbox". You can compare PC version to Xbox and the number of shortcomings that appears on the console should be proof enough to show which version was the original one. Below I provided a timestamped video that lists the advantages of PC versus console version of the game:
It's Oblivion that became a true console game first and a PC game second.
So saying "The XBOX version plays astoundingly better than the PC version" is objectively not true. You should treat whatever Todd says with a big grain of salt (Remeber Oblivion!). Press release materials are even less trustworthy source when it comes to being factual, because they are focused on pumping up hype.
Check out the timestamped video.elder scrolls and nu fallout do objectively play better on a controller. any game that needs you to run straight forward for hundreds of hours feels more comfortable with analogue controls. i played Fallout 76 on a steam controller with gyro and compared to mouse and keyboard it feels like a completely different game
That's just because you use controllers all the time. I'm pretty sure it's less effort to press w than to hold a stick forward, but it might not feel like it if your hands are less used to it.elder scrolls and nu fallout do objectively play better on a controller. any game that needs you to run straight forward for hundreds of hours feels more comfortable with analogue controls.
Fallout isn't grimdark. I never understand where people are coming from with that description. Tonally it's like any other RPG where you travel around helping villagers and vanquishing evil. With the cut Junktown endings it would have been different (and worse, so I'm glad they cut them).a beloved Grimdark postapocalyptic setting
Not a single game in the world plays objectively better on a controller. Not one.elder scrolls and nu fallout do objectively play better on a controller
Disagree.Not a single game in the world plays objectively better on a controller. Not one.elder scrolls and nu fallout do objectively play better on a controller
Disagree.Controllers are such clunky pieces of shit that even Dark Souls despite its trash-tier M&KB responsiveness plays better on M&KB.