MWaser
Arbiter
On the off-chance you're not trolling and this is a genuine mistake: The comment in-context was referring specifically to there being no meaningful or unique in-game objects to find in Oblivion/Skyrim and most RPGs because of either level-scaling or linear progression of available items. Not about these games having "LITERALLY 0 REDEEMING QUALITIES" as in "nothing interesting to find". I myself have written out about a few redeemable traits to be found in Oblivion, bit less so Skyrim, in a full analysis thread.There is absolutely nothing worth a damn to find in Codex and majority of contrarian RPG forums. All the agree, brofist, and incline reacts in the world can't change the fact that this is a dumb fucking take. Like a major reason Codex's influence is waning is because you guys just insist on staking yourselves out on the most extreme fringes of RPG opinions. You can't just say Oblivion/Skyrim are casualized experiences, that's not a shocking take anymore. You can't say they're forgettable or even bad games, please every Codexian knows that. No, now in order to fit in you must say that the games have no redeemable qualities whatsoever. I bet I come back in a couple years and you'll be all ranting about how Oblivion/Skyrim's traitorous deceit lost Germany WWI as you shovel game discs into ovens.There is absolutely nothing worth a damn to find in Oblivion/Skyrim and a majority of games that came after Morrowind