21Baron
Literate
- Joined
- Jun 7, 2023
- Messages
- 17
(1) I think that challenge is artificial - it and can be made harder or easier by design, which in my opinion is where a lot of "souls-like" fail;What a weird post.
Hard for the sake of hard/artificially difficult is the excuse new Soulsborne players spew at the game while refusing to gitgud, and those clones all seem to be stuck in that game view.
First, all difficulty is artificial.
Second, all Souls-likes sport heavy, "committing" animations with no cancel, including the ones by FromSoft. It's one of their trademarks. Also all force players to learn by punishment and all of them feature gang squads and ambushes.
Second, dude doesn't say anything about difficulty, talks about the feel of movement, combat.
Now I'll be the first to say FromSoft games remain unsurpassed in what they do (Nioh's combat is just as good but everything else is inferior.) But I pity the fool who can only play FromSofts's souls-likes, just because they're the best. He's missing out on a good half-dozen games that aren't as good but are still a lot of fun.
It's like insisting on playing a handful of 10/10 games and never touching a bunch of 9/10s and 8/10s. I mean, 9/10 is still a fantastic experience.
(2) Again, hate to suck on FromSoft feet here, their games feature the poise mechanic as a balancing feature towards those animations. - let me exemplify by using The Surge 1. Even the fast-hitting weapons take a long, long time to return to a base state, and if you trade blows with enemies, you'll stagger and get stun-locked. In Mortal Shell, even cladded in the first husk, fully armored, you get staggered by some hobos with daggers;
(3) I know the dude didn't say anything about difficulty, that's why I quoted you directly and not his post - but the reply touches some of his complaints anyway, because I think the "feel" of the game is an issue specifically because devs try to emulate the Soulsborne without recognizing that only making shit difficult isn't what it is about;
I do agree, however, that a lot of good games are left behind a wall of preconceptions. Honestly, anything above 6/10 gets a pass - there's oughta be something there, and some trash games can be fun sometimes.