Except for Black Powder, which is very inexpensive, you can get all the ingredients for Explosive Grenades for free by rummaging through waste bins, and then sell the crafted grenades to gun shops for huge profits. A grenadier should be rolling in Gilbert Bates-like wealth almost as soon as he hits Tarant. After that it's just a matter of figuring out which kinds of grenades you want to use in combat.
Before that, just use molotov cocktails.
We see you.Gnome mage is in fact the strongest build. Also has the highest low level haggling potential.
Gnome mage is in fact the strongest build. Also has the highest low level haggling potential.
Anything speed above 25 is overkill. You can't get less than 1AP/attack. And you can't backstab with the staff.For magick melee, there's a cute staff you get for helping the dorf in Qintarra. Staff of Xorant, +25 to hit, 38! speed.
Why do weapons matter when you can summon goyim to fight for you?Anything speed above 25 is overkill. You can't get less than 1AP/attack. And you can't backstab with the staff.For magick melee, there's a cute staff you get for helping the dorf in Qintarra. Staff of Xorant, +25 to hit, 38! speed.
Why do weapons matter when you can summon goyim to fight for you?
Summons and NPCs eat your experience, did Drog ever make an option for the UAP to give you the experience for the damage companions/summons do I remember him boxing that it would be an easy fix before he ejected way 4? years back.Why do weapons matter when you can summon goyim to fight for you?
Yes, exp for killing an enemy instead of hitting it.did Drog ever make an option for the UAP to give you the experience for the damage companions/summons do I remember him boxing that it would be an easy fix before he ejected way 4?
You don't even need to level to win as a wizard. That's how strong they are. Also, xp isn't hard to get so it doesn't matter.Summons and NPCs eat your experience, did Drog ever make an option for the UAP to give you the experience for the damage companions/summons do I remember him boxing that it would be an easy fix before he ejected way 4? years back.Why do weapons matter when you can summon goyim to fight for you?
If you can kill everyone before they can even react, it wouldn't be. Heck, when I go melee mage, I don't even bother with armour. I just wear that +reaction smoking suit the entire game.After years of playing it I'm kinda wondering if Dodge is even worth it or would those 5 points be better spent elsewhere.
Well, it's highly RNG, yeah. Still better than putting those 5 points into HP I think, defense wise. Anyway, I agree: better to invest in offense instead. At least first. And then if you have so much AP that you kill most enemies before they could act as Cael said - why you'd need dodge at all?
Wtf do you even mean? I've finished Arcanum a shit ton of times, the recent one was this.Well, it's highly RNG, yeah. Still better than putting those 5 points into HP I think, defense wise. Anyway, I agree: better to invest in offense instead. At least first. And then if you have so much AP that you kill most enemies before they could act as Cael said - why you'd need dodge at all?
So you play inreal-time with an overpowered buildstory mode?
Wow, no wonder people here love Disco disco so much...
Why?you'll need dodge
Yeah, it's clear now, thanks. Also, you're wrong. Unless you atribute any build w/o dodge to cheese for some reason. Example: melee/stealth/backstab. You kill anything on your turn, then if needed step back and press end turn, enemy skips his/their turn because they don't see you, repeat. Why you need dodge in this case or is it cheese tactic?I've played Arcanum many times and if you don't cheese, you'll need dodge and why would you cheese, the game is not difficult, so if you do, it's like playing the story mode.
Clear enough for you?
You play in any way that does not gimp yourself in some way, you will be accused of cheesing games by dramaqueens.Yeah, it's clear now, thanks. Also, you're wrong. Unless you atribute any build w/o dodge to cheese for some reason. Example: melee/stealth/backstab. You kill anything on your turn, then if needed step back and press end turn, enemy skips his/their turn because they don't see you, repeat. Why you need dodge in this case or is it cheese tactic?I've played Arcanum many times and if you don't cheese, you'll need dodge and why would you cheese, the game is not difficult, so if you do, it's like playing the story mode.
Clear enough for you?