Yeah, it's clear now, thanks. Also, you're wrong. Unless you atribute any build w/o dodge to cheese for some reason. Example: melee/stealth/backstab. You kill anything on your turn, then if needed step back and press end turn, enemy skips his/their turn because they don't see you, repeat. Why you need dodge in this case or is it cheese tactic?
In case of Arcanum, is there any other way to play then cheese the crazy imbalanced mechanics?
In case of Arcanum, is there any other way to play then cheese the crazy imbalanced mechanics?
Are you Piccolo?You'll only need dodge if you want to have fun playing and don't hate the combat.
You only need to dodge ifYou'll only need dodge if you want to have fun playing and don't hate the combat.
In case of Arcanum, is there any other way to play then cheese the crazy imbalanced mechanics?
It's actually a pretty good question. I guess if you went with a purely diplomatic character who only used a staff or something, that might do it.
Maybe a Mechanics tech specialist with a bunch of automaton followers for combat - I wouldn't call that cheese.
A Divination mage might work too.
Harm is not cheese. Harm is just click the enemy to kill it. Nothing imbalanced about that. Also, Disintegration is a nice end game spell. You're playing a Gnome Wizard right? That's the canonical protagonist.In case of Arcanum, is there any other way to play then cheese the crazy imbalanced mechanics?
Forget 1 guy. That build literally can take on those end game mobs spawning from that portal in Black Root at about level 8-12 (I can't remember exactly). BEFORE Haste shenannigans.If you can kill everyone before they can even react, it wouldn't be. Heck, when I go melee mage, I don't even bother with armour. I just wear that +reaction smoking suit the entire game.After years of playing it I'm kinda wondering if Dodge is even worth it or would those 5 points be better spent elsewhere.
Damn, literally the Victorian Flash (Accelerated Man) build.
Enemy starts being aggressive towards the Accelerated Man.
Time stops, adjusts cuffs. Proceeds to super-speed behind enemy.
"Terribly sorry about this, dear chap. I assure you that this is nothing personnel."
"Wha-"
Superspeed backstabbing noises, which sound like like a knife whirring over and over
Enemy starts falling into the ground. The gentleman blurrs back to where he was, before the dead foe even hit the ground.
"Thank goodness, I did not even dirty my suit with blood this time. Well, that was easy - I did not even use ten percent of my power."
Adjust smoking suit, walks away.
I think I know my next Arcanum build.
Just created an Ogre with "Ran away from the circus" as his perk. He starts with 1 Int, 20 Str, and the conversation is already fun. Problems: when he critically fails, he effectively kills himself. Was planning on cranking up INT over the first 10 levels, but may leave it at 1 just to see where this takes me.
Get the +Str and +Dex spells. Get your Melee and Backstab up (Backstab is good to have but not as important as the rest of the combo). Invest in Str, Dex and Will enough to get 20 Str and 20 Dex with the spells up (Will increases the number of spells you can have up at a time). You can stack both spells with itself (to get +8 Str, for example).Forget 1 guy. That build literally can take on those end game mobs spawning from that portal in Black Root at about level 8-12 (I can't remember exactly). BEFORE Haste shenannigans.
Holy shit, how?
That's Int.(Will increases the number of spells you can have up at a time).
Int, then. One of them, I can never remember without the tooltip.That's Int.(Will increases the number of spells you can have up at a time).
Finally started the build that I wanted to do for a long time: magical gunslinger. The goal is to keep the aptitude neutral and use magick and tech items mostly independent from aptitude levels. It's quite early but
At level 12-13, with just 8 DEX I can get 27 Speed - if I cast both Haste and Fire Agility on myself (also boots of speed). This more than doubles the amount of lead I can deliver in one turn.
Could be better because accuracy still sucks
Gotta improve the accuracy then add more spells and crafting
It is indeed a problem, with mummies I had 0% to hitI think you will hit a wall when you meet enemies with high magic amplitude. Elephant gun have high tech complexity do expect lot of misses with your mage gunslinger.