NJClaw
OoOoOoOoOoh
A subpar summon monster 2 and a heal spell ? Meh.By the end of the game, she can cast level 5 spells. I'm not going to argue that she's better than Jaheira or Branwen, but she does bring something unique to the table.
A subpar summon monster 2 and a heal spell ? Meh.By the end of the game, she can cast level 5 spells. I'm not going to argue that she's better than Jaheira or Branwen, but she does bring something unique to the table.
Neither of those exist in OG BG1A subpar summon monster 2 and a heal spell ? Meh.By the end of the game, she can cast level 5 spells. I'm not going to argue that she's better than Jaheira or Branwen, but she does bring something unique to the table.
???Neither of those exist in OG BG1
Well I did, but that's beside the point. I just checked the manual for TotSC, the new cleric spell are Champion's Might and indeed Chaotic Command. No sign or mention of insect plague, I could check on the game itself later on if you're really sure.???Neither of those exist in OG BG1
What do you mean? Do you not consider Tales of the Sword Coast an integral part of the game? Who plays BG1 without it?
Well, I was...Well I did, but that's beside the point. I just checked the manual for TotSC, the new cleric spell are Champion's Might and indeed Chaotic Command. No sign or mention of insect plague, I could check on the game itself later on if you're really sure.???Neither of those exist in OG BG1
What do you mean? Do you not consider Tales of the Sword Coast an integral part of the game? Who plays BG1 without it?
Durlag's Tower is a wonderful dungeon but Shandalar's Quest and Werewolf Island had surprised me with their sheer shoddiness even when I've played them for the first time. I've always thought that Bioware run out of resources while making the tower for ToSC and shoved everything else on the bunch of interns with shit ands sticks and old assets - difference to median BG quality is that grating.TotSC content is both peak BG and peak IE
It had one of those yuge labyrinthine locations with super narrow corridors that made the pathfinding utterly shit the bed even on 5m distances, didn't it? Peak BG/IE indeed. In before it was a 4D chess move to make people think that the forest RTS maps were great and it worked perfectly.Shandalar's Quest and Werewolf Island had surprised me with their sheer shoddiness even when I've played them for the first time.
What, have you liked Bioware's first attempt at NPC Romance that much?you wouldn't know quality if it smacked you in the face with a 13 inch dong
Must be said that Stratagems not only made Fire Shield stop Insect Plague, but also Stoneskins, more or less killin the spell.
[mo**ers]
so you have to answer with revisions if it even works and summon op shamble mounds or add icewind dale spells in but then it breaks balance in another way.
as if majority of "amazing tactical" players carry around faldorns and cernds or play druids at all
Rebalance Insect Plague spells (and the like)
In the unmodified game, Insect Plague and Creeping Doom (and, to a lesser extent, Summon Insects) are very hard indeed for a spellcaster to deal with or defend against. This component (which was partly inspired by Demivrgvs's Spell Revisions) grants a per-round saving throw against the spell-failure effects of the insects. It also handles the insects more systematically as summoned creatures: they cannot harm or affect creatures immune to nonmagical weapons; they are unaffected by antimagic or by Dispel Magic; they will not attack undead creatures, and cannot penetrate the extreme heat or cold of a Fire Shield.
I think this only applies to enemies,not party members. Or has it been changed?played thru bg1 ee scs description stated: fire shield and stoneskins gives immun.