PulsatingBrain
Huge and Ever-Growing
This Early Access is basically a beta version you can buy. Everything is broken and so much stuff that's in Warband is not implemented yet.
No-one bought this thinking it was finished.
This Early Access is basically a beta version you can buy. Everything is broken and so much stuff that's in Warband is not implemented yet.
Thanks, Captain Obvious!This Early Access is basically a beta version you can buy.
No-one bought this thinking it was finished.
An alpha means all the features are implemented. Therefore this Early Access is not even an alpha.This Early Access is basically a beta version you can buy. Everything is broken and so much stuff that's in Warband is not implemented yet.
The aim of this mod is to make combat and movement feel realistic and immersive. All the changes are done purely through modifying the native .xml files.
Technically this is true, but I think the times have changed and this no longer applies. I remember playing Battle Brothers and they had features implemented pretty late in the development (injuries' system, for example).An alpha means all the features are implemented. Therefore this Early Access is not even an alpha.This Early Access is basically a beta version you can buy. Everything is broken and so much stuff that's in Warband is not implemented yet.
No, that's what beta is supposed to mean. Alpha just means you have something that's complete enough that it can be tested.An alpha means all the features are implemented. Therefore this Early Access is not even an alpha.This Early Access is basically a beta version you can buy. Everything is broken and so much stuff that's in Warband is not implemented yet.
All those names don't matter as Early Access games work differently. In EA games get new features that usually get polished to release quality and only then they work on next feature. It is more like they add free DLC/expansions over time.No, that's what beta is supposed to mean. Alpha just means you have something that's complete enough that it can be tested.An alpha means all the features are implemented. Therefore this Early Access is not even an alpha.This Early Access is basically a beta version you can buy. Everything is broken and so much stuff that's in Warband is not implemented yet.
Dafuq were they even doing all this time?
Yeah the towns are definitely broken. I rarely ever siege a town that have any food stores. In a real world scenario you'd rarely ever see this kind of growth where everyone seems to breed themselves into famine.I apologize if this has already been brought up already (I only checked back 5 pages or so) but the fief economy/garrison interaction is fundamentally broken.
The higher a settlement's prosperity the higher the food requirements, and in turn starvation lowers prosperity. This is a find and dandy mechanic for tying prosperity (partly a factor of population size) to how much food it is either able to imported or grown in linked villages, but the problem is that having starvation also kills off your garrison.
And the way the mechanic works EVERY town will eventually always reach starvation once its prosperity grows to the max level the food can support it. As a result towns at PEAK prosperity (or peak for the current conditions) will constantly be losing garrison, which is more than a little ridiculous. I believe this is also contributing to the snowballing problem as many settlements are unable to be properly garrisoned due to starvation issues.
While I agree that food shortages caused by sudden shortfalls (war and raiding) should be able to kill off Garrison, a food shortage caused by a settlement just naturally reaching peak prosperity (or natural variations from trade) should not cause the town to be ungarrisonable.
This mechanic needs to be reworked. As things currently stand, if you want to actually have a large garrison so the settlement has a halfway reasonable chance of being able to defend itself it is better to have as little prosperity as possible.
I think having prosperity contribute to the garrison cap instead makes more sense. That way more prosperous settlements can naturally support larger garrisons, and having prosperity drop from starvation will reduce the garrison size, and having the prosperity drop from raiding/war will still be able to reduce garrison size by reducing the garrison cap.
In a real world scenario you'd rarely ever see this kind of growth where everyone seems to breed themselves into famine.
2.3gb? Why then i have to download 7.35gb with my shitty net?!!!!!!!Quite a large update, 2.3 gb on Steam.
Simulated battles no longer give more XP than fought battles.