PulsatingBrain
Huge and Ever-Growing
dafuq am I looking at?
This thread should be DEAD
Inbreeding obviously.
dafuq am I looking at?
dafuq am I looking at?
Obviously she forged her birth certificate.Right Clicked on a Gang Leader's Portrait by accident:
Just an ordinary 21 year old super crime boss. Nothing to see here.
People grew up at 14 in that age. She had 7 years to become the big bossRight Clicked on a Gang Leader's Portrait by accident:
Just an ordinary 21 year old super crime boss. Nothing to see here.
Updated to the beta branch -- why does everyone look fat now?
Skill matters mod makes skills interesting. Broken ones aren't fixed but ineffective ones because pathetic numbers (for example healing rate and medicine) are great now.There's not much else to tell, you wont ever reach any of the funny perks in your playthrough ever, and even if you use mod to X3 xp , you end up discovering they arent even working. I think only weaponry works, especially bows, the superior weapon by far.
Focus points increase the maximum attainable number of skill points. I think each focus point increases the limit at about 30. You can improve your weapons beyond that limit. But not indefinitely. At some point, your learning rate goes to zero.Weapon skills: I'd like to start with these low since they are an easy way to get quick level-ups early on. You can be proficient with your weapon(s) of choice with only a single focus point, two at the most.
I'd say that getting very high athletics may be more important than very high riding. As you say, riding may be fine up to about 60 or 90, depending on what horses you want to use. Some of the interesting riding perks seem to be redundant (esp. with respect to mounted bows/crossbows). Athletics on the other hand gives you some decent kiting ability, even on foot. I'd prioritize it. But I'm not sure if it works as intended. I do notice difference between various troop movement speeds tho. On the other hand, riding is a bit easier to increase.Riding: Getting to level 60 unlocks warhorses, including the Aserai horse which is my preferred mount. Nice but not really essential.
Athletics: Same as above, good to have but doesn't really matter that much.
Smithing: I have mostly avoided this so far. The crafting system is annoying and feels tacked on. If you could craft armor then I might invest some effort into it, but finding good weapons is easy enough that I don't need to bother with making them.
I don't quite understand caravans either.
Mine costs 300 wages and doesn't even make enough to turn a profit even when assigned to a High trade skill companion.
How long is that thing? I finde the Glaives and Menavlions you can buy give plenty of reach, but longer would be better.* Some crafted weapons are worth it, in my opinion. At least, I have not seen a non-crafted option for what I currently use. I crafted a slow-ish, very long, heavy swinging (!) pole arm, which is a fairly good weapon for mounted combat. Much easier to hit something with that reach, and swing-speed doesn't matter so much while mounted. Pretty poor choice when you are on foot though.
How long is that thing? I finde the Glaives and Menavlions you can buy give plenty of reach, but longer would be better.