Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,753
1. Go to bandit hideout
2. Press F4
3. ???
4. PROFIT
2. Press F4
3. ???
4. PROFIT
Remember to manually put them in shield wall, that helps.I'm fine with arrows instagibbing lightly armoured troops, but its ridiculous how tier 4-5 troops die in 2 arrows despite running around in high-level gear.
I've gotten both the Armour Does Something and Training Perk Fix and the combination of them helps massively with the issue.Archery is overpowered. A force of roughly 100 strong-ish archers can obliterate any rabble army at least triple in size without taking casualties. Those forest bandits haven't even been upgraded to Fians, as I don't have the Disciplinarian trait yet.
That would make archery really boring for the player, shooting would be a waste of time when you could attack in melee for quick kills instead.Arrows historically werent very deadly, their whole purpose was to soften up morally or injure infantry before a charge. Javelins and throwing axes were way more deadly up until armor started to become more common. Horse archery was different because it allowed constant strafing on open grounds.
I havent played Bannerlord yet, but as people are claiming, 2-3 arrows to kill is too little. Id say 2-3 HEADSHOTS could be okay. On troops without helmets.
I know, a compromise can be made, or specific bows could be more or less powerful. Specific arrows could solve this instead of Warbands traditional damage bonus with better arrows.That would make archery really boring for the player, shooting would be a waste of time when you could attack in melee for quick kills instead.Arrows historically werent very deadly, their whole purpose was to soften up morally or injure infantry before a charge. Javelins and throwing axes were way more deadly up until armor started to become more common. Horse archery was different because it allowed constant strafing on open grounds.
I havent played Bannerlord yet, but as people are claiming, 2-3 arrows to kill is too little. Id say 2-3 HEADSHOTS could be okay. On troops without helmets.
Arrows historically werent very deadly, their whole purpose was to soften up morally or injure infantry before a charge. Javelins and throwing axes were way more deadly up until armor started to become more common. Horse archery was different because it allowed constant strafing on open grounds.
I havent played Bannerlord yet, but as people are claiming, 2-3 arrows to kill is too little. Id say 2-3 HEADSHOTS could be okay. On troops without helmets.
Chop Chop!Anything fun you can do with a captured king? I stumbled across Caladog in the woods.
The problem is, melee infantry wont be able to catch up with archers if you micro them properly - and by "micro" only thing you have to do is press "Advance" order.Forest bandits are very good archers as it is. Obviously against a similarly sized rabble they can clean house, but if the enemy has enough bodies to rush you and not route, if they have proper infantry with shields and if they have cavalry then it's no longer an auto win. Also of course not all terrain is good for archery and they're rubbish in sieges.
They also move more than they shoot which is irritating. You get more dps out of them if you manually control them.The problem is, melee infantry wont be able to catch up with archers if you micro them properly - and by "micro" only thing you have to do is press "Advance" order.Forest bandits are very good archers as it is. Obviously against a similarly sized rabble they can clean house, but if the enemy has enough bodies to rush you and not route, if they have proper infantry with shields and if they have cavalry then it's no longer an auto win. Also of course not all terrain is good for archery and they're rubbish in sieges.
They will start behaving like skirmishers in total war and kite the enemy.
Shit is hilariously broken
They were pretty deadly if they managed to hit. Salvos of arrows weren't, mainly because they didn't hit that often and because the infantry had enough time to protect itself with a shield, but if the arrow did hit, then that soldier was out of the fight. Different models of bows would affect range and armor penetration, but even a shitty shortbow would take a lightly armored fighter out of comission.Arrows historically werent very deadly, their whole purpose was to soften up morally or injure infantry before a charge.
You must be a mighty warrior of unparalleded endurance and willpower. Personally, if I took a headshot to the head and had an arrow piercing my brain, I'd just keel over and die rather than continue swinging a two hander.Id say 2-3 HEADSHOTS could be okay.
I think the main reason why archers are so strong in Bannerlord is that AI armies tend to be made up of recruits and other low tier troops without shields or much armor. If you run a custom battle of infantry vs archers then you'll see that with shields up the infantry only take minor losses before they get close and slaughter the archers in melee.
Its not out of ordinary for humans drenched with adrenaline to keepfighting with an arrow through cheek, nose cavity or eyesocket. No distinction is made there so my point stands.They were pretty deadly if they managed to hit. Salvos of arrows weren't, mainly because they didn't hit that often and because the infantry had enough time to protect itself with a shield, but if the arrow did hit, then that soldier was out of the fight. Different models of bows would affect range and armor penetration, but even a shitty shortbow would take a lightly armored fighter out of comission.Arrows historically werent very deadly, their whole purpose was to soften up morally or injure infantry before a charge.
You must be a mighty warrior of unparalleded endurance and willpower. Personally, if I took a headshot to the head and had an arrow piercing my brain, I'd just keel over and die rather than continue swinging a two hander.Id say 2-3 HEADSHOTS could be okay.