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Mount & Blade II: Bannerlord

Brozef

Savant
Patron
Joined
Aug 1, 2017
Messages
233
Make the Codex Great Again! Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
I think it's on the CPU and not GPU.

Can confirm. Upgrading my CPU (from i3 to i7) solved all issues in my case. And the impact seems completely out of proportion. I went from the game with minimal setting reliably crashing in the tutorial and sending my PC into meltdown (100° CPU) to running everything smothely with (almost) max settings. GPU and RAM remain unchanged and they were never really taxed in the first place. Even before the upgrade the GPU remained at room temperature while the CPU was melting.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
419
This weird backtracking on making looters more lethal on auto-combat is annoying.
There really is no reason for a mid-tier army to sustain deaths, especially when all I had to do is stand still during combat letting the archers whittle them down before giving infantry orders to charge.
I think this will punish AI army more than players anyway since the AI never had the option to manually resolve combat and will sustain unnecessary losses.

Raise your Tactics to high level, and you're likely to crush the looters like a tactical genius should. Never put a single Focus Point in it and watch your soldiers die due to your mistakes. How you develop your charter is instrumental in Bannerlord, as it should in an rpg.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,506
Location
The Eye of Terror
Anyone else has had problems with the latest mini-patch? After my game crashed yesterday steam downloaded the latest mini-patch and upon loading up the game it refused to load the latest two saves (including the auto save) BUT allowed me to load the save from the the day before which had the exact same mods installed. Tried to start up the game today after updating a couple of mods and now the game crashes on starting, even after getting rid of all the the mods :negative:
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,753
This weird backtracking on making looters more lethal on auto-combat is annoying.
There really is no reason for a mid-tier army to sustain deaths, especially when all I had to do is stand still during combat letting the archers whittle them down before giving infantry orders to charge.
I think this will punish AI army more than players anyway since the AI never had the option to manually resolve combat and will sustain unnecessary losses.

Raise your Tactics to high level, and you're likely to crush the looters like a tactical genius should. Never put a single Focus Point in it and watch your soldiers die due to your mistakes. How you develop your charter is instrumental in Bannerlord, as it should in an rpg.

The problem is that it's not entirely clear which skills and feats actually work.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Nice new quest...

unknown.png


Nice gear, student. Would be a shame if someone steals it. I'll keep that for safekeeping.

unknown.png

unknown.png


:shredder:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Does anyone have any luck with splitting the same troop names into different formation?
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,670
Location
(╯°□°)╯︵ ┻━┻
Does anyone have any luck with splitting the same troop names into different formation?

That doesnt seem to be in the game, really, no?

Best thing you could do is start a new party with one of your companions, give them half of those troops, then create an army including that companion party...
I haven't tried yet, but if you assign your own troops to a separate formation they might split up?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Siege is still a brutal affair I see. I'm not sure due to bug or whatever. No way to make sense of it.
I was with 1300 attackers storming a 400-strong city and I realized something was wrong when I stormed the wall, killed 23 when the rest of the army had scored less than 5 in total while we sustained 400+ losses.
I got overwhelmed, fell on the wall.
Eventually, auto-resolve had us winning with 1000 losses.
I think if I left it at manual, we would've lost way more.
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
Siege is still a brutal affair I see. I'm not sure due to bug or whatever. No way to make sense of it.
I was with 1300 attackers storming a 400-strong city and I realized something was wrong when I stormed the wall, killed 23 when the rest of the army had scored less than 5 in total while we sustained 400+ losses.
I got overwhelmed, fell on the wall.
Eventually, auto-resolve had us winning with 1000 losses.
I think if I left it at manual, we would've lost way more.

I think it sometimes bugs out on certain walls with ladders and towers causing your morons to dribble in one at a time.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,970
Location
Flowery Land
Washington Family coat of arms.
11.128.128.1500.1500.764.764.1.0.0.505.83.116.1500.150.764.639.0.0.0.505.83.116.1500.150.764.889.0.0.0.516.83.116.150.150.764.480.0.0.0.516.83.116.150.150.589.480.0.0.0.516.83.116.150.150.939.480.0.0.0

I'd like to see someone make the Trump crest.
545px-Trump_coa.svg.png
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,280
Siege is still a brutal affair I see. I'm not sure due to bug or whatever. No way to make sense of it.
I was with 1300 attackers storming a 400-strong city and I realized something was wrong when I stormed the wall, killed 23 when the rest of the army had scored less than 5 in total while we sustained 400+ losses.
I got overwhelmed, fell on the wall.
Eventually, auto-resolve had us winning with 1000 losses.
I think if I left it at manual, we would've lost way more.
Best way to avoid AI derp during sieges is to break at least one wall completely.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
419
Have guys found out any way to direct your troops in sieges? If you order a group of troops to use particular siege tower, do they actually stick to it and know what to do after they storm the walls?
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,670
Location
(╯°□°)╯︵ ┻━┻
What do you guys think of the mods suggested here:

https://www.youtube.com/watch?v=5wEnZ_7y2yw

At least I didn't know the BannerPeasants mod yet (1 in 10 soldiers carry the banner of their lord. An actual banner, that is), it might be a good replacement for the rather poor icons that your own troops have.
The troop collision mod seems interesting as well.

But the rest? Some seem nice, but are not that important to warrant the risk of breaking things. The stuff which touches balance of health / armor / etc is likely to make the game too easy. The item changes are interesting, but very likely to break in upcoming updates (or are currently broken with 1.3).

I think I'll try the banner mod and the troop collision mod.
 

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