There is map of calradia doggo races.
There was leak of Bannerlord concept arts.There is map of calradia doggo races.
Source? I don't remember spotting dogs in the game yet. I'd love to recruit one of those Greyhound looking doggos on the centre-right. Even if I can only leave him in a settlement of whatever
They've made like 20 million in revenue already can't they just hire someone from ck2 to finish these systemsThis meme brought to you after 10 years of development
Best way to avoid AI derp during sieges is to break at least one wall completely.Siege is still a brutal affair I see. I'm not sure due to bug or whatever. No way to make sense of it.
I was with 1300 attackers storming a 400-strong city and I realized something was wrong when I stormed the wall, killed 23 when the rest of the army had scored less than 5 in total while we sustained 400+ losses.
I got overwhelmed, fell on the wall.
Eventually, auto-resolve had us winning with 1000 losses.
I think if I left it at manual, we would've lost way more.
No. It's a reasonable abstraction that largely makes sense excepting some quirks. It represents your inherent influence as a lord of the realm combined with the respect of your fellow nobles for doing actions that benefit the realm. It's only used to influence kingdom decisions, like it says on the tin. Unlike Paradox mana which represents fuck all besides a counter and used on a myriad of unrelated things.>fucking Paradox MANA(aka influence)
the worst paradox mechanic(outside of selling overpriced DLC and shitty Clausewitz engine)
So?>relationships are clan based(instead of personal one)
No.>cavalry nerfed to the ground
>infantry being shit
>spears being shit
Mods fix it™>archers OP(combined with no shield for most troops, shitty armor and archers Aimbot skills)
>no passive experience training(and that with shitty auto calc mean manually fighting every band of looters just to level your tier one recruits)
>shitty(i like the idea to be honest) leveling system(but its done in fucking terrible way)
Remember: you can have your companion lead the party as well and invite them to your army for free. So try to hit Clan Lv 3 and setup those extra parties.
Almost all my current companions are running caravans for me while I figure out getting my own fief. In the meantime, I'll let the money flow in.They will inevitably blunder into some idiotic situation and get their party destroyed, which is not acceptable considering I had to train their troops myself and the time investment that requires.
You should always have one of your companion armies with you, it costs no influence and it raises your Leadership skill just by leading an army all the time.I usually just let my companions roam around, recruit by themselves and do their own thing. When I need an army I just call whatever lords are available and closest. Once you get a few fiefs and the kingdom decisions that give influence per castle and per notable you have enough passive influence income to never worry about it again, never mind income from battles. They should definitely nerf/remove them since they break the system.
Micromanaging the parties like you is too much busywork for my taste. And to assemble this army you have to go to your fief/s wherever they may be and then go back to wherever you need it, by which point it may be too late. By summoning your parties/random lords to you you can stay active in the field near the target until they arrive. Usually when I go to capture a target I first range around by myself and hunt down enemy lords in the area. When I feel the coast is clear I raise an army, siege, disband it and move on.
The problem is more like a lack of influence sinks. It's easier to gain influence, than spending it.