Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,749
YOU CAN NOW SELECT YOUR TROOPS BEFORE A HIDEOUT ATTACK
Last edited:
YOU CAN NOW SELECT YOUR TROOPS BEFORE A HIDEOUT ATTACK
Bannerlod nicely teaches you why no one used maces or swords on horse but lances. You quickly learn it when you try to do it and dudes just block with shield and kill your horse.
Unlike warband you need some reach on horse because AI is no longer stupid when they fight someone on horse.
I've dealt with this, too. Somehow, armies that are significantly larger than mine are always able to outrun my group.
It comes with special instructions:
- A huge map of feudal Japan with 48 provinces and clans based on actual historical figures
- Samurai duels
- Field battles between samurai armies
- You can conquer enemy lord fiefs, and they can conquer yours
- Fighting single-handedly against bandits, rogue peasants, unruly priests, etc to increase your honor like a true samurai bad-ass
- Marriage, childbirth
- Permadeath, but if you die you will continue as your son
- Both you and AI lords age and die, and can be killed in battle
- A persistent reputation meter (Honor) which rises and falls based on your actions
- Relations with rival lords within your faction
- TREACHERY -- AI lords can and WILL try to assassinate you, frame you for dishonorable deeds, start peasant uprisings, take your family members hostage, intimidate you
- You can do treacherous things too, but if you get caught you may have to commit seppuku, or your whole family might be purged
- A clear endgame goal, with a clearly defined rule that allows you to initiate it
So I recently discovered Sword of the Samurai, an old Microprose game from 1989. I have loved Sid Meier's Pirates for years so not sure how I missed it. If you are also unfamiliar, it is available on GOG here.
Long story short, you roleplay as a feudal lord climbing the ranks in Sengoku Japan, with an ultimate goal of becoming Shogun. And it's one of the best sandbox games I have ever seen.
The game has:
- A huge map of feudal Japan with 48 provinces and clans based on actual historical figures
- Samurai duels
- Field battles between samurai armies
- You can conquer enemy lord fiefs, and they can conquer yours
- Fighting single-handedly against bandits, rogue peasants, unruly priests, etc to increase your honor like a true samurai bad-ass
- Marriage, childbirth
- Permadeath, but if you die you will continue as your son
- Both you and AI lords age and die, and can be killed in battle
- A persistent reputation meter (Honor) which rises and falls based on your actions
- Relations with rival lords within your faction
- TREACHERY -- AI lords can and WILL try to assassinate you, frame you for dishonorable deeds, start peasant uprisings, take your family members hostage, intimidate you
- You can do treacherous things too, but if you get caught you may have to commit seppuku, or your whole family might be purged
- A clear endgame goal, with a clearly defined rule that allows you to initiate it
It's kind of crazy how much they were able to do, given the limitations. And although some of the gameplay hasn't aged all that well, I think the simulation is actually better than Bannerlord.
The question I have is, how does a 30 year-old game made by like 5 people manage to create a more believable simulation than a modern title from a 100+ person studio? It's disappointing to think how little sandbox games have progressed in that time, compared to the rest of the industry.
In this development update, we take a look at some recent and upcoming changes to the game, as well as the first batch of modding tools that we hope to share soon!
Never trust a Sicilian when DEATH is on the line.Attack with spear?
The question I have is, how does a 30 year-old game made by like 5 people manage to create a more believable simulation than a modern title from a 100+ person studio? It's disappointing to think how little sandbox games have progressed in that time, compared to the rest of the industry.