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Mount & Blade II: Bannerlord

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
Like a year or two to see how things develop.
They've had a year or two already, and TW squandered all the goodwill, hype and interest in the game by being lazy, incompetent clowns. As others have said, they pissed off the players interested in SP by neglecting the game in favor of MP, hoping the game would become big in the e-sport scene, and as Konjad said, they pissed off the MP crowd by their incompetence.

This is just another title that proves good games are nearly always made by mistake. Developers rarely have an idea what made their previous game good or what costumers truly want.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,866
Location
Mosqueow
I guess we'll see. Modding is something i love dearly so i'm gonna keep a close eye on it.

Multiplayer can die though for all i care.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,259
Exactly as predicted. TW calls the current version "done" and will drop the game like a hot potato afterwards.

Interest in this has dropped to 0. They pissed off the singleplayer crowd by constantly breaking mods and generally shoddy design and they pissed off the MP crowd by doing idiotic balance changes nobody asked for. It's a dead gay scam, like all things from Turkey.

^ lol.

Nice. Finally game is finished which means no longer mod breaking updates for a while aside from some hot fixes here and there. Played first early access version and it was pretty fun so can't wait to see what 2 years of updates did to game.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,765
Exactly as predicted. TW calls the current version "done" and will drop the game like a hot potato afterwards.

Interest in this has dropped to 0. They pissed off the singleplayer crowd by constantly breaking mods and generally shoddy design and they pissed off the MP crowd by doing idiotic balance changes nobody asked for. It's a dead gay scam, like all things from Turkey.

^ lol.

Nice. Finally game is finished which means no longer mod breaking updates for a while aside from some hot fixes here and there. Played first early access version and it was pretty fun so can't wait to see what 2 years of updates did to game.
Literally nothing except a few QoL features.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,866
Location
Mosqueow
I don't see the point of getting mad at early access updates breaking your mods. It's not the same as Bethesda randomly releasing an update to Skyrim Special Ed Edition and breaking all your mods years after release. Plus their creation club used to break mods on a regular basis.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,683
In the name of Jerusalem mod is still trucking along and looks absolutely massive. That Japan mod too, and both are made by veteran warband modders. I expect incline from those, at least
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,288
All I see is complaining here but as a person that played the full campaign 3 times with 3 different versions of Early Access the game was a lot of fun each time (actually in one of the runs it crashed too often but I managed to soldier on). And each time it had nice and fun improvements.
I am happy to play it the 4th time after release.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,213
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
CEO statement:

“These two years have been a long and challenging road”, said Armagan Yavuz, CEO of TaleWorlds Entertainment, in a statement today. “Developing a massive and complex game such as Bannerlord, for several platforms, and in the middle of a pandemic, is no easy task – and I’m incredibly proud of our team for its relentless, brilliant work. Despite the challenges, it’s also been a rewarding path: we’ve found many synergies that we weren’t initially expecting between consoles and PC, synergies that have made the game grow and be better than it would have been in other circumstances. We’re looking forward to putting the game in the hands of our amazing community, which has been supporting us in consoles since Warband”.

Lol @ synergies. Must be code word for - consoles ruined the PC game.

It's from:
https://cdn.taleworlds.com/static/press/PressRelease/PressRelease.pdf
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,765
All I see is complaining here but as a person that played the full campaign 3 times with 3 different versions of Early Access the game was a lot of fun each time (actually in one of the runs it crashed too often but I managed to soldier on). And each time it had nice and fun improvements.
I am happy to play it the 4th time after release.
I know the Codex is known for having low standards but please understand that you're the odd man out here.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,288
All I see is complaining here but as a person that played the full campaign 3 times with 3 different versions of Early Access the game was a lot of fun each time (actually in one of the runs it crashed too often but I managed to soldier on). And each time it had nice and fun improvements.
I am happy to play it the 4th time after release.
I know the Codex is known for having low standards but please understand that you're the odd man out here.
If by odd you mean I play games instead of just shitposting about them, then sure.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,622
Location
Türkiye
What's really pathetic is that all they basically had to do was remake Warband with prettier graphics and fix some of the more blatant jank, and as the cherry on top make the game easier to mod if they were feeling adventures. If they had done that they would have had another success on their hands, instead of this dead horse they keep beating into a pulp.
But they basically did that altough with slightly less balanced gameplay(like armours being too squishy) and broken economy. Biggest crap in the game is skill and perk system, I cant emphasize enough how much I hate for not being able to didtribute skill points on whatever I want. Ugly graphics, overal soulless landscape and game balance forcing you to use same tactic and streamroll were greatest vices of Warband and those are fixed.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
I called grandpa Erdogan. He asked me what his favourite Serbian grandson would like for birthday. I said: "Anything, grandpa?" "Anything, Müstafa"

So, I made a wish
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
I called grandpa Erdogan. He asked me what his favourite Serbian grandson would like for birthday. I said: "Anything, grandpa?" "Anything, Müstafa"

So, I made a wish
He called me too, and asked me the same question. I told him to do anything he wants, as long as it makes the Serb mad. So he issued an executive order to delay Bannerlord again, despite the official release date.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
This is just another title that proves good games are nearly always made by mistake. Developers rarely have an idea what made their previous game good or what costumers truly want.

Well said. The thing is, the first M&B was essentially a spiritual successor to Sid Meier's Pirates, which is one of the best games of all time imo.

Pirates
cde9b932-c69e-4e14-80a2-518d5f54f7c3.png.240p.jpg


Warband
maxresdefault.jpg

Taleworlds switched to a medieval theme, then added in real-time action combat, a more sophisticated campaign map, and modding capabilities. And the result was a really good game (with some significant flaws and limitations, almost all due to the new systems TW added to the formula).

However with Bannerlord, they've proven they don't really understand why this type of game works or what people enjoy about it. And the more they tried to expand on the original formula that they copied, the farther astray they went.

I really wish a competent developer would spend the resources to make a competing franchise to M&B. Because when done properly, the immersion, progression, and replayability that these sandbox games can offer is second to none. It's sad that Pirates delivered such a fun and believable simulation in 1987, and here we are 35 years later and Warband is the only decent attempt anyone has managed to iterate on it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,288
This is just another title that proves good games are nearly always made by mistake. Developers rarely have an idea what made their previous game good or what costumers truly want.

Well said. The thing is, the first M&B was essentially a spiritual successor to Sid Meier's Pirates, which is one of the best games of all time imo.

Pirates
cde9b932-c69e-4e14-80a2-518d5f54f7c3.png.240p.jpg


Warband
maxresdefault.jpg

Taleworlds switched to a medieval theme, then added in real-time action combat, a more sophisticated campaign map, and modding capabilities. And the result was a really good game (with some significant flaws and limitations, almost all due to the new systems TW added to the formula).

However with Bannerlord, they've proven they don't really understand why this type of game works or what people enjoy about it. And the more they tried to expand on the original formula that they copied, the farther astray they went.

I really wish a competent developer would spend the resources to make a competing franchise to M&B. Because when done properly, the immersion, progression, and replayability that these sandbox games can offer is second to none. It's sad that Pirates delivered such a fun and believable simulation in 1987, and here we are 35 years later and Warband is the only decent attempt anyone has managed to iterate on it.
Can you give me in detail what exactly did people enjoy in M&B1 that is missing in M&B2 and that is not part of mods for M&B1?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,851
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is just another title that proves good games are nearly always made by mistake. Developers rarely have an idea what made their previous game good or what costumers truly want.

Well said. The thing is, the first M&B was essentially a spiritual successor to Sid Meier's Pirates, which is one of the best games of all time imo.

Pirates
cde9b932-c69e-4e14-80a2-518d5f54f7c3.png.240p.jpg


Warband
maxresdefault.jpg

Taleworlds switched to a medieval theme, then added in real-time action combat, a more sophisticated campaign map, and modding capabilities. And the result was a really good game (with some significant flaws and limitations, almost all due to the new systems TW added to the formula).

However with Bannerlord, they've proven they don't really understand why this type of game works or what people enjoy about it. And the more they tried to expand on the original formula that they copied, the farther astray they went.

I really wish a competent developer would spend the resources to make a competing franchise to M&B. Because when done properly, the immersion, progression, and replayability that these sandbox games can offer is second to none. It's sad that Pirates delivered such a fun and believable simulation in 1987, and here we are 35 years later and Warband is the only decent attempt anyone has managed to iterate on it.
Can you give me in detail what exactly did people enjoy in M&B1 that is missing in M&B2 and that is not part of mods for M&B1?
Butter quantity
 

FriendlyMerchant

Guest
I called grandpa Erdogan. He asked me what his favourite Serbian grandson would like for birthday. I said: "Anything, grandpa?" "Anything, Müstafa"

So, I made a wish
He called me too, and asked me the same question. I told him to do anything he wants, as long as it makes the Serb mad. So he issued an executive order to delay Bannerlord again, despite the official release date.
He also called me. I told him that if he really wanted to help that he could send more money to Israel.
 

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