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Mount & Blade II: Bannerlord

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,699
Location
Türkiye
Yeah that's their oly weakness. Even in M&B Warband Khergits sucked at sieges.
Unlike in historical battles, in M&B you can't really just raid around the countryside, either looting everything, or daring the other army to come out in the open. Looting takes so much longer than rallying your troops to maneuver, and distances between cities and armies are so much shorter compared to loot times.
So yeah, cavalry is just bad in a siege, as you can't make use of it to loot or forage, like you would in real life, and enemies would sally out to meet you in front of the gates.
Well good thing you can't otherwise it would be too OP. Also Mongols weren't senseless horseback raiders, after getting experience in China and Central Asia they learned tons of experience in siegecraft. Played with gunpowder before it was cool even.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Khan's guards are actually quite effective in sieges, even though they're on foot. They're good enough archers that they can shoot the defenders off the wall better than the garrison archers can hit them in the empty field. The only downside is how much of a pain it is to replace their losses when you're on the other side of the map.
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
oldbonebrown you prefer when your character has sex with the prisoners he captured. I just want to make sure I understood that clearly.

:updatedmytxt:

Yes I want rape to be a gameplay feature, as a part of wanting the game to be overall much more brutal. It's part of the marauding warband experience.
I especially think it should be an option when pillaging towns, making it so that you can ethnically replace populations over time.
 
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Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,082
Location
Civitas Schinesghe
Ehh it seems that save is lost forever, well at least i remembered my companion names, armors and what i had in my loot vault so i can recreate it with cheat menu. During my run i aquired lots of high end equipment (market goods refresh rate is a fucking bitch, it takes ages to get new stuff in shops) and i was quite proud of my party look. I played with Open Source Armory Installed if anyone is curious about certain armor pieces.

pNblDim.png
From left to right, my character, older brother, younger brother, Isilcred the Smith, Dorion the Scholar, Themestios the Silent, (i forgot his name) the Surgeon, Prynden the Ironbelly
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
My first kid came of age today. I really like all the cutscenes they have added, been a while since I saw a new one.
It's a bit silly just how long it takes for children to grow old. Why can't I take my 8 year old sons into battle to train them with the bow on some peasants?
 

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
oldbonebrown you prefer when your character has sex with the prisoners he captured. I just want to make sure I understood that clearly.

:updatedmytxt:

Yes I want rape to be a gameplay feature, as a part of wanting the game to be overall much more brutal. It's part of the marauding warband experience.
I especially think it should be an option when pillaging towns, making it so that you can ethnically replace populations over time.
Find captivity events on loverslab
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,082
Location
Civitas Schinesghe
After a whole day i recreated almost all of companions from that save, while getting my stuff back and editing my character stats and level was easy with cheatmenu and console commands, finding "them" required fixing two problems. First and the main problem was the fact that of course, companions with the same culture and background didnt spawn, while new ones ocasionally appeared during the game it took them many months or even years to spawn. Second was companion limit connected to clan level.
While there are no cheats that allow you to spawn new companions, the game after some short time automatically spawns new ones to replace killed or kicked out companions so all i had to do was to keep recruiting and removing companions from my clan and wait for a good candidate. To fix my limited companion count i had to rush clan levels by jumping from one tournament to another (with my skills it was 18 renown per one tournament), it was long but not as long as i expected.
Thanks to screenshot i posted in this thread i was able to recreate their faces, interestingly they were almost identical to ones from the screenshot, i guess that Bannerlord's companion generation is tied with culture and background leaving less place for randomisation.
I kinda feel like some awakened ancient wizard that tries to regain his past by kindaping certain matching people and magically warping their flesh and minds into an image of his long dead friends. Now i only have to wait for younger brother to grow and for ocassion to recapture Varcheg or siege my favourite looking city in the north - Varnovapol.
:positive:
 

boot

Prophet
Joined
Dec 20, 2015
Messages
1,053
Location
?
Started playing this after putting in more than 1500 hours in Warband and I like it! Runs on my laptop somehow. Just got out of a huge battle as a Battanian mercenary against Western Empire where I was peppering their formation with arrows from horseback and cleaving enemy cavalry in half with a custom made huge twohanded sword. We lost the fight anyway but I killed many.

Only, I've run into a problem. Not sure what to do with smithing. It seems like the only way to make significant money, workshops and caravans yearly profits can be surpassed with only a single character smithing for one day. I have two campaigns now, both characters used smithing to earn their first million and it was done in a year or two.

Do you guys ignore this feature? Seems if you did there would be much more focus on balancing your books and you wouldn't be able to spam tier 6 units, money would remain tight.
 

Nathaniel3W

Rockwell Studios
Patron
Developer
Joined
Feb 5, 2015
Messages
1,307
Location
Washington, DC
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
boot smithing is perhaps the best-known way to make millions. There are other ways though. There's an exploit that takes advantage of arbitrage between a town and a caravan trying to enter the town. And you can get the perk that lets horses in your inventory breed. If you can get a bunch of noble horses in your inventory, then you can just travel around and sell some horses every time you stop at a town, and never have to worry about money again.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,119
Started playing this after putting in more than 1500 hours in Warband and I like it! Runs on my laptop somehow. Just got out of a huge battle as a Battanian mercenary against Western Empire where I was peppering their formation with arrows from horseback and cleaving enemy cavalry in half with a custom made huge twohanded sword. We lost the fight anyway but I killed many.

Only, I've run into a problem. Not sure what to do with smithing. It seems like the only way to make significant money, workshops and caravans yearly profits can be surpassed with only a single character smithing for one day. I have two campaigns now, both characters used smithing to earn their first million and it was done in a year or two.

Do you guys ignore this feature? Seems if you did there would be much more focus on balancing your books and you wouldn't be able to spam tier 6 units, money would remain tight.

Smithing is probably the easiest way, although I never messed with it. Money won't be an issue once you have a force strong enough to defeat lord parties because the upper tier weapons, armor, and other items that you'll loot from them are absurdly overpriced.

Also throwing yourself into big army battles is generally not worth it. If there's a big fight happening, wait until it resolves, then swoop in and chase down a few stragglers to pick off. Or if you're strong enough, wipe the remainder of the enemy force. Then you'll end up with the lion's share of the prisoners and loot.
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
It is a big oversight how little is done with Banners in the game
How is there no significance to taking down your enemy's banner? How is it not a goal of sieges to raise your Banner on the conquered walls? Why do faction leaders not have legendary Banners that give their troops gnarly bonuses? Give Derthert a banner that makes his horses go a good 30% faster so that you notice when you're up against a King
I want more Banner action, I can't even find any mods that adds stronger Banners
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
It is a big oversight how little is done with Banners in the game
How is there no significance to taking down your enemy's banner? How is it not a goal of sieges to raise your Banner on the conquered walls? Why do faction leaders not have legendary Banners that give their troops gnarly bonuses? Give Derthert a banner that makes his horses go a good 30% faster so that you notice when you're up against a King
I want more Banner action, I can't even find any mods that adds stronger Banners
Why would you expect anything to do with banners in a game called Bannerlord?
 

Frumentum

Literate
Joined
May 28, 2023
Messages
6
Location
Beaconsfield, Buckinghamshire
It is a big oversight how little is done with Banners in the game
How is there no significance to taking down your enemy's banner? How is it not a goal of sieges to raise your Banner on the conquered walls? Why do faction leaders not have legendary Banners that give their troops gnarly bonuses? Give Derthert a banner that makes his horses go a good 30% faster so that you notice when you're up against a King
I want more Banner action, I can't even find any mods that adds stronger Banners
This is a good idea, but they should be more nuanced with the mechanics than just flat buffs.
 

boot

Prophet
Joined
Dec 20, 2015
Messages
1,053
Location
?
Put more time in and now I wish the game was less dull. I can't get into the end game. I reach a point where I get tired of fighting and start over. Feels more like a crushing grind than a fun sandbox but maybe this is just because I'm a slow player. The attribute/perk/focus point system is an abomination compared to Warband's more simple one.
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
When the thrill of conquest wears off and decadence sets in you start riding into combat on a camel wearing a dress

Or when you eventually do start over you set arbitrary restrictions. I'm having a lot of fun right now with a no horses run, using the RBM + Do Re Militari mods. I'm also playing around with how to "speedrun" executing all kings.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Put more time in and now I wish the game was less dull. I can't get into the end game. I reach a point where I get tired of fighting and start over. Feels more like a crushing grind than a fun sandbox but maybe this is just because I'm a slow player. The attribute/perk/focus point system is an abomination compared to Warband's more simple one.
It is super grindy game. Big battles mean little because they get another big army by the time you move to their nearest town and if you need to sign peace for whatever reason they will just be back to full prewar state while you are rushing to another part of the map to wage another war.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,125
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

In this development update, we will have a look at some of the post-release highlights that were introduced in the current Mount & Blade II: Bannerlord live version 1.1.0 as well as our recent Steam Beta version 1.2.0.

Beta v1.2.0 - https://www.taleworlds.com/en/News/535
Live v1.1.0 - https://www.taleworlds.com/en/News/526
Modding Changes - https://forums.taleworlds.com/index.p...

00:00 Intro
00:13 New Battle Terrains
00:35 New Hideout Scenes
00:46 New Armor Pieces
00:56 Weather & Weather Effects
01:53 New Voiceovers
02:06 Siege Engine Sounds
02:28 Fog of War
02:42 Fog of War Improvements
03:21 Sally Out Ambush
03:45 Pushable Siege Ladders
04:10 Melee Combat AI
04:41 Ranged Combat AI
04:58 Targeting System
05:10 Cavalry Combat AI
05:35 Formation Targeting
06:22 Auto Battle Calculations
07:01 Kingdom Destruction
07:22 Warehouses
07:55 Alleys
08:37 Taunts
09:11 Scene Downloader
09:21 Birth and Aging
09:29 Console Cheats
09:43 Gamepad Support
10:25 PS4 to PS5 Saves
10:38 Modding Changes
10:51 Outro
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592

In this development update, we will have a look at some of the post-release highlights that were introduced in the current Mount & Blade II: Bannerlord live version 1.1.0 as well as our recent Steam Beta version 1.2.0.

Beta v1.2.0 - https://www.taleworlds.com/en/News/535
Live v1.1.0 - https://www.taleworlds.com/en/News/526
Modding Changes - https://forums.taleworlds.com/index.p...

00:00 Intro
00:13 New Battle Terrains
00:35 New Hideout Scenes
00:46 New Armor Pieces
00:56 Weather & Weather Effects
01:53 New Voiceovers
02:06 Siege Engine Sounds
02:28 Fog of War
02:42 Fog of War Improvements
03:21 Sally Out Ambush
03:45 Pushable Siege Ladders
04:10 Melee Combat AI
04:41 Ranged Combat AI
04:58 Targeting System
05:10 Cavalry Combat AI
05:35 Formation Targeting
06:22 Auto Battle Calculations
07:01 Kingdom Destruction
07:22 Warehouses
07:55 Alleys
08:37 Taunts
09:11 Scene Downloader
09:21 Birth and Aging
09:29 Console Cheats
09:43 Gamepad Support
10:25 PS4 to PS5 Saves
10:38 Modding Changes
10:51 Outro


that facial animation..
:prosper:
 
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oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
There was a pretty good Captain (capture the flag, faction v faction, you control one squad of units) server up for a while

It had rebalanced troops that managed to make every unit viable, 20v20 players and up to 2K troops total on a big map. It wasn't ideal but I had some of the best multiplayer fun there that I've had in a long while on that server.
You could really notice the players getting better over the weeks, many matches would be so even that it would be down to just a handful of troops scrapping it out over the flag at the end with all the dead players watching and cheering it on.

All the things that held the experience back was lack of polish from taleworlds side. There is a big lack of multiplayer functionality.
I would have serious wars with some of the players out there on the field and not have a clue what their nickname was. Even when you killed or got killed by another player the notification would disappear so quickly that it was hard to pick up. Killing other players really should've been highlighted better.
But not only is it hard to pick up what a particular enemy is nicking, with so many troops and players on the map it was hard to keep track of even your own team. Some matches I sat on discord with others on my team, but it barely helped coordinating because I would loose track of them in game so easily.
Only the simplest of tactics were possible to get through over the in-game text chat. But the chat also just wasn't thought through, it does not even distinguish the two teams from each other in chat, every multiplayer game should color code the players after their team or something to that effect. The game (the particular server made this worse) also spammed a lot of information that pushed out player messages.
Perhaps what was needed was some type of commander role with oversight over the battlefield that could coordinate the teams. But for me what the game mode really needed was proximity chat. If I could've yelled slurs at my enemy on the field, I think this game mode would've been heaven.

But in the end the admin of the server couldn't bear having people pinging him on discord every time the server went down, he felt he was getting harassed, and shut it all down. The guy's favourite team was Vladia too, so go figure.
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
I think I posted a few pages ago that I had tired of this, but this never gets old
BTpWR4M.jpg

round 2 after running out of arrows and re-entering the battle
qL7Mspg.jpg

300 horse boys vs. 1000 camel humpers

no khuzait were harmed in the making of these images
 
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oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
It has been a bloody business conquering the world. The Khuzait conquered a large part of the empire and has been coming at me with armies of almost exclusively horsed men, same composition as mine - which is what I least want to fight. Especially gruesome has been the battles in the narrow valleys around Myzea where end-game armies have little room to maneuver and my army lacking any infantry to tank damage almost could not withstand the repeated battles
lt8cqmN.jpg

In just one of these battles I lost 50 of my 100 strong heavy cavalry.

One would've thought that word would spread, that despite having everything going for them to stop me, they were the ones to eventually break. But apparently the Southern Empire did not get the word -
Several castles later and I was besieging Jogurys, a much more open ground. I almost retreated when I saw the number that came walking towards me to defend the castle
sAaGbJG.jpg

then I spotted it, they brought only 300 horses to an open field battle
mongols-south-park.gif

lmao
Kxu.gif

second round
5L09fLJ.jpg

lets-go-mongolians.gif

third round
eojY7Wv.jpg

This day a total of 10 men of the Ögurêi Khaganate lost their lives.
laughing-children-tsagaan-nuur-somon-brigade-number-2-dood-nuur-lake-APMPK8.jpg
 
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