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Mount & Blade II: Bannerlord

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
Our studio is in Ankara, Turkey
Cleve 1 Taleworlds 9


:kingcomrade:
 

Severian Silk

Guest
I guess the 9 points are for getting anything released in Turkey, of whatever kind, ever.
 

Ahumata

Literate
Joined
Aug 12, 2017
Messages
10
It does take a long time to reinvent the wheel.
First Mount & Blade came out of the blue. Despite being essentially Sid Meier's Pirates on land with medieval combat, it was the work of two creative and passionate people. There's no chance that a project like that run, run by people like that, in this context, doesn't go and indulge itself by trying to make everything more complete, complex, deeper, richer, better and what have you. This looks like a game that could stay in development for a couple more years if the dev deem that useful. It's one of the perks of being indie, after all.
I don't know if people speculated that at the time Paradox and Taleworlds parted ways, but that choice of an open ended development cycle might well have something to do with the decision.

As ever though I'm wondering if one thing that is long expected and late to come out can in the end still fulfill the pent up desire and expectation or if the long wait sets up inevitable disappointment.
 

mbv123

Arbiter
Joined
Apr 1, 2017
Messages
917
Location
Lettland
I'm pretty conditioned by modern gaming industry and well prepared that Bannerlord is going to be disappointing and possibly even shit.
 

Alienman

Retro-Fascist
Patron
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Messages
18,243
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I don't think so from what I have seen. Looks like Mount & Blade: Warband 2.0 from the vids.
 

Bohrain

Liturgist
Patron
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Aug 10, 2016
Messages
1,486
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norf
My team has the sexiest and deadliest waifus you can recruit.
I'm pretty conditioned by modern gaming industry and well prepared that Bannerlord is going to be disappointing and possibly even shit.

All we really want is Warband with better engine and so far that's generally what it seems.
But the problem is that they don't seem to have a good idea of what the core features are and what they could afford to cut or leave unpolished, which in return means the development cycle spirals out of control.
 

trimethylsilyl

Educated
Joined
Jul 8, 2017
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xXx420xXx
How long did it take for good mods to pop up for the original M&B? If Bannerlord is as mediocre as one might expect, waiting 2 years for mods seems like a literal hell.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
How long did it take for good mods to pop up for the original M&B? If Bannerlord is as mediocre as one might expect, waiting 2 years for mods seems like a literal hell.
I don't think it's comparable. The community was far far smaller back then, plus modding tools were nearly nonexistent. Bannerlord should have more powerful and more accessible tools on launch.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,320
How long did it take for good mods to pop up for the original M&B? If Bannerlord is as mediocre as one might expect, waiting 2 years for mods seems like a literal hell.
I don't think it's comparable. The community was far far smaller back then, plus modding tools were nearly nonexistent. Bannerlord should have more powerful and more accessible tools on launch.

Changing with python wasn't so difficult, the guides were very good.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
How long did it take for good mods to pop up for the original M&B? If Bannerlord is as mediocre as one might expect, waiting 2 years for mods seems like a literal hell.
I don't think it's comparable. The community was far far smaller back then, plus modding tools were nearly nonexistent. Bannerlord should have more powerful and more accessible tools on launch.

Changing with python wasn't so difficult, the guides were very good.

And before the guides? I remember while working on very early versions of TLD, AW had to reverse engineer some stuff in hex values. It was definitely nowhere near as user friendly as even Warband today, let alone Bannerlord.
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
SP looks nice. The influence mechanic looks really interesting. Can't remember what they called it... you earn "favor" by doing stuff that you can use to influence other leaders and such.
 

Severian Silk

Guest
You can't really fuck up the formula. Plus huge modding community means 'mods will fix it.'
People can fuck up anything if they put their minds to it.

f9e.gif
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
New devblog: http://steamcommunity.com/games/261550/announcements/detail/2353548518936257594

TL;DR: We won't announce release date at Gamescom. We don't even have an internal release target! This game is too big and ambitious, you know. So, "when it's done."


86aab57267430520ce53ac7b29a50ef12d21b4e8.jpg


Greetings warriors of Calradia!

Gamescom is around the corner, and as you may have imagined, we will be there showcasing Mount & Blade II: Bannerlord. We can’t tell you exactly what we will show just yet, but we can at least confirm that it will be something slightly different from the demo that we took to E3.

Before the hype goes through the roof: no, we won’t announce a release date for Bannerlord at Gamescom. Of course, we know that you just can’t wait to know when you will be able to play Bannerlord, and we certainly appreciate your excitement for the game – we know that impatience is just a reflection of the love people have for the Mount & Blade series. Over the preceding days, months and, well, years, you have repeatedly asked us why we can’t just tell you a date – even if it’s just an estimation, a window of release. Well, let’s address the elephant in the room…

We have not disclosed a release date so far because it does not exist. We don’t work like that. We are not a company who sets a timeline to release a product and then works to meet that deadline. We are TaleWorlds Entertainment: we create games because we love making them, and we want them to be the best games that we can possibly make. We think that our fans don’t deserve less than our best efforts, our total commitment. We don’t believe in releasing a game before it is ready just because we might miss the hype.

“But all these companies give a release date – why don’t you?” We respect every approach, of course; we are not saying that if a company announces a release date then they are not trying their best to develop a great game. It’s just that every company has a different philosophy and a different set of circumstances. For example, some companies have publishers, shareholders, investors and owners who press for a release date, even if it means cutting content from a game.

We are not in that situation, and creating the best game we possibly can is the most important thing to us. With that in mind, why limit ourselves with a release date if no one is pushing us to do so? And how would setting a date and then pushing it back further and further be better than not giving a date we are not sure about?

From a business perspective, there is no benefit at all for us to delay the release. The only thing that is important to us is developing a game that is truly unique, something that you will enjoy playing as much as we love making it. To sum this up: the release date will be announced only when the game is ready. Until then, we greatly appreciate any feedback we can receive from the community on the sections of the game that we are excited to show. Feedback improves the game!

Having said all that, we understand that some of you might fear that we are abandoning the game or that we are stuck in development hell. We can assure you that that is not the case: we have of course made our share of mistakes and false starts which have added to development time, but not more than what could be expected from a project of this scale.

Why so many years then? Well, the main reason is the size of the game. Bannerlord has a huge sandbox campaign which contains a number of different features that players can experience and enjoy. This includes, but is not limited to: fief and kingdom management, a deep trading system, a diplomacy and relationship system, and epic battles with hundreds of on-screen combatants that the player can command. Then there’s the multiplayer aspect of the game, featuring a matchmaking system for the first time in the Mount & Blade series, which lets players test their combat and tactical skills against players from all over the world. We are also working on ways to support our fantastic modding community by making the game as highly moddable as possible. Five years is actually not that long for the development of a game which encompasses as much as Bannerlord does. There are a lot of fundamental tech and architecture changes compared to Warband: it’s more complex than just adding some new textures and animations. It involves the technology, such as the new engine we built from scratch, but also the system, the mechanics – this is about balancing the invisible, the look and feel of the gameplay.

This is why we have not announced a release date, and why we won’t do it at Gamescom either. And these are the reasons why we think of it not as a sign of weakness, but of respect for our work and our community. We are working as hard as we can to develop the great game you are all waiting for, and our primary focus is the quality of the final product. We want Bannerlord to be the best game that TaleWorlds can create, and we won’t take any shortcuts to get there.

Finally, we would like to thank you for all the positive comments on last week’s blog – we look forward to seeing you next week when we will publish the Q&A with Armagan Yavuz, the founder of TaleWorlds Entertainment and game director of Mount & Blade II: Bannerlord.

Discuss this blog post HERE
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Kind of wanting to get into Mount and Blade... should I go for the original Mount and Blade (modded of course) Warband or wait for Bannerlord?
Also what mods would you recommend for a first playthough of the first games?
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,976
Location
The Desert Wasteland
Kind of wanting to get into Mount and Blade... should I go for the original Mount and Blade (modded of course) Warband or wait for Bannerlord?
Also what mods would you recommend for a first playthough of the first games?

Don't wait, get Warband modded (companions, diplomacy, etc.)

https://www.reddit.com/r/mountandblade/comments/4ppwa4/what_are_essential_mods_for_warband/

I always use the teleport 'cheat' btw, I find it increases enjoyment of the game a lot.

Prophesy of Pendor is fantastic, but a bit difficult for new players.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
TL;DR: We won't announce release date at Gamescom. We don't even have an internal release target! This game is too big and ambitious, you know. So, "when it's done."

It would be interesting to see what comes of this.
 

trimethylsilyl

Educated
Joined
Jul 8, 2017
Messages
91
Location
xXx420xXx
Kind of wanting to get into Mount and Blade... should I go for the original Mount and Blade (modded of course) Warband or wait for Bannerlord?
Also what mods would you recommend for a first playthough of the first games?
The original M&B is only worth it if you want to play that one good Western mod.
I agree with the other guy about PoP, but I'd also play some other mods first. The same is the case with Viking Conquest (which also costs money). For a first mod I'd play Dickplomacy (ignore the adult content if you want).
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
There seems to be this problem where people think everyone's game preferences are the same. The above post is a perfect example of this.
 

trimethylsilyl

Educated
Joined
Jul 8, 2017
Messages
91
Location
xXx420xXx
How so? I recommended that he played the most popular game, while recommending a vanilla-like mod for the first playthrough. I don't see the problem in any of those two things.
 

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