MSFD: Thinking about it, the contribution of major/minor skills to level up were editable game settings in the CS in Morrowind. Wouldn't it be the work of a few minutes to change the settings to e.g.:
Points required for a level: 40
Points for a major skill increase: 3
Points for a minor skill increase: 1
That would prevent any incentive to increase minor skills more than major ones so as to maximize attribute gain (presuming there's about a 1:3 ratio of minor:major attribute influence). I guess these will be CS editable in any case though(?), so it's not the end of the world if you don't do it.
It still leaves the player thinking "This level I'll focus on strength and endurance" though...
Balor said:
Galsiah? Creator of GCD, I presume? A competitor?
![Smile :) :)](/forums/smiles/icon_smile.gif)
I'm sure you'll be making GCD for Oblivion too, heh. So will I my Levelling (aka Antimunchkin, heh).
Not sure about the 'skill decay' feature, if MSFD is not... misleading us about reworked training and levelling system - it may be redundant, but if turns out not well-balanced...
The very same
![Smile :) :)](/forums/smiles/icon_smile.gif)
GCD for Oblivion - maybe. I'm still hoping it isn't necessary. Even if it is I might not have the time.
I'm sure someone will do whatever is necessary if I don't though.
Balor said:
...incorporating new skills using it (since we'll have no legal ways to add that, *insert 1kb of expletives toward lazy Bethsoft employers*) would be easy.
After all, all progression of skills would be tracked, and leveling overridden - so, adding a few trackers for new skills (in globals, of course) would make them fully integrated into the leveling system.
Putting in new skills with GCD would be pretty easy, although they still wouldn't show up in the stats menu.
For Morrowind, I didn't design GCD in a particularly "New Skills" friendly way. It is possible to add new skills to GCD (someone even did), and to have them affect levelling, and attribute gain. It's not simple though.
If I made/colaborated on such a mod for Oblivion, that would be one thing I'd try to do differently. However, my main hope for Oblivion in this area is that they've sorted out the problems with the skill/attribute storage:
In Morrowind, a stat is stored as BASE + BONUS
rather than BASE + FORTIFICATION - DAMAGE
This lack of differentiation between a character with strength 60 + 20 - 10, and one with a strength of 60 + 10, is the largest source of skill / attribute related bugs, and makes mods like GCD a lot harder to make.
Also, direct script access to the base part of a skill/attribute would be extremely useful. Getting the base of a stat in Morrowind is really annoying.