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- Sep 5, 2017
- Messages
- 1,520
![It's easy to live life when 'at least they're not Obsidian' is your only criteria for approval Pathfinder: Wrath](/forums/smiles/campaign_tags/Campaign_Wrath.png)
Well, you say the game does not feel tactical, but then complain that the enemies outplay your positioning and don't let you just go in guns blazing?
It's like saying that Thief "does not really feel stealthy enough" because you can't go full Chuck Norris on guards.
What difficulty do you play, btw?
On hard, which is marked as intended, skills dont reset and health does not recover between combat encounters;
so the best (not to say the only) way to go is by stealth killing strangles and disabling enemies which you can't alpha-strike.
You keep doing this dance to negate enemies advantage in numbers and firepower and to conserve your own limited resources.
And thus every encounter turns into a small tactical puzzle you have to solve without taking damage and without alerting nearby packs.
The game has it's flaws, but I can't agree that it is not tacticool.
It's like saying that Thief "does not really feel stealthy enough" because you can't go full Chuck Norris on guards.
![Smile :) :)](/forums/smiles/icon_smile.gif)
What difficulty do you play, btw?
On hard, which is marked as intended, skills dont reset and health does not recover between combat encounters;
so the best (not to say the only) way to go is by stealth killing strangles and disabling enemies which you can't alpha-strike.
You keep doing this dance to negate enemies advantage in numbers and firepower and to conserve your own limited resources.
And thus every encounter turns into a small tactical puzzle you have to solve without taking damage and without alerting nearby packs.
The game has it's flaws, but I can't agree that it is not tacticool.