Meh, RNG was fucked up in Dragonfall, XCOM 1 and god knows how many other games. I still enjoyed them. Dragonfall is in my TOP 10.
I agree with musty. While I don't like being lied to, it's also fine if the game plays well and I never find out about it. Only when it's done poorly and makes the game actually harder to play* is it a problem. Sounds like the reason they did all this is to increase playability. Fine with me.Why? I mean, I don't generally sperg out over this shit, but it actually was really helpful to know if I'd actually be able to hit a redshirt on my dude's turn since I knew that his hit chance increases by each bullet fired by, say, 5%. That gave me an option to make, say, 3 quick shots, and then the "spend all AP" shot to more or less guarantee a hit.I don’t wanna know.
Instead I am supposed to play a weighted hit-roulette, because someone can't figure out how instead of 35% they suddenly have 40, why, this is some arcane shit right there.
Well, it likely stems from the (surface) simplicity of the 2-action model as well, there's little point to be as precise as with the AP model.I agree with musty. While I don't like being lied to, it's also fine if the game plays well and I never find out about it. Only when it's done poorly and makes the game actually harder to play* is it a problem. Sounds like the reason they did all this is to increase playability. Fine with me.Why? I mean, I don't generally sperg out over this shit, but it actually was really helpful to know if I'd actually be able to hit a redshirt on my dude's turn since I knew that his hit chance increases by each bullet fired by, say, 5%. That gave me an option to make, say, 3 quick shots, and then the "spend all AP" shot to more or less guarantee a hit.I don’t wanna know.
Instead I am supposed to play a weighted hit-roulette, because someone can't figure out how instead of 35% they suddenly have 40, why, this is some arcane shit right there.
*To be clear: I don't mean harder to win, just harder to play.
Meh, RNG was fucked up in Dragonfall, XCOM 1 and god knows how many other games. I still enjoyed them. Dragonfall is in my TOP 10.
Meh, RNG was fucked up in Dragonfall, XCOM 1 and god knows how many other games. I still enjoyed them. Dragonfall is in my TOP 10.
For nuXCOM 1 & 2, it's only on the lower difficulties and it's applying aiming bonus to the player after missing (and malus to the enemy after getting hit), it's not round up to the next multiple of 25 like this one.
Easy & Normal modes
Easy mode only
- Chance to hit is 120% of the displayed value. Hence if you see 84% or above, the shot should always hit.
- Alien aim get a cumulative -10% for every consecutive hit on your units, resetting when they miss.
If the number of soldiers is 4 or less, and your squad has taken casualties (KIAs or Critical Wounds):
- Missing a shot which had at least a 50% chance to connect adds +15% to the next such shot you make, cumulative. The counter resets when a shot hits, and is capped at 30%.
Normal mode only
- Your aim is increased by four minus the amount of soldiers you still have, times 15%. Hence having one soldier in play grants him a +45% aim bonus.
- Alien aim is reduced by four minus the amount of soldiers you still have, times 25%. Hence having one soldier in play grants him a +75% defence.
- Missing a shot which had at least a 50% chance to connect adds +15% to the next such shot you make, cumulative. The counter resets when a shot hits, but otherwise has no cap.
On every difficulty except Legend, the game applies a number of modifiers to both your attacks and the aliens' attacks. There are five categories:
- Base aim multiplier (Rookie and Veteran): Your shots have an invisible multiplier applied to make it easier to hit.
- Miss streaks (Rookie, Veteran, and Commander): For each consecutive miss in a turn, your soldiers are given an invisible aim bonus.
- Hit streaks (Rookie only): The aliens take a penalty to aim for each consecutive hit they have in a turn.
- XCOM hit chance for dead soldiers (Rookie and Veteran): For each soldier you've had die on the current mission (below 4 soldiers), your soldiers are given an invisible aim bonus.
- Alien hit chance for dead soldiers (Rookie and Veteran): For each soldier you've had die on the current mission (below 4 soldiers), the aliens take a penalty to aim.
Anyone here finished this?
How long is the campaign and does gameplay hold till the end?
You have to pick out single enemies. Silenced weapons are a must. Also CC. In every map you can eliminate most of the enemies that way.
Stalker Trials Coming to PC February 26
19 FEB @ 3:53PM - JENS ERIK (COMMUNITY MANAGER)
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Greetings mutants and stalkers!
Today we are incredibly excited to announce that Mutant Year Zero: Road to Eden is expanding with the addition of Stalker Trials, a challenge mode that will truly put your skills to the test. We’re re-populating the game’s maps with different types of enemies to create new challenges for you and your chosen team of stalkers.
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We’ll be rolling out the Stalker Trials on PC in a free update next week, on February 26th, so mark your calendars and get ready to gear up! Consoles will get this update at a later date.
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Sneak and fight to impress Pripp
The Stalker Trials give you access to all characters, with all mutations and skills unlocked, but you will have to buy and upgrade your weapons and armor before heading out. Once you’re satisfied with your loadout you can journey into the Zone and link up with Pripp, the bartender. He’s the brains behind the Stalker Trials, and will score you on your progress as you fight your way through an area. Your rewards will be new items and equipment that you can either use on a new map, or sett at Iridia’s shop.
Your progress will be noted down on the in-game leaderboards and the weekly and all-time top Stalker will have an NPC named after them for other players to take down. Pripp will also reward you with extra points if you clear a map in certain ways, for example by not taking damage or not using explosives.
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Watch this space
It’s been a fantastic two months since the launch on Mutant Year Zero: Road to Eden in December, 2018. We’ve been following your tweets, forum and Reddit posts, YouTube videos and Twitch streams and it’s been an absolute blast to see what you’ve thought about the game.
During the time since launch we’ve been working on fixing bugs and issues with the game. Several of those fixes will come out alongside the Stalker Trials, on February 26. We will also continue to roll out additional patches as needed.
Keep watching this space. We’ve got even more stuff coming down the line, but we’re not quite ready to talk about that just yet.
Free MYZ: Road to Eden Demo out now on PC
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The good news train keeps-a-rollin'! Today we have rolled out a free demo of Mutant Year Zero: Road to Eden on PC, which you can download through your Steam client.
All content from the beginning of the game, up and including reaching the Ark, will be available in the demo, so you’re getting a decent chunk of the game. If you’ve been on the fence about buying Mutant Year Zero: Road to Eden you can check out the demo and try before you buy. Or send it to that friend who’s looking for a new game to play.
It’s the perfect opportunity to see if the game is for you.
* Successful Mutant Year Zero: Road to Eden launch. Established Funcom position as a reputable publisher of third party developed games