Covenant
Savant
- Joined
- Aug 3, 2017
- Messages
- 363
How about (for example) a normal item - let's say a weapon, though rare (only one to be found in the game) that is a completely normal weapon used by your fighter in battle, with all the normal characteristics, but can also be used a "special" way to solve a side-quest puzzle (not needed to finish the game)?If it is an item/key that helps you get to secret rooms/places, please do not make it possible to **** over by dropping/selling it. Do a key ring or something similar.
The dilemma is that if we don't allow drop/sell of such item, it will be pretty obvious what item can be used in a quest puzzle by going through all items and trying to "drop" them (you CAN pick up what you dropped for some time).
Legend of Grimrock 2 (or the best mods for it, at least) hit a nice balance with this by letting you screw yourself over if you wanted to sell/destroy things that might be needed later, but generally there was likely to be a version of it nearby - e.g. if your puzzle room requires a shuriken to open, some chest on the far side of the map will include a shuriken (along with a bunch of other loot).
Helps prevent a lot of cases of you realising you made your fatal mistake ten hours ago and are only discovering it now.