The visual and stylistic choices are impeccable but reading things like this always puts me out.
We are currently working on a first part of what should be a 3 part saga about Mystic Land and it's inhabitants.
Maybe it's because the episodic era of video games was so bad, or those earlier CRPGs naming themselves Book I and such and then never got a sequel, but I always lose much of my interest reading this. Because that means the devs are planning for some larger overarching story that will likely not happen, video games are hard to make, take time, financial spin of the revolver roulette and it also means the developers are probably saving some of their best ideas for later instead of pruning all they have to fit into one game containing the best possible realization of what they want to create.
Grimoire may or may not get a sequel, but if it doesn't then it's not a big deal since it's not called Grimoire: Chapter I: Prologue: First pages: This will defenitively continue in the next installment. Once you're not just having the possibility of a sequel open but planning for it you're liable to not just save better ideas than what are in the games for later but to leave in unfinished plot threads, and in general making a game that feels weaker unless played as a complete package with the other games. Or weak endings.
It's a valid concern, but I don't think it will be a problem with Mystic Land.
You see, the whole story is much too big to cram into one game alone (as the parts of the story are also different and set into different parts of the Mystic Land altogether).
The first part of the story tells about the search for missing Nerkai (Maphaldo), why he is missing, what he was researching/searching for and why he was searching for it.
It's a complete story set in the southern parts of Mystic Land (map is already defined and much too large to use in 1 game alone).
Even if we never complete other parts, the first part is, again, a complete story and can be played as a single game - not a series.
And as "Damned Registrations" mentioned, if Mystic Land is at least as successful, so we don't lose money on it (currently still 100% funded by yours truly), then the next parts will use the same engine (with an upgrade here and there) and it will generaly be much easier to create than the original one, where we started from zero (even the engine is our own creation - we don't use Unity or Unreal or any engine like that).
And for ideas - we don't have a single idea "stashed" for other parts yet.
All the details, quests, etc... we are working on at the moment are for this first part. We don't ever think about the second (or, god fobid, the third) part in advance - regarding the ideas.
We'll deal with second part of the game if and when we come to that.
Hope, that puts your mind at ease, at least a little bit
Oh, and that's why Mystic Land will NOT be called "Mystic Land part 1: Search for Maphaldo", ... only "Mystic Land: Search For Maphaldo"