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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. archaen Arbiter Patron

    archaen
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    If these mages are so much weaker I don't see why Thais and Derryth have to stay together. I propose they burn the sacks like already stated and each take a necromancer. They take three dwarves each as meatshields and send Argus and the remaining guards after the soulless to take pressure off the gate. Once both mages are down the attack stops or the master necromancer has to split his attention to keep them going. Then everyone meets in the middle for a pincer attack if there is still any resistance. Even if there is an enemy force on the other side we catch them coming out the gate in a crossfire.
     
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  2. Smashing Axe Arcane Patron

    Smashing Axe
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    You're ignoring the ghol charge with explosives. That needs to be curbed before anything else.
     
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  3. Nevill Arcane

    Nevill
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    Because a single failed roll would kill us, and the bracers provide a safeguard against that.

    It's not like we can tank everything they throw at us. All it takes is one spell.

    Actually, he started with it. The question is, what we do next.
     
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  4. Smashing Axe Arcane Patron

    Smashing Axe
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    Ah man, either that was the quickest edit I've seen or I'm starting to lose it. I think we should send a very small force with Thais and Derryth to attack one of the smaller spellcasting groups, half the men we have including their leader to the other, and the rest to reinforce the men at the wall who should hopefully be able to intercept the soulless, providing they haven't been stopped by our disruption of the necromancers' spellcasting. Splitting up Thais and Derryth mitigates one of our few defensive advantages.
     
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  5. archaen Arbiter Patron

    archaen
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    How about one of us takes both bracers and the other uses the invisibility comb? That should give each a good defense.
     
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  6. Nevill Arcane

    Nevill
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    We don't have a comb, courtesy of some greedy folks. :lol: :P

    And the invisibility would be gone as we fling our first spell, anyway.

    And the bracers don't provide protection by themselves, they have to be worn by different people.

    So, no, splitting is not the wisest option.

    Nah, reinforcing the gates with raw numbers but without a somewhat competent commander to lead them is a fool's errand that is only going to end in more casualties.

    I'll wait for more input, but I am inclined to either hunt the first group, or head straight to the gates and help the defenders from there. The mages are targeting something inside, so that's where we should be.
     
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  7. archaen Arbiter Patron

    archaen
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    We didn't buy the comb? This was before I was voting but that was the one item I would have bought before anything else. Well it does make my plan more dangerous. The bracelet problem is solved by giving it to one of the dwarves going with our caster.

    I don't like running to the center and being surrounded by casters. If we think there is an enemy force inside why would we jump into the center and get instantly flanked? We need to at least leave an escape route out in case the powerful Necromancer has some Stygian guards or something we can't easily fight.

    I really wish we had the others right now. Lyassa to control the thralls and the girls for circle protection.
     
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  8. Nevill Arcane

    Nevill
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    I wonder if casting The Warrior's Mask on Argus would qualify as WMD. Given his already impressive physical stats, the spell should make him into a trow equivalent that would be able to cleave enemies in one hit. I guess that should help us deal with the thralls in the quickest way possible if we rush to the gates.

    The spell will probably need to be ended once we are done, though, to keep the steady pace.

    Also, do we still have Heal spells stored? We didn't use them yet... I think. Or did we help the Arrows treat their wounded?

    It's not. The bracers themselves don't provide a magical save. They provide an image of what presents danger to us, and it is up to us to react. Derryth and Thais can do that because they are casters (meaning they can react at range) and so close to each other they don't need much in the way of words to communicate. The dwarves should have a bit of trouble there.

    Really, now? You want her casting necromancy spells in the middle of the town, in full view of our allies? :|

    Flanked by what? We'll have to kill the ghasts and the thralls to get there. And the casters won't flank anybody, they aren't the type who would go out there and fight.

    If there are more undead coming, we might get in trouble, but then if they are that desperate we would have seen them already.
     
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  9. Fangshi Arcane

    Fangshi
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    Yes that was his plan.

    Yes, they are running that risk. Currently they are deployed with the two spearmen in front and the grenadiers maybe three feet behind them lobbing at the back of the ghast herd. They stand a good chance of losing if they do not pull back into the courtyard though they seem very reluctant to do so. Honestly, they are probably screwed no matter what (that is Derryth's assessment of their odds).

    It can be instantaneous or it can take a few minutes. Depends on what you are trying to send. For this, maybe half a minute to a minute and a half.

    You should be able to get in range by the time they are three quarters of the way to the gate.

    Reach mostly and damage type I suppose.

    Each of the grenadiers has a couple satchel charges. You might be able to collapse a building but it would take a fair number of them. This is the nice end our town so all of the buildings are made of heavy marble slabs or other stones.

    The third group is behind the wall and moving slowly from what you can tell.

    It certainly helps. Once they have been programmed though they will try to carry out their orders though they get a lot dumber without a necromancer feeding them instructions. They need line of sight to work the control spells so if these undead do anything clever or coordinated then it is likely a necromancer has line of sight on them.

    No kill like overkill but you are essentially correct. There are only five guard up and about and they are all in front of the gate. There should be more guards in the guard post right inside the gate, Argus is sure of that. Should be twenty or so. He does not know why they are not helping.

    Lyssa has a large spell set but she also lacks the magical strength that Derryth and Thaïs have. I am not sure what page that magical ranking I did up is on but she is definitely below the two of them.

    Creating minions does require more power than controlling them.

    She does not know how to control them. The Necromancers that served the Soulblighter essentially worked assembly lines. Lyssa was part of the group that raised the Soulless but she did not command or control them. (This reflects her superior potential as a mage, those that created undead were generally more talented and Soulblighter did take measures to ensure their safety. Without them he would have no armies after all) She could probably figure out the theory if you wanted her to practice necromancy again but none of the women are terribly open to that idea at the moment. They would need a good reason.

    You do not see any bodies in front of the gate except for the ghasts they are blowing up.

    :smug:

    If you cast that on Argus forget cleaving, he could literally punch the thralls into chunks. :lol:

    You still have them stored. You did not use them on the Arrows, they dealt with their own wounded.


    Also I missed these from before the update:

    He can not read!

    :negative:

    He wants to learn though.

    It is similar to the one Isolde used to run along the wall when she just about took your head off.

    Derryth has seen Christine use it once while securing the secondary vault. It did not make it into an update as far as I remember though.



    I think I got all the questions but if I missed something then just pester me till I answer.
     
    Last edited: May 31, 2014
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  10. Nevill Arcane

    Nevill
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    Fuck. Fuck!

    That leaves us no choice but to get there and unleash supercharged Argus at them.

    DO EET! For an extra badass scene, if for nothing else.

    Right. So the first thing we do after we are done here is send Amena the letter and instruct her on having Ithapi educated along with the kids.

    This shall not stand. :outrage:
     
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  11. Nevill Arcane

    Nevill
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    Just wondering.

    How powerful Shades are, in general? And do we have anything in our books to take them out?

    Because I have a nagging feeling...

    If the guards are alive (why send the Soulless after them otherwise?) and they didn't come out, the only other explanation is that they are scared shitless and barricaded themselves inside. And I know only one thing that can be that scary.
     
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  12. Smashing Axe Arcane Patron

    Smashing Axe
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    Okay, so, half the squadron reinforces at the gate which isn't under heavy pressure right now (Unless we don't manage to destroy the ghols) The leader of the squad along with the other half moves in to intercept and take out the soulless. We move with a small escort to ignite the ghols' payload. Regroup at the gate to enter the fortress to take down the main group of necromancers if we don't get an update from any surviving guards about why that is a bad diea. I think messing with the necromancers isn't necessary. We're going to have to take out the main group and stop whatever it is they're doing.

    It sounding more like this is an escape attempt and the guards are trying to prevent the necromancers getting out.
     
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  13. Fangshi Arcane

    Fangshi
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    Depends on the Shade and how much magical energy they have. A drained shade is just a slightly stronger and faster, sentient thrall that can float. A couple warriors can hack them apart without too much trouble. If one still has magic energy left then it is a minor archmage and should be treated as such.

    If you ever run into one that has enough left to cast Dispersal Dream... well don't bunch up I guess... :lol:

    To give you an idea of how strong a regular archmage is, your standard archmage is as powerful as Derryth, Thaïs, Lyssa and Christine combined.
     
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  14. archaen Arbiter Patron

    archaen
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    Nevill, For the hypothetical necromancy plan if it couldn't be obscured as a "confusion" effect it would obviously be a no go.

    Seems like everyone is hell bent on rushing in so I guess super charging the bowling dwarf, making the bags go boom and running into the gate is the plan.

    Fangshi, how far back is the Pathfinder safe house where we were at and does anyone in the guard know where it is? I was wondering if it is close enough for them to reinforce within five minutes? It might be worth losing one soldier calling in reinforcements in case things go sideways.
     
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  15. Fangshi Arcane

    Fangshi
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    A round trip to the safe house would take an hour or so all things considered.

    The longer the battle goes on though the more likely other Albrecht patrols will return to the palace.

    The military might also show up if things go on for long enough.


    When someone has a plan they would like to put forward bold it or underline it or both so that I know it is ready. I will then add it to the list of options.
     
    Last edited: May 31, 2014
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  16. Nevill Arcane

    Nevill
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    Just a reminder for anyone who might have forgotten.
    So, I have a plan, guys. Go back to the Pathfinders, grab the girls, get out of here, and write our trip to Myrgard off as the stupidest thing we've done so far. Any takers? I think I am being reasonable here.

    Seriously, though, I can't think of much else that would make the guards prefer being face-to-face with a horde of zombies, and knowing the general level of the necromancers we've met, I can't imagine a bunch of them (enough to make their group as strong as both of our protagonists combined) sneaking past the walls.

    So I guess the current plan would be something along the lines Zero Credibility proposed. Rush to the gates, intercept the ghols with simultaneous casting of 'Create Fire' on the sacks they are carrying, kill the rear ghol in a similar manner, punch through the thralls with the 'Warrior's Mask' (break the spell once done to free one of the mages), take potshots at the Soulless (preferrably) and ghasts along the way to thin their numbers, and we can see where we stand from there.

    Use the Enegon Cubes freely, they didn't cost us anything anyway. :D

    Oh, and if there is a Shade inside, take cover in a true popamole fashion and let the dwarves soak up Dispersal Dreams. :lol: The only one in our party who could probably take it head on and survive is supercharged Argus. On that note, I propose giving him our ring with a 'Heal' spell with a promise he gives it back to us right after the battle. If Derryth and Thais get wounded, they have another ring to stabilize them. If Argus, our biggest tank and the most competent commander around, falls, we are fucked. We can't heal him unless we get to his body, and good luck with getting past whatever fell that mammoth of a dwarf.

    If anyone has corrections, feel free to suggest them. Otherwise, let's put it to a vote.
     
    Last edited: Jun 3, 2014
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  17. Smashing Axe Arcane Patron

    Smashing Axe
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    I agree with everything but giving him the ring. Can he even activate without magic ability? Even if he can, I don't want to give it to him. He's probably going to die heroically to some powerful magic and there'll be no ring left to recover.
     
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  18. Nevill Arcane

    Nevill
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    The ring can be activated by anyone even without the magical ability:
    And I want to give it to him to prevent him heroically dying, because he is the only one who stands between that powerful magic and us. Better him than us, I say.

    Besides, the crown paid for the ring, and if we save their asses here, they'll pay for another just as easily.

    Let's make it two separate votes, then. Your reluctance to part with the artefacts even temporarily is well-known.
     
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  19. Kipeci Magister

    Kipeci
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    A - Kill Necromancers

    tactics are hard
     
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  20. Fangshi Arcane

    Fangshi
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    So I take it this is a Plan?

    If so I will put it and the no ring variant up for a vote.

    Edit2:
    Edit:

    So the Current Choices are as follows:

    A) Single target:

    i. Kill all Necromancers! You will start with the closest group and work your way up the battlefield.

    B) Multiple targets:

    i. Three prong assault (see above, Jester's post)

    C) Freeform:

    i. Gate Rush? Plan (see above, Nevill's post)

    ii. Gate Rush? Plan sans Ring


    Current Tally:

    Show Spoiler
    Nevill: Ci
    Smashing Axe: Cii
    Kipeci: A
    Kz3r0: Ci
    Jester: B
    archaen: Ci
    Grimgravy Ci
    Zero Credibility Cii>Ci


    A) Attack a target as a group: 1 vote
    i. 1 vote

    B) Attack multiple targets: 1 vote
    i. 1 vote

    C) Freeform: 6 votes
    i. 5 votes
    ii. 1 vote
     
    Last edited: Jun 2, 2014
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  21. Nevill Arcane

    Nevill
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    I figured someone might want to add something, so I didn't bold it yet.

    But I guess it's ok.
     
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  22. Jester Arbiter

    Jester
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    Hmm so we got charges huh.

    Ok proposition for B:

    Thais and Derryth and 5 spear dorfs as backup tasked with exploding ghols cargo. If they try to split they can use mind magic to stun carriers to make them easy targets, or retrieve item them. If ghols try to charge us we got meat shields.
    Argus and 8 of sword dorfs into building closer to thrals to deal with Necromancers.
    3-4 Granadiers with 2 sword dorfs sneak to 3rd building to nuke it with charges. (tell them to link up with us after)
    1-2 Granadier throw coctail or two into windows of 1 building.


    After Thais, Derryth and Argus tasks are cleared (and Granadier send necromancers gifts) link up and punch through thralls to gate and proceed there. Best possibility we will dispose of all people who can order those undeads, preventing them from retreat or think making them easy pickings for royal patrols. If only 2 and 3 are disposed still good, with possibility of 1 building mages distracted by fire making it easier for us to clear gate.

    (Taking into consideration we got 5 coctails we dont need all 5 granadiers with us. Eliminating people equal to Thais is good investment of personnel lacking supplies.)
     
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  23. archaen Arbiter Patron

    archaen
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    C)i Lets see if a dispersal dream can go through walls!
     
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  24. Nevill Arcane

    Nevill
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    Something just occured to me. If the guards at the gates fall to ghasts and ghols - which they most likely will - we can detonate their satchel charges to blow up the enemy with them. Might be worthwhile.
     
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