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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
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    Yes, they are quite good with illusions and the like and they certainly would enjoy it.

    They could pull off minor spells now or they could work more powerful enchantments after the sun goes down.

    Right, sure. She tells you there is no real secret to it. Insult their parentage, mock their appearance (insinuated that they have tiny, crooked arms for example), just treat them how you would anyone else if you were trying to purposely antagonize them. She say (with a wink) that Derry should be a natural at it.

    So Derryth thinks presenting them with a body of dwarven soldiers should work, maybe an illusion of a fleeing civilian caravan? Though the caravan might raise questions in the minds of the smarter ghols since it would be quite out of place.

    Their key motivations are probably:

    1. Kill dwarves

    2. Steal their stuff

    3. Enslave any survivors for snacks and cheap labour
     
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  2. Nevill Arcane

    Nevill
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    Hm. Can we ask the Old Man what exactly have the ritual found? Don't want to flaunt that gem before him, so if he wants to keep silent, let him, though we might want to point out that he is covering for a cultist in that case. :lol:

    A squad of (wealthy) slavers that has several of the ghols captured and roasted. It makes sense, there are dwarves, horrible greedy creatures, there are lots of them, and there are bound to be stray ghols. Someone might want to make a quick buck out of this.

    Slavers tend to be poor fighters so the bloodlust and natural indignation at a sight of captured fellows should take care of silencing what little some of them have left of rationality.

    Who and how made them into slaves? What kind of signal are they waiting for? What are they required to do upon receiving the signal?
     
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  3. Absinthe Prophet

    Absinthe
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    For bonus points we should mark those slavers as cultists too. Biliku and Uttu should be intimately familiar on how to make convincing cultists.

    I assume we can let Berty organize the tactics since he's an expert on disguise and familiar with all our magics here. Does Berty think he'd be up to that task, Fangshi?
     
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  4. Fangshi Arcane

    Fangshi
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    He stares daggers at you as he answers, "Spider Cultists."

    He goes back to ignoring you.

    All memories of the event have been scrubbed clean with the exception of two words:

    The Beast.

    They only know that they will recognize it when they see it.

    They are required to do whatever they are told to do.

    He is not sure but he would love to try.
     
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  5. Nevill Arcane

    Nevill
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    What does Finnbheara know about the Beast? For that matter, what does he know about TWM?

    Do they know all of the Watcher's generals?

    Did Morpheus learn anything about them from TWM before he was taken away?

    Does our alliance with Finnbheara cover only war efforts against the Watcher, or does it extend to anything that threatens House of Albrecht, including the spider cultists and ghols?

    What exactly were the terms of their agreement with Mazzarin, ifwe may be allowed to ask? Are the fairies homefree after dealing with the Beast and TWM, or is there more to it?
     
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  6. Absinthe Prophet

    Absinthe
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    I think when we do get through this, by way of apology we should teach the Seekers the Strengthen Will ritual. I think they would rather appreciate that given the circumstances.
     
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  7. Nevill Arcane

    Nevill
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    :hahano:

    They have shit for brains. I do not want to further antagonize them, but I will not provide them with any additional means to kill us, and Strengthen Will certainly qualifies. In fact, our deal to teach them enchantments should probably be off.

    We should be extremely careful to not allow them take hostages and try to get 'free' that way.

    We also need to think of a disincentive for them to take their 'vengeance' on us after we are done.

    I am not keen on arguing that subject.

    However, even though the Old Man seems like a lost cause, I wonder if we can't find some common ground with the next in line, Qar or Arsinoe. Depends on how badly they want to be the head of the order, I guess.

    Fangshi, how much time have passed since our talk with Finn and our reunion with the army?

    How much time have passed since our departure from the Palace? How many days it would take for the eagle to reach Albrecht?
     
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  8. Karwelas Dwarf Taffer

    Karwelas
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    Holy fuck. This update is damn pure gold. It was worth waiting for everything that we saw here. Mazzarin badass moment and probably our first WTF moment from Great Mage in last few ages. I take back everything that I say in last update about Berty - this man... probably man - have balls of fucking steel/titanium/whatever. Finn too.

    Some shit and questions so get ready!

    First - For love of God... how young are our dear bodyguards? And how old is this boy that Mazzarin take as pupil? (This is question for Fangshi mosty).

    Second - Question to Finn - Do faeries know something about the curse like that Beri and our other friend fall into? Maybe something that could help Meyer (I hope I write it right?) wife? And about that shapeshifiting - what forms we could probably use?

    1)C 2)C 3)C
    4 -
    Thinking about plan now.
     
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  9. Nevill Arcane

    Nevill
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    Should I assume that, since Fvii is an option, Cropper is forbidden to share his art of shapeshifting with us otherwise?
     
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  10. Absinthe Prophet

    Absinthe
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    Nevill, I'm fine with not giving them ammo to kill us. I just figured Strengthen Will wouldn't really qualify because it's a 2 hour long ritual plus preparation. I just figure there's no fucking way they'll sneak that one by us. If he flips his shit and tries to attack us, I don't think he'll have the luxury of a 2 hour ritual.
     
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  11. Fangshi Arcane

    Fangshi
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    Finn informs you that there were six generals serving the Watcher's ambition.

    None use their real names. It is unclear if this is because they do not remember them, they do not have any, or they wish to hide their identities.

    1. The Thin White Mage:

    He is in charge of the Watcher's spies, agents and hunters. Spec Ops stuff, specialized soldiers used to enforce the Watcher's desires throughout the south.

    He appears to be a man but is not, he is not fully dead, not quite undead either but he is definitely not alive in any traditional meaning of the word.

    Finn's people have had no luck pinning him down or killing him. He rarely shows himself and seems to have a real knack for slipping free of traps.

    Finn does not know where TWM is now though he worries that it is but a matter of time until he appears to aid the Beast in the siege of Stoneheim.

    2. The High Priest

    He was a ghôl and the leader of the Watcher's cult. Thankfully he is dead.

    Finn tells you that Mazzarin killed the high priest in a magical duel when he single-handedly stormed the main temple complex of the Watcher in the north of the Kingdom.

    Finn has heard reports that a new High Priest has been appointed though the numbers of the cult are much reduced for some reason.

    3. The Beast

    The leader of the Watcher's army in the south. The Beast is big, vicious and powerful. He stands over twelve feet tall, clad in thick, black plate and seems to have a way of communicating with his followers without speaking.

    He is almost always accompanied by an entourage of forty mages dressed in heavy black robes. They do not speak, instead moving in complex patterns as if with a single will.

    Every attempt made by Finn's people to assassinate the Beast has so far ended in failure. He is able to sustain a great deal of damage without any overt ill effect, he also seems to be able to consume others to repair his own body.

    The Beast is slow to action and slow to anger, beyond that though Finn knows little about his personality.

    4. The Countess

    The female necromancer you encountered at the Palace.

    She headed south with a strong escort weeks ago and has not been seen since. She is likely at the Watcher's main compound wherever that is.

    5. The Weeper and 6. The Sliver of Hate

    The Watcher's last two generals. Finn is not sure what they look like or what they can do. All he has to go by is the names.

    Not all that much. He learnt that TWM has a tendency to become obsessed and that he is rather arrogant even if he can be quite clever.

    He also learnt that TWM hates the other generals with a passion and habours a deep and abiding resentment toward the Watcher.

    It seems that TWM is incapable of leaving the Watcher's service though, even if he does his best to assert his own freedom.

    It also seems that TWM believes that a being known as the 'Sliver of Hate' is currently in the Empire, working on something important up around the Twelve Duns.

    Supposedly the Sliver is not doing well, it is being opposed by two separate groups.

    The first is led by some sort of barbarian king who has managed to raise a war host. Rumours say he is eight feet tall and capable of breaking or mending a man with a single touch. They say he wields a great sword in each hand and can fire light from his eyes. His wife is also a terror, a master of poison and the dark arts, unmatched in cunning and in beauty...

    Of the second group less is known but they seem to be based out of Gower and have some serious power behind them.

    Finn is only interested in the Watcher so he will not be all that willing to lose people fighting any other force. He will be much more willing to fully commit against the undead but you could probably convince him to help you deal with other foes so long as you do not ask for too much.

    It was a simple bargain but not one Finn is all that eager to recount.

    Essentially Mazzarin has charged the King's host with containing the Watcher's forces. Finn's sole task is to prevent the Watcher from reaching the Empire, he is approaching that task by striking at the Watcher's most active generals. He has done as much damage as he can without exposing his people to significant danger.

    Finn and his people are not free to leave until Mazzarin tells them they can go, simple as that. If Mazzarin decides to redefine the deal then he will and there is nothing much Finn can do about it.

    At the end of the update it is late morning, the day after your talk with Finn and Mazzarin's arrival. (It has probably been eleven hours).

    Off the top of my head.

    A few days to the oasis. A day and a bit to Nanshe, the same back. The confrontation with Finn's people was a few hours and by the end of this last update it is almost noon.

    You have probably been gone by about five days or so.

    It would take a day, maybe two, for the eagle to get there. Same to get back again with a message.

    The girls are fourteen (Biliku) and twelve (Uttu).

    Emrys is fourteen.

    Hard to say. Finn's mages would need to have a look at their minds to see if they could do anything for them. They are all traumatized/mad rather than cursed so the 'cure' would need to be tailored to the mind in question. What you really need is time, resources and enough skilled/smart mentalists and healers to 'fix' them.

    As far as shapeshifting goes. They could show you how to turn into a horse, a wolf, a hare, a mouse even. They would likely start you off with something simple, a wolf perhaps as it has about the same mass as you do. Once you have changing shape down properly you can try to make yourself bigger (horse) or smaller (mouse). From there who knows, Finn's people rarely try for more than that.

    There is a lot more to it than just size and shape but there is no point getting into that if you do not pursue that line of research.

    No, he is not forbidden to teach you... :smug:
     
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  12. Absinthe Prophet

    Absinthe
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    Shall we just cross off Fvii then since we're just going to ask Cropper for those secrets and he's coming along anyway? As for forms, wolf would be good. I believe we've been wolves before when we rescued Morpheus so we already have some familiarity with the form.

    Could we get more information about the charms and rituals of his people?

    Also, since the practice session in the dreaming has already occurred, can we see the progress Derryth has made on war cries and doing them with the conqueror's path active?
     
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  13. Fangshi Arcane

    Fangshi
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    Certainly. Charms make use of organic and inorganic materials prepared according to very specific recipes which bring about specific effects. The effects can vary greatly but are all quite easy to bring about (provided you have the necessary raw ingredients). Even people with no real spellcasting ability to speak of can make use of them so long as they do not deviate from the recipe as written.

    So when it comes to ease of use the charms are easier than the other traditions of magic you know of but they are also far less flexible than even 'traditional'/'generic' human magic.

    You need a new ritual/charm for everything you could hope to do and they take time to prepare. You will not be able to make them up as you go. If I had to compare them to the schools of 'regular' magic I would say they are most closely aligned with the School of Enchantment. They are useful for bringing indirect power to bear on a target.

    To make your own recipes would require significant knowledge of herbs and the properties of a number of gems, metals, animal products and the like. You could then attempt to improvise though you might bring about undesired or undesirable side effects.
     
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  14. Absinthe Prophet

    Absinthe
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    Hm, flopping to 1Fi for now since we'll just ask Cropper to learn shapeshifting anyway, and Cropper rather likes us. Being able to cure disease sounds rather valuable and I can already think of some solid uses of a boosted healing skill.

    Could we get any examples of charms? Basically, what's so good about them because right now they seem no better than our present improvisation abilities and we'd be rather dependent on ingredients to boot. Also, what's the progress on war cries?

    So far for our plan I think we're agreed on trying to get the ghols and cultists to attack each other. The idea is to use illusions of dwarven spider cultist slavers carrying loot, ghols, and roast ghol to aggravate the ghols into an attack. The slavers run to the cultists and cry for help in the spider tongue and yell about ghol enemies.
     
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  15. Fangshi Arcane

    Fangshi
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    Just a different tool, that is all, same as the other options really. There is no effect you could learn from Finn's folk that you could not do with musical magic or your own casting method.

    Charms' biggest advantage is, as mentioned above, that they tell you exactly what to do. You could pull out a recipe, hand it to Gareth and he would be able to make and cast it so long as he followed the instructions exactly. You would not be able to do that with musical magic or traditional magic. In essence, charms just skip the 'magical knowledge/training' prerequisites normally needed.

    This may or may not be useful to you.

    Well, you have the skill and the knowledge but you do not have the control yet. The first time you tried it in the Dreaming you affected everyone. All four of you went into a blind, murderous rage and Morpheus had restrain you until the effects wore off.

    You still need to nail down how to selectively target groups/individuals with it. At the moment you could plug your ears and just scream but that is about it.
     
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  16. Nevill Arcane

    Nevill
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    There is a pretty easy way to sneak that one.

    First, conduct the ritual with our permission to have their spells work at 50% more efficiency and put the enemy at a disadvantage.

    Then 'flip his shit'. The spell is active for 12 hours, it is going to be useful long after the enemies are dispatched.

    Living mages, or undead mages? Could Finn's people tell that at least?

    Tell him about the Drowned Dead. Is it like that? But it was the Watcher's experiment, which implies they were only recently employed. Since when did the Beast has his entourage?

    What kind of damage he has been able to sustain thus far? Must be useful to know to not attempt something futile.

    Does the damage inconvenience him in any way? How fast does he regenerate? Can he consume anyone or just specially prepared victims/corpses?

    Is the Beast a mage? What is known about his abilities? Is he anything alike the siege engine built by Gullveig in Blackrock?

    Do I take it that Finn's people nevermanaged to capture one of the necromancers or the Watcher's officers that would know about the compound?

    Even the ghols knew about the location of the Great Temple. Is that compound different in that only 'chosen ones' know its location?

    So, basically, he is exactly like us, just one feet taller than we were before Blackrock. :lol:

    Can't be Christine-can't-be-christinecan'tbechristine... :argh:

    Is that due to his agreement with Mazzarin, or is there personal resentment involved. If so, why? Does it have to do with the Watcher's specialty?

    What do you mean, 'containing'? What do they contain them from? How effective was it, considering Stoneheim may be about to fall?

    I understand 'we did what we could' part, but were his forces adequate for the task that was given?

    Biliku's birthday is about two weeks from now, though (on December 5th).

    Alright. Since we are dealing with the fairies here... Ask Finn what is the catch of trying to learn from Cropper without the King's blessing? Will he teach us a half of the incantation that only allows us to shapeshift one way and forget the restoration spell? :lol:

    There must be something, because the offer to teach shapeshifting is considered a gift of great value.
     
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  17. Fangshi Arcane

    Fangshi
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    They do not know.

    The robbed figures did not seem like shades and shades are the only undead mages that Finn is aware of the Watcher possessing so he just assumed they were living mages.

    One thing he can say for sure is that they were very dedicated, many would cast right up until their bdies began to dissolve and at least a few of them would continue to try and defend their general even when suffering from serious (sometimes mortal) wounds.

    Finn does not know for sure. He only arrived in the Kingdom after Mazzarin summoned him maybe a month ago. The first time his people fought the Beast directly was maybe two weeks ago or so.

    The Beast had his entourage during that battle and they beat back Finn's assassins. A few more attempts were made but it was deemed to risky to continue attacking so the King adopted a less direct approach.

    It has lost limbs and lost its head. Both times it managed to consume some of its supporters and regenerated the lost tissue. Lossing its head actually slowed it down for about fifteen minutes until it grew a new one.

    It suffered severe burns without any real reaction.

    They attempted to smother it but again, that did not do anything so Finn thinks it does not need to breathe.

    Finn is not sure just what it would take to put the thing down for good but he is fairly certain that it will have to be separated from its followers to do any lasting damage to it. As long as they are nearby it will simply consume them to protect itself.

    To a degree. Finn cut its arm off and that hampered its combat effectivness for a few minutes until it snatched up a pair of followers and devoured them. Took about three minutes for its arm to reform once it had the new flesh to work with.

    It can't consume Finn's people. It tried and had to spit the hunter it captured back out.

    Other than that though he has seen it consume captive dwarves, its own followers and numerous thralls/lesser undead (it does not seem to get much from consuming thralls though which suggests that different types of 'food' have greater or lesser effects).

    Yes, it can cast.

    Elemental spells, at least that is what Finn thinks it was casting. It's magic was thick, pitch black and tar-like. Very corrosive.

    It also must have some skill with mental magic since it does not speak to its followers yet they act according to its will.

    Neither Finn nor the ladies know whether it is like the thing Gullveig tried to create. Finn has not seen Gullveig's creature and the ladies have not seen the Beast.

    They were not trying to capture necromancers alive. Killing the necromancers first dramatically reduces the danger of attacking the Watcher's people so that is what they have been doing when they encounter them. In essence they start with the highest ranked 'officer'/mage in the party and then work their way down to the actual undead.

    Finn has no desire to lose any more of his people then he has to, to meet the letter of his contract with Mazzarin.

    Finn thinks so. The Great Temple in the north was a symbol of the Watcher's power and a stronghold from which he could ensure the loyalty of the ghôls. As a result a great many lower officers/necromancers/ghôl chiefs knew where it was.

    The Watcher's main compound in the south is a private facility, the Great Necromancer's last hidden sanctum. So its exact location is likely only known by his most trusted/powerful commanders.

    D&T think it is bit of both.

    He says that what the Watcher does is unforgivable and that is no doubt a motivating factor for the King, but Derry has noticed that he also has no real reason to fight anyone else unless he is forced to.

    He has made mention of his deal with Mazzarin, that he has been charged with containing the Watcher's armies in the south of the Kingdom. He is not to allow the Beast's forces futher north than they already are and to that end he has been raiding the Beast's army and working against TWM's minions. He has not been instructed to meddle in the dwarven civil war and he cares little about the fate of the Kingdom itself from what Derry can tell.

    Mazzarin was clear. If the Watcher's armies reach the border of the Cath Buig then Finn is as good as dead. Finn is to contain the Watcher's forces, he is to prevent them from going further north should they try.

    Beyond that he has been given complete control on how to achieve that end.

    Mazzarin told Finn that he did not want to 'micromanage' the King's actions. As long as Finn completes his task that is good enough for the Archmage.

    Maybe?

    Mazzarin seems to think that Finn can handle the Beast with what he has to hand, of course Mazzarin often tends to forget that others can not level entire cities with their minds. That in turn colour his perception of things.

    Finn does not seem to be in any real rush to force a decisive battle, it could be that he is looking for an opening, or perhaps he does not think his host can do it alone, maybe, just maybe, he was willing to let the Spider Cult or the Royal Army try first and then hit the Beast after the battle, before it can recover and raise the dead to cover its losses...

    Finn shrugs, he really can not say.

    He tells you that Cropper is a 'free spirit' and will largely do whatever he wants baring explicit orders from Finn himself.

    If you want to strike a separate bargain with Cropper for magical knowledge, that is really none of Finn's business and he wishes you, 'the best of luck with that.' :smug:
     
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  18. Nevill Arcane

    Nevill
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    Questions for Finn.

    Can he tell us more about his people? As far as we know, he is one of the fairy kings. Where are the others?

    Is the King of the Fairies sworn to Mazzarin's service as well? If so, why was Finn drafted alone? Is it because his forces are sufficient for the task, or did he pick a short end of the stick? Or is he not alone and there are other fairy forces around from some other sidhe (is there a plural for that word, by the way)?

    He speaks of going home after he is done here. Where would that home be? Do the fairies live in the desert and in the mountain range surrounding the Great Devoid, or did they come here for the hunt?

    What can he tell us of the different fairies he employs? He arrived with the force of 77 riders. Who are they, by the way? Are those all of his forces, or is it just a team he picked to check on Cropper's party? Is he capable of mustering a greater force? What exact numbers are we looking here?

    Who are Laignach Faelad and does he usually bring them with him to the fights? Are they something we should be worried about?

    Who are Faoladhs and what can they do? A service of a pair of them is valued as much as the services of Laignach Faelad, which to me suggests some kind of supernatural abilities.

    What are Cú Sídh? Can we or Lyssa inspect them up close with Finn's permission? What does he mean we 'can not treat them like any normal hounds'? In what way do you treat a normal hound that you can't treat Cú Sídh? Do they have any other abilities - apart from sensing the intentions of others - that we should know about? Do they understand Bruig or Dwarven, or any other languages except for fey one? How many of them are in the pack Finn wants to gift us?

    Basically, I want to know if any of those can be a cause of concern.

    Anyone else Finvarra numbers in his army? I just want to know what kind of help from the alliance we are looking at, because I hate wasting people on a task they are not best at. If they are best at pursuing the enemy remnants, that is how we would cooperate; if they are best at breaking through enemy lines, that can also be integrated in our plans; if they are guerilla fighters that are good at hit-and-runs that would be useful to know, too.

    There were rumors of fairy birds accompanying the hunts. What are they? Can they be asked to let our eagles pass freely?

    Do we have a way of knowing that he is in a day's walk from us? Would Cropper know? How long does it take for him to get back to us? Just so we could time the summonings correctly.

    Who are the Merrows? We thought all the fairies have left... didn't they? How many fairies still live on the continent?

    Ask them ifany of his fairies might be interested in settling closer to the human/dwarven cities. I've heard the Blackrock has some beautiful hills. ;)

    When he said that he can't speak for all his people, what did he mean? Are there some who would object or refuse to recognize the alliance?
     
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  19. Fangshi Arcane

    Fangshi
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    I will answer those tomorrow, it is getting a bit late here.

    If anyone has any other questions for Finn, Mazzarin, Berty, or anyone else then feel free to post them and I will answer them when I can.
     
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  20. Absinthe Prophet

    Absinthe
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    I know, but in that case we also would have the Strengthen Will ritual active. I suppose our mental spells will be less effective in these circumstances, but by the looks of it, mentalism is already fail against him. That's why I figure this is the kind of gift that would make them happy campers without much risk of it being turned against us. Eh, they do have a large crew if they want to do a mass insurrection. I suspect if he wants to recover from the humiliation though he'd sooner fight us alone. Hm.

    Aside from that, we have another method to obtain the Seekers' loyalty, and that's to challenge the Old Man for leadership of the Seekers. In that case, we would certainly want to do the Strengthen Will ritual ourselves and get the spell plates ready but we would be expending a lot of resources into that fight and 1v1 the Old Man is stronger than us, so this idea is kinda suicidal, really.

    Fangshi, can we learn those strange walking magics? Also, lets start negotiating with Cropper for shapeshifting.
     
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  21. Nevill Arcane

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    Yes.

    Then blow his head up and claim the leadership. Problem? :troll:
     
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  22. Nevill Arcane

    Nevill
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    To Berty I have only a few questions once Finn clears off.

    Who are you, Mr. Berty?

    No, seriously, who is he? It looks like he has connections from all walks of life, including the supernatural side. It would be interesting to ask him about his past some day.

    Where does he know Finn from and what connects them? Is there something about Finn that fairies do not tell us but we should know regardless?

    What does he want? What does he hope to achieve following us? Glory, adventure, excitement, fun? Or is there more to it?

    Why didn't he tell us about Tuath Dé when we first sighted them? He must have recognized them, no? I am not blaming him (in fact, I am quite grateful for his intervention), just wondering about his motives. We almost came to blows because we didn't know whom we were dealing with. Or did he think we would try to talk it over? Or did he not care what happened?

    Mazzarin I don't want to bother unless we break the ice and a plan to get him to stay actually works.

    By the way, bros.
    Mazzy says he does not know how to off the Watcher completely.

    I figure we don't plan to face gods or immortals in melee anytime soon, so.

    How many of you would be up to telling him about the Spearhead of Death... and that the Spider Goddess has the key to its activation? :troll:

    Tell him to say 'hi' and 'lay off the Kingdom, bitch' to her for us.
     
    Last edited: Mar 7, 2015
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  23. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,193
    Location:
    Copenhagen, Denmark
    Codex 2012
    It's probably wise to let Mazzy in on what we know. At some point or the other.

    Now?

    Well, I'm game. Do you think he'll be annoyed that we don't actually have said spearhead in our possession at the moment?
     
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  24. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,202
    I considered blowing up the Old Man, but I don't think it'll earn the Seekers' loyalty. If anything, that would probably prove that we cannot be trusted. But it would get rid of the biggest troublemaker. Don't see the point in doing that before we need to, though.

    Actually I was thinking of building up some melee ability considering how powerful our Warrior's Mask is. My idea would be to train up our physical stats quickly with some kind of bootcamp training and use minor healing magics to give a slight boost to our physical stat growth and allow us to perform the kind of stupidly intense training regimen that is normally self-destructive by improving our recovery time. This is also part of the reason why I like Fi.
     
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  25. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    Not now. I suspect the moment he learns about it he will storm off for Albrecht's Palace (we should have a report to Albrecht ready by then and send it with the kid. Mazzarin express delivery service! :lol: Maybe even with a pair of doges, too, to help the King protect himself from traitors. Man, I want those doges!)

    After he disposes of the immediate threats, that's when we should 'remember it'.

    Of course, if the plan fails and he turns to leave, it might be a good idea to tell him anyway in hopes it will at least ease the pressure from the spider cultists.

    No. Why would we? For the moment it is just a normal spearhead. We don't have the key and we have our research team working on it.

    It is two weeks from Muirthemne to Myrgard, and Mazzy covered it in 3 hours. It is five days to Albrecht's Palace. A hour for Mazzy, all told. Hardly a great obstacle.

    I don't get it.
    Isn't that what we already have? Why do we need it, again?

    Anyway, I am in favor of letting the others fight because the Warrior's Mask - for the moment, at least - requires us to concentrate on maintaining the spell and to cast nothing else. Our power still lies mostly in our versatility as a mage.
     
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