Nevill
Arcane
- Joined
- Jun 6, 2009
- Messages
- 11,211
Two days (or how many will pass in A?), and there are about 20 people inside who did not prepare for this siege in any way. And they get weaker by the day. It is enough.Zero Credibility said:And the siege has only just started, isn't it a bit too soon for hunger to strike?
I'll refer you to this quote:Zero Credibility said:Second, there are no dispel grenades made in A or D.
If you don't plan to make grenades, how are you going to charge them in E?You would need to overload or destabilize the magic in the stones but that could be doable. It would permanently destroy the stones though and they are quite rare but yeah if you want to turn them into grenades it would take time (so A or D) but it is possible.
This might have to be put to vote, if this detail is relevant to the story at all. I am willing to sacrifice a stone or two for desperate times.
First, our bait will not go away too far not to make it back in time. This is not in the plan. In fact, if all goes well, they won't have to walk ten steps from the gates before the kids get scared and retreat. This is the plan:Zero Credibility said:The whole plan depends on him not being able to see through our relatively simple deception and find a way to counter it. And I fear that's underestimating him. If it was just his troops without him, sure, that would be easy. But with him in the picture... he can order them to back away until our bait simply can't make it to back to the safety in time or have hidden spiders in place to cut off their retreat.
Second, he did not manage to stop the creatures the first time.We can go with a combination of two plans. We get everyone ready to charge out, including the children and the wounded, and open the gates, but the weakest part of the group falters and loses heart once they see the enemy coming to meet us and runs for the chapel, forcing the rest of us to pull back trying to stop their flight.Fangshi said:Well the dwarves would never be able to keep up with these things. The Reds are the most athletic and would have the best chance of straight up retreating but the Blues are faster than they are. Also if it looks too much like a trap Miosguinn will try to restrain his remaining followers naturally.
If you just open the doors the Blues may run in but Miosguinn will know it is a trap and will try to hold them back. You may be able to compel them to charge anyway but that will come down to the dice.
It is still convincing enough, and we do not have to make an actual contact with the enemy and go too far away from the building, allowing our props to hide safely and making the retreat easier for the Reds and Silvers.
Except D does not take place "right now". The difference is that it takes an active approach, as opposed to waiting until Mios makes his move first.Absinthe said:Any option trying to pull something clever right now seems really bad to me because even if we somehow create an opening, we don't have any strength to capitalize on it, but then the fighting has started and we're exposed.
Fangshi said:D) A Trap - Proceed as in A but then pretend to offer battle with the Damned and the dwarves. Have them retreat back into the offices, lure the Blues in and kill them all.
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