Smashing Axe
Arcane
- Joined
- Dec 29, 2011
- Messages
- 2,835
Zero Credibility said:We can do that, right?
Maybe we should have drawn out one of the guards to us with our magic and then probed his mind for info about the compound. How many, what defences they have, that kind of thing.
Do I even vote for this since I voted to go in with the second wave?
find out more about the item before destroying it just because it looks like a spider.
Nevill said:Can we pour two-mages worth of power into an assault spell and stuff it in the ring?
Or do they require maintenance?
i. Thaïs
ii. Lyssa
iii. Biliku
iv. Uttu
v. Ceannard
It was sold by a strange old guy out of Muirthemne, too much of a coincidence for me.5. C > B - find out more about the item before destroying it just because it looks like a spider. That doesn't mean anything. It was quite likely made to look like a spider because it produces thread.
You suspect that Biliku, Uttu, and Christine still believe in their spider goddess to a degree though they do not openly worship her so you can not be sure. You are fairly certain that they are convinced that she is a different being from the one they fought.
Biliku, Uttu
Skills:
Sheltered Upbringing - You lived a sheltered life for whatever reason. It has made you a little naive.
I wonder if we (or better yet, Thais) can talk to the girls about it. They are too naive to know better than to seek contact with their goddess if an opportunity becomes available.You feel a presence in the back of your mind. The same presence that tried to protect the cube from you. It is satisfied, it is hopeful, it wants you to pick up the egg so that the two of you may talk in person.
It is so sweet, so nurturing, so kind. It promises you wealth, and power, and knowledge. It promises you Tyrvard... it promises you Henry. You do not believe any of it for even a second.
Wouldn't want to create a precedent of destroying stuff before understanding what it was about. We are sane enough not to blast everything spider-related on sight.
Fangshi, how difficult are the enchantments to cast? Do they need to be maintained?The Path of Clarity - A difficult enchantment that helps the mind cut through illusions. Often applies to headgear or necklaces but suitable for anything. It provides no protection against mental attacks however.
The hammer is the relic than belonged to the House of Albrecht, and was stolen from them. It does not necessarily constitute a link.You are forgetting another link, the Dwarves in Muirthemne adoreed a dark entity, probably the Spider Goddess considering that the royal hammer was among the relics of the spider cult.
Keep this in mind when you drag everyone into their headquarters - the more people you have with you, the harder it is to dodge an AoE spell.You and Thaïs each lash out at a target with assault spells. Two of the mages crumple to the ground, the third however unleashes a lavender mist aimed directly at Thaïs. You see the spell engulf her before it happens, no doubt thanks to the bracelets you share, quickly you grab her and pull. You tumble together out of the way as the cloud flies past her and hits Meletē. She begins to gasp as she collapses to the ground. She can not breathe. The mage curses and casts a second spell aimed at the inventor. The cloud dissipates as her breathing steadies but her eyes remain closed and she does not rise.
Yeah, things could turn ugly in there. If possible we should be advancing hidden behind illusions and with some illusion bait in front of us to draw fire from defenders. We do have a master of illusion spells with us this time and should make full use of her abilities.When we fled from Melete's shop, the Oneiroi hit us with a spell in a form of a cloud.
Keep this in mind when you drag everyone to their headquarters - the more people you have with you, the harder it is to dodge an AoE spell.
I am sorry, what connection do you think is severed and why?Even if it is an artifact of the spider goddess, her connection is severed, it'll take her a long time to form a new one, even through this artifact.
Kz3r0 said:Fangshi can we ask Lyssa's opinion as an illusionist about the Oneroi compound?
I suspect that their compound is some kind of 'dream', so, entering it will put us at their mercy, if this is true we must dispel it first.
Zero Credibility said:Do we sense the same kind of presence in it as we did in the artefacts we destroyed?
Absolutely, I do't like such a 'surprise factor' as being trapped in a dream, or whatever else these spells are about.Sure, if you want to try and peal off any spell in effect before the Arrows go in you can do that. Just let me know and I will add an option.
It will probably remove any element of surprise you may have though... assuming you have the element of surprise.
It should take maybe half an hour if you encounter no resistance.
This.8C - The mages will act to curb us otherwise. We need a distraction in the meantime.