Don't know if anyone saw this in the other thread about the Myth series, but this is the only game I've seen that specifically mentions Myth as an inspiration.
Might be the closest we ever get to a "modern" Myth in a very long time.
Yeah, that game is an example of a bad Myth successor. Obviously I don't want Bungie to make a modern Myth that tries to appeal to the masses. But let's enter the world of imagination or something. What is your HEART DREAM version of a new MYTH game. BIGGER EXPLOSIONS and GORE PHYSICS is where my head is at. Bleak autumnal/wintery atmosphere. Flooded fields, crows and shit. Pretend that it IS possible that someone can make something that isn't a giant piece of shit.
Like if a new Myth wasn't something that was watered-down accessible mainstream Myth but something that actually doubled down on the things you dig
Bigger explosions would be detrimental
Bigger explosions would be detrimental
Bigger explosions would be detrimental
this is the biggest explosion, and it still looks small. How would you imagine utilizing melee warriors in a second world war size of explosions?
There definitely isn't anything that comes close and I don't know what a proper one would necessarily look like. I'm just curious what people think of as the essential qualities of the game and what could be expanded or changed if Myth was furthered as an idea. Or if there's some weird design tangent that isn't necessarily part of the original games that could be pursued. Like would it even have the same sort of mission structure or could it be something more open.Yeah, that game is an example of a bad Myth successor. Obviously I don't want Bungie to make a modern Myth that tries to appeal to the masses. But let's enter the world of imagination or something. What is your HEART DREAM version of a new MYTH game. BIGGER EXPLOSIONS and GORE PHYSICS is where my head is at. Bleak autumnal/wintery atmosphere. Flooded fields, crows and shit. Pretend that it IS possible that someone can make something that isn't a giant piece of shit.
Like if a new Myth wasn't something that was watered-down accessible mainstream Myth but something that actually doubled down on the things you dig
So, what then is a good Myth successor?
Yes, what exactly do you want? Bigger explosions would be detrimental to the experience. Gore physics's? So like you could remove one limb from a warrior or more death animations?
very well written, the narratives are just not there. I think I will listen again to all Myth briefings - maybe i will improve my English :D. Units are copy-paste. And i don't feel any threat.After playing the first bunch of missions I’m not excited about Nordic Warriors. Yes, the game gets Myth’s gameplay right and it’s indeed the only game I know in the vein of Myth. But on the other hand it seems like a copy of Myth in many ways – and unfortunately not a very good one. The design of the units is the most disappointing part for me: There are different units, but all of them feel so bland and uninspired, many simply copy Myth units (“Alchemists” instead of “Dwarves” etc.) but they just feel very uninteresting. I still remember the day when I played Myth 1 back in 1997 or 1998 and got my first group of berzerkers. They really felt different and unique. In Nordic Warriors I have warriors and guards which are both basically melee fighters and I don’t see any difference between them. The enemy design is even worse in my opinion: Zombies look exactly like the boring cannon fodder they are, skeletons are just a bit stronger but otherwise equally uninspired, the pseudo-fetchs look and feel totally deplaced… and Nordic Warrior’s replacement for Myth’s wights are just boring fat guys that don’t look menacing at all (I still remember the moment I saw the first wight in The Siege of Madrigal: These miserable monstrosities evoked both dread and pity). Overall these enemies are not impressive at all, there is just not the slightest bit of that very specific gritty, dark atmosphere of fear and menace that was typical for Myth. I get the impression they just throw these units at me. I also can't click on them to read bits of lore (like in Myth), they are simply there and have to be destroyed.
Storytelling is the other sorely disappointing aspect: The story of Myth wasn’t exactly original, but the way it was told was fantastic. The viewpoint of a simple soldier in the Legion, experiencing the horrors of war was a brilliant design decision. This way I as the player felt the menacing enemy the Legion was fighting against - names like The Watcher, Soulblighter, Balor got meaning. Nordic Warrior’s narrator voice isn’t bad, but he feels unconnected to the things that happen in the game. That way there is no feeling of obligation or commitment. The whole humans-against-undead story just isn’t interesting the way it’s told and there is, again, not the slightest feeling of desperation or dread.
I’m not saying it’s a bad game – judged by itself it has its merits. But if you compare it to Myth 1 and 2 (and they way the developers almost copy Myth here you just have to compare it directly) it’s not impressive at all.
Could add spearmen, that would be useful against big monsters - keeping them at distance, but worst against sword/axe shorter range melee opponents that would bypass their polearms, and would not be affected.
Yes, but i would make shield warriors fast, and give berserkers armors, which slow them downbut it already works that way
Saw another frigging Halo discussion, which prompted me to think another time about Myth, back when Bungie were known for more than Halo. I've never actually played any of the sequels (the third one apparently made by somebody else anyway).
But man, "The Fallen Lords". It was one of the first, if not the first game I had bought for my then brand-new 3dfx card. And the gameplay was fun and unique too. But what elevated it another tier above was how hopeless the entire campaign was being represented. Every new mission was another Very Last Stand before the Great Fall. The narrator in between "triumphs" that ultimately weren't conveyed that nicely, reading aloud his diary, which was more a diary of endless lament and gloom. It's remarkable to think about the dread the game envoked, considering that thew few animated cutscenes are actually cartoons. And then that soundtrack...
Myth: The Fallen Lords (The Siege of Madrigal) - YouTube
I had the game installed again a couple years ago, it still played quite nicely (think I had to go with software rendering mode though). But it's a shame that nobody has ever really picked up from where Myth left of. But then, that makes it as much a one-of-its-kind experiences as say, Thief was.
Myth III: Dwarf Madness [HD] - YouTube
Will take a look at Frozen Nords now though, thanks for the heads up.
I'm fairly certain Myth is owned by Take2, not Microsoft. Microsoft only cared about Halo (i'm not sure who owns the Minotaur/PiD/Marathon rights). Take2 treated Myth like shit even before it was a dead franchise.
Sooooooo I'm starting my Myth II: Soulblighter playthrough in preparation for the video, and have been nosing through old articles and trailers and such. One thing I was curious about is what appears to be an early dark unit on the "Into the Breach" map in old teaser trailers, e.g.
I've actually seen this before in custom maps and tagsets, and had no idea it was originally made by Bungie. Anyone remember the story behind this? An old human melee enemy? A early Thrall variant? I could ask on the tain or something but I thought I'd see if anyone here remembers. Ludwig von Eisenthal ?
Sooooooo I'm starting my Myth II: Soulblighter playthrough in preparation for the video, and have been nosing through old articles and trailers and such. One thing I was curious about is what appears to be an early dark unit on the "Into the Breach" map in old teaser trailers, e.g.
I've actually seen this before in custom maps and tagsets, and had no idea it was originally made by Bungie. Anyone remember the story behind this? An old human melee enemy? A early Thrall variant? I could ask on the tain or something but I thought I'd see if anyone here remembers. Ludwig von Eisenthal ?
These filthy looking, black cloaked guys who shuffle along like hobos? Never seen them in my life. And I played tons of mods for Myth 1 and 2.
Sooooooo I'm starting my Myth II: Soulblighter playthrough in preparation for the video, and have been nosing through old articles and trailers and such. One thing I was curious about is what appears to be an early dark unit on the "Into the Breach" map in old teaser trailers, e.g.
I've actually seen this before in custom maps and tagsets, and had no idea it was originally made by Bungie. Anyone remember the story behind this? An old human melee enemy? A early Thrall variant? I could ask on the tain or something but I thought I'd see if anyone here remembers. Ludwig von Eisenthal ?
These filthy looking, black cloaked guys who shuffle along like hobos? Never seen them in my life. And I played tons of mods for Myth 1 and 2.
Sooooooo I'm starting my Myth II: Soulblighter playthrough in preparation for the video, and have been nosing through old articles and trailers and such. One thing I was curious about is what appears to be an early dark unit on the "Into the Breach" map in old teaser trailers, e.g.
I've actually seen this before in custom maps and tagsets, and had no idea it was originally made by Bungie. Anyone remember the story behind this? An old human melee enemy? A early Thrall variant? I could ask on the tain or something but I thought I'd see if anyone here remembers. Ludwig von Eisenthal ?
These filthy looking, black cloaked guys who shuffle along like hobos? Never seen them in my life. And I played tons of mods for Myth 1 and 2.
Maybe earlier version of animated armors? Can't remember what those were called.